While you are engaged with Soulless Cadaver, your deck cannot be searched.
Forced: When Soulless Cadaver engages you, place each card in your hand with printed cost 2 or less on the bottom of your deck.
Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that card’s printed cost is 2 or less, return Throngs of Unfaithful to the top of the encounter deck.
When Revealed: Deal 1 damage to each non-objective ally with printed cost 2 or less. Place each ally that is destroyed by this effect on the bottom of its owner's deck.
Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, attacking enemy makes an additional attack after this one.
While Flooded Ruins is the active location, it contributes its to the staging area.
Númenor was thrown down and swallowed in the sea... -The Return of the King
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.
...their years lessened as their fear of death grew, and their joy departed. -The Return of the King
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Cursed Temple is the active location, characters with less than 2 do not ready during the refresh phase.
It was not long before he had bewitched the King and was master of his counsel... -The Return of the King
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Captain Sahír engages the first player.
For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.
Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).
The first player gains control of Captain Sahír.
Captain Sahír gets +1 and +1 for each resource on him (max +6).
Action: Spend 1 resource from a hero you control to place 1 resource on Captain Sahír. (Limit once per round).
If Captain Sahír leaves play, the players lose.
Na’asiyah engages the last player.
Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.
Forced: When Na’asiyah attacks or defends, she gets +1 and +1 for this attack for each resource on her. After this attack, discard 1 resource from her.
The last player gains control of Na’asiyah.
Action: While Na’asiyah is attacking or defending, spend 1 resource from her to give her +2 or +2 for this attack.
Action: Spend 1 resource from a hero you control to place 1 resource on Na’asiyah. (Limit once per round).
If Na’asiyah leaves play, the players lose.
Setup: Prepare the Island Map (see insert). Flip over the top-left and bottom-left locations of the Island Map (without resolving their Forced effects, if any), and choose one as the player's starting active location, using a resource token to represent which location is active. The first player takes control of Captain Sahír, and the last player takes control of Na'asiyah (objective-ally side faceup). Add Temple Guardian to the staging area and attach Gate Key to it, guarded. Shuffle the encounter deck.
Sahír has led you to an uncharted isle, and has agreed to help you find a chest he claims the black key will open. First, you must find the Gate Key that opens the way to the grand temple on the eastern side of the island.
For each progress that would be placed on Searching the Island, you may place it on a location in the staging area, instead.
Forced: When The Grotto's Entrance is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.
When the 8th progress is placed on The Grotto's Entrance, the players have found the sunken ruins and win the game.
Uncharted. Immune to player card effects.
Travel: Exhaust the Gate Key to travel here.
Forced: After Temple of the Deceived becomes the active location, flip it over.
While Temple Halls is the active location, each character gets -1 and -1
Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.
Uncharted. Immune to player card effects.
Travel: Exhaust the Gate Key to travel here.
Forced: After Temple of the Deceived becomes the active location, flip it over.
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
If unattached, return Gate Key to the staging area and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."
Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.
While Jagged Cliffs is the active location, the location to its right is not considered to be in the staging area.
Forced: When Jagged Cliffs is flipped over while active, look at the facedown side of each adjacent copy of Lost Island.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Winding Caverns is the active location, each enemy gets +10 engagement cost.
When you travel from Winding Caverns to another location, you may travel to a location up to 3 locations away. (You must still pay that location's Travel cost in order to travel there.)
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area.
Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While engaged with a player, Faithless Desecrator contributes its to the total in the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if the active location is a Ruins location).
Island Watcher cannot be optionally engaged.
While Island Watcher is in the staging area, it gains:"Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest treat. Then, deal it 2 shadow cards."
Forced: When you travel to the riight, Profane Dead makes an immediate attack against the engaged player.
Shadow: Attacking enemy gets +3 if the players control the Gate Key.
When Revealed: Until the end of the phase, add X to the total in the staging area. X is the total of all locations to the left of the active location (in its row). If X is 0, Deeper into the Ruins gains Doomed 1.
When Revealed: Each player must choose: raise his threat by the number of his characters commited to the quest, or deal 1 damage to each of his characters committed to the quest.
Shadow: If this attack destroys a character, raise your threat by the attacking enemy's
When Revealed: Each player must randomly discard cards from his hand until he has no more than 3 cards in his hand. If no cards were discarded by this effect, Dwindling Supplies gains doomed 2.
Shadow: Defending characters gets -2 for this attack.
When Revealed: Each Uncharted location in the staging area gets +1 until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective-ally in play.
You are playing Nightmare mode.
Forced: When preparing the Island Map, instead of the normal map placement, create the first three leftmost columns using the nine “Lost Island” cards, then create two middle columns using the siz new “Edge of the Temple” cards, and finally one rightmost column using the three “Temple of the Deceived” cards.
Forced: After the active location is explored, discard all player cards attached to that location.
Begin with the standard quest deck and encounter deck for the Temple of the Deceived scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
- 1x Jungle Path
- 2x Cursed Temple
- 1x Deeper into the Ruins
- 3x Sunken Ruins
- 2x Aimless Wandering
- 2x Curse of the Downfallen
- 1x Dwindling Supplies
- 3x Faithless Desecrator
Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Temple of the Deceived encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Forced: When Desecrated Ruins is flipped over while active, remove all resources from each hero and objective-ally.
Tar–Palantir attempted to ammend the evil: but it was too late, and there was rebellion and strife in Númenor
–The Return of the King
Uncharted. Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
While Temple Foothills is the active location, the players, as a group, cannot play more than 1 card each round.
Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand.
While Cursed Temple is the active location, each player cannot draw cards by card effects.
Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
Forced: After King's Knight attacks, if no damage was dealt by its attack, return it to the staging area.
Shadow: If no damage is dealt by this attack, return attacking enemy to the staging area after this attack.
While the active location is in the top rown, Cursed Soldier gets +3
While the active location is in the middle row, Cursed Soldier gets +3
While the active location is in the bottom row, Cursed Soldier gets +3
When Revealed: Switch the placement of the active location with the location above or below it, or to its left (the active location does not change). Then, flip each adjacement location to its "Lost Island" or "Edge of the Temple" side.
When Revealed: Until the end of the round, each Undead enemy gets +X and +X X is the number of locations to the left of the active location (in its row). If X is 0 or 1, Call of the Curse gains surge.
Shadow: Resolve the 'when revealed' effect of Call of the Curse.
When Revealed: Attach to the active location. (Counts as a Condition attachment with the text:"Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")
Shadow: Attacking enemy makes an additional attack after this one.