Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
17 Results Found

Race Across Harad (x4)
2 5 2 8
Harad.   Creature.  
Immune to player card effects. Damage from undefended attacks against you must be assigned to Tamed Mûmak. If Tamed Mûmak leaves play, the controlling player is eliminated.

Race Across Harad (x1)
4 (10)
Desert.   River.  
Immune to player card effects. The players cannot travel here unless there are at least 20 progress tokens on stage 4B. Travel: Reveal 1 encounter card per player. Stage 4B cannot be defeated while River Harnen is in play.

Race Across Harad (x2)
2 (5)
Desert.  
While the players are not at the same stage as the Orc's stage, Expanse of Harad gets +2 Threat. Forced: After Expanse of Harad becomes the active location, raise each player’s threat by 2.

Race Across Harad (x3)
- (4)
Desert.  
X is the stage number of the main quest. Forced: After Blistering Erg becomes the active location, each player assigns X damage among characters he controls.

Race Across Harad (x2)
5 (5)
Desert.   Road.  
When Revealed: Add Harad Road to the Orc's area.

Shadow: If the players are not at the same stage as the Orcs, move attacking enemy to the Orc's area after this attack.

Race Across Harad (x4)
(20) 2 3 2 3
Orc.   Uruk.  
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.

Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.

Race Across Harad (x3/x2)
(10) 1 1 1 1
Creature.  
Surge. When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +1 hit point. Forced: When attached enemy leaves play, return Racing Warg to the staging area.")

Race Across Harad (x2)

Doomed 2. When Revealed: Discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc's area.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 2 progress on the Orc's stage.

Race Across Harad (x3/x2)

When Revealed: If the players are not at the same stage as the Orcs, add the total Threat of each card in the Orc's area to the total Threat in the staging area until the end of the phase. If the players are at the same stage as the Orcs, each enemy gets +1 Threat until the end of the phase.

Shadow: Raise your threat by 1.

Race Across Harad (x1)
1A-B (0)

Setup: Set Ford of Harnen and 1 copy of Uruk Warg-rider aside, out of play. Each player takes control of a Tamed Mumak. Remove each remaining Tamed Mumak from the game. Create the Orc’s area with a second quest deck consisting of stage 1C, 2C, 3C, and 4C as well as Uruk Chieftain.

When Revealed: Each player searches the encounter deck for 1 different location and adds it to the staging area. Shuffle the encounter deck. Advance to stage 2A.

Race Across Harad (x1)
2A-B (15)

When Revealed: Choose the staging area or the Orc's area. Add the set aside Uruk Warg-rider to the chosen area.

Uruk Chieftain cannot take damage. Forced: After characters are committed to quest, no more than 5 progress can be placed here this round (10 progress instead if each Tamed Mumak in play is committed to the quest).

Race Across Harad (x1)
3A-B (20)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an Orc enemy is discarded. Add that enemy to the Orc's area.

Uruk Chieftain cannot take damage. Reveal an additional encounter card during the quest phase if Uruk Chieftain is at stage 2D. Forced: After characters are committed to quest, no more than 5 progress can be placed here this round (10 progress instead if each Tamed Mumak in play is committed to the quest).

Race Across Harad (x1)
4A-B (20)

When Revealed: Add River Harnen to the staging area. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an Orc enemy is discarded. Add that enemy to the Orc's area.

Forced: After characters are committed to quest, no more than 5 progress can be placed here this round (10 progress instead if each Tamed Mumak in play is committed to the quest). Forced: After an enemy attacks and destroys a character, place 1 progress on the Orc's stage. If you defeat this stage, you have escaped the Orcs and win the game.

Race Across Harad (x1)
1C-D (10)


Forced: At the end of the quest phase, discard the top card of the encounter deck. Place X progress on this stage, where X is the discarded card's Threat plus the total Threat in the Orc's area.

Race Across Harad (x1)
2C-D (15)

When Revealed: If the players have already defeated stage 2B, discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc's area.

While the players are at stage 3B, Uruk Chieftain cannot leave the Orc's area. Forced: At the end of the quest phase, return Uruk Chieftain to the Orc’s area and discard the top card of the encounter deck. Place X progress on this stage, where X is the discarded card's Threat plus the total Threat in the Orc's area. If you are at stage 2B when this stage is defeated, you lose the game.

Race Across Harad (x1)
3C-D (20)

When Revealed: If the players have already defeated stage 3B, discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc's area.

While the players are at stage 4B, Uruk Chieftain cannot leave the Orc's area and each enemy at this stage gets +1 Threat. Forced: At the end of the quest phase, return Uruk Chieftain to the Orc's area and discard the top card of the encounter deck. Place X progress on this stage, where X is the total Threat of the discarded card plus the total Threat in the Orc's area. If you are at stage 3B when this stage is defeated, you lose the game.

Race Across Harad (x1)
4C-D (20)


If the Orcs defeat this stage, the Orcs have caught you and you lose the game.