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Player Encounter Quest
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Results: 101 - 150 of 150 Cards
A Storm on Cobas Haven (x3)
0 0 0 0 1 8 
Gondor. Healer.

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King

The City of Corsairs (x3)
4 3 0 2 2 5 ★ 3 
Dúnedain. Scout.

Action: Spend 1 resource to exhaust Súlien. Then, each location in the staging area gets -1Threat until the end of the phase. Any player may trigger this action.

The Mûmakil (x3)
5 2 3 1 3 6 ★ 5 
Harad. Ranger.

Ranged.

Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

The Mûmakil (x3)
5 1 2 3 3 5 ★ 7 
Harad. Warrior.

Sentinel.

Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

The Mûmakil (x3)
5 3 1 2 3 6 ★ 8 
Harad. Scout.

Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.

The Dungeons of Cirith Gurat (x3)
3 0 2 2 3 4 ★ 2 
Ent.

Cannot have restricted attachments. Enters play exhausted.

Leaflock gets +1 Willpower for each damaged Ent you control (limit +4 Willpower

The Crossings of Poros (x3)
3 2 1 0 2 4 ★ 2 
Hobbit.

Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display.

Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.

"He works for Mr. Boffin at Overhill and goes up to the Northfarthing for the hunting."
–Sam Gamgee, The Fellowship of the Ring

Roam Across Rhovanion (x3)
5 2 2 1 3 5 ★ 1 
Dale. Scout. Warrior.

Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.

Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

Roam Across Rhovanion (x3)
3 2 2 1 2 4 ★ 5 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

Fire in the Night (x3)
0 0 0 0 1 2 
Silvan.

Cannot attack or defend.

Response: After Galion enters play, he gets +1 Willpower until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

Mount Gundabad (x3)
2 1 1 0 1 2 ★ 4 
Hobbit.

Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

"Why? Why's none of my business, or yours."
–The Fellowship of the Ring

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.

"Shire–folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
–The Return of the King

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Pippin gets +2 Attack while attacking an enemy with an engagement cost higher than your threat.

Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
–The Return of the King

A Shadow in the East (x3)
4 2 1 2 3 5 ★ 1 
Gondor. Noble. Ranger.

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers

A Shadow in the East (x3)
3 1 2 1 2 4 ★ 1 
Gondor. Warrior.

Ranged.

Response: After Derufin participates in an attack that destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed Threat.

The City of Ulfast (x3)
2 2 1 0 2 4 ★ 3 
Gondor. Warrior.

While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King

Challenge of the Wainriders (x3)
3 1 2 1 2 4 ★ 1 
Dwarf.

Response: After Nori participates in an attack that destroys an enemy, put the top card of your discard pile on the bottom of your deck.

"You've left the burglar behind again!"
–Nori, The Hobbit

Under the Ash Mountains (x3)
2 1 1 1 2 3 ★ 1 
Hobbit.

Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.

"ProudFEET! shouted an elderly hobbit from the back of the pavilion.
–The Fellowship of the Ring

The Fortress of Nurn (x3)
4 2 2 1 3 5 ★ 1 
Woodman. Scout.

Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.

The City of Ulfast Preorder Promotion (x1)
2 2 1 0 2 4 ★ 3 
Gondor. Warrior.

While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King

The Hobbit: Over Hill and Under Hill (x3)
3 1 1 1 2 3 ★ 8 
Dwarf.

Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.

"Fili is the youngest and still has the best sight."
–Thorin, The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
3 1 1 1 2 3 ★ 8 
Dwarf.

Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.

"Let us join the throng!"
–The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
3 2 2 0 3 4 ★ 7 
Dwarf.

Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.

There is no knowing what a dwarf will not dare and do for revenge or the recovery of his own. –The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
3 1 2 1 3 4 ★ 6 
Dwarf.

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit

The Hobbit: On the Doorstep (x3)
3 2 1 1 3 4 ★ 6 
Dwarf.

While you control at least 5 Dwarf characters, Glóin gains:

Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.

Glóin lit several more torches, and then they all crept out, one by one... – The Hobbit

The Hobbit: On the Doorstep (x3)
3 1 2 1 3 4 ★ 5 
Dwarf.

While you control at least 5 Dwarf characters, Bifur gains:

Response: After you play Bifur from your hand, draw 2 cards.

"My cousins! Bombur and Bofur – we have forgotten them, they are down in the valley!" –The Hobbit

The Hobbit: On the Doorstep (x3)
3 1 1 2 3 4 ★ 6 
Dwarf.

Sentinel.

While you control at least 5 Dwarf characters, lower the cost to play Dwalin by 2.

The Black Riders (x3)
2 1 1 0 2 3 ★ 9 
Creature. Pony.

Cannot have attachments.

Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.

Each Hobbit character gets +1 hit point.

"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring

The Black Riders (x3)
2 1 0 1 3 3 ★ 5 
Bree.

If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.

"But spooks or no spooks, they won't get in The Prancing Pony so easy." –The Fellowship of the Ring

The Black Riders (x3)
3 1 2 0 2 4 ★ 5 
Hobbit.

Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring

The Road Darkens (x3)
3 3 0 0 3 5 ★ 8 
Noldor. Noble.

At the end of the round, discard Galadriel from play.

Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

The Road Darkens (x3)
4 1 3 1 4 6 ★ 7 
Gondor. Warrior.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Road Darkens (x3)
3 3 2 3 3 6 ★ 6 
Noldor. Healer.

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one:

  • heal all damage on a hero
  • discard a Condition attachment
  • each player draws 1 card.
The Road Darkens (x3)
2 2 0 0 2 3 ★ 8 
Hobbit.

Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring

The Treason of Saruman (x3)
4 2 2 2 3 5 ★ 8 
Dwarf. Warrior.

Sentinel.

Response: After an enemy is revealed from the encounter deck, ready Gimli.

"Give me a row of orc-necks and room to swing and all weariness will fall from me!"
–The Two Towers

The Treason of Saruman (x3)
4 1 3 1 3 5 ★ 10 
Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers

The Treason of Saruman (x3)
2 2 3 1 3 6 ★ 10 
Ent.

Cannot have restricted attachments. Enters play exhausted.

Response: After Quickbeam enters play, deal 1 damage to him to ready him.

"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers

The Treason of Saruman (x3)
3 1 2 2 2 4 ★ 6 
Rohan. Warrior.

Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

"I am the Doorward of Théoden," he said. "Háma is my name." –The Two Towers

The Land of Shadow (x3)
4 1 3 1 3 5 ★ 4 
Gondor. Ranger.

Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

"Now I have him at arrow–point." –The Two Towers

The Land of Shadow (x3)
2 2 1 0 2 4 ★ 7 
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers

The Land of Shadow (x3)
3 0 4 2 3 6 ★ 5 
Ent.

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

The Land of Shadow (x3)
3 1 1 2 2 4 ★ 6 
Rohan. Warrior.

Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.

"...we have a thousand fit to fight on foot," said Gamling, an old man, the leader of those that watched the Dike. –The Two Towers

The Flame of the West (x3)
3 2 1 1 2 4 ★ 6 
Rohan. Warrior.

Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
–The Return of the King

The Flame of the West (x3)
4 2 2 2 3 5 ★ 5 
Gondor. Noble.

While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

"We must gather all of the strength that we can find.
–The Return of the King

The Flame of the West (x3)
4 2 2 2 3 5 ★ 3 
Dúnedain. Ranger.

Reduce the cost to play Halbarad by 1 for each enemy engaged with you.

Each enemy engaged with you gets +10 engagement cost.

"Halbarad Dunadan, Ranger of the North I am..."
–The Return of the King

The Flame of the West (x3)
2 X 1 1 2 3 ★ 5 
Wose.

X is the Threat of the active location.

Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolving its Travel effect.

Ghân-buri-Ghân will not lead you into trap.
—The Return of the King

The Mountain of Fire (x3)
2 2 0 0 2 3 ★ 7 
Hobbit.

Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attributeWillpowerAttackDefense Add Rosie Cotton'sWillpower to that hero's chosen attribute until the end of the phase. (Limit once per phase.)

The Mountain of Fire (x3)
4 1 2 2 3 5 ★ 2 
Rohan. Warrior.

Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.

"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
–The Return of the King

The Mountain of Fire (x3)
3 2 1 1 3 4 ★ 3 
Noldor. Ranger.

While Elrohir is in play, Elladan gets +2 Attack

Response: After you optionally engage an Orc enemy, ready Elladan.

...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King

The Mountain of Fire (x3)
3 2 1 1 3 4 ★ 3 
Noldor. Ranger.

While Elladan is in play, Elrohir gets +2 Defense

Response: After you optionally engage an Orc enemy, ready Elrohir.

"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
–The Return of the King