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Player Encounter Quest
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32 Results Found

The Lost Realm (x5/x4)
(20) 2 2 1 2
Orc.  
Forced: After Corned Orc engages a player, it makes an immediate attack.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Lost Realm (x1)
4 (6)
Arnor.   Ruins.  
Immune to player card effects. While Amon Forn is the active location, it gains: "Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player." The players cannot win while Amon Forn is in play.

The Lost Realm (x3)
1 (5)
Arnor.   Hills.  
Weathered Hilltop gets +1 Threat for each resource token on it. Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here.

The Lost Realm (x3/x2)
3 (3)
Arnor.   Hills.  
While Exposed Ridge is the active location, it gains: "Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls."

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

The Lost Realm (x2)
2 (4)
Arnor.   Hills.  
While Sheltered Valley is the active location, it gains: "Response: When Sheltered Valley is explored, heal all damage from 1 character." Travel: Remove 1 resource token from the Mission objective.

The Lost Realm (x3)
2 (2)
Arnor.   Hills.  
While Concealed Orc-camp is the active location is gains: "Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective." Travel: The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.

The Lost Realm (x2/x1)
Weather.  
When Revealed: Each player assigns X damage among characters he controls, where X is the number of quest cards in play. Then, exhaust each damaged character.

Shadow: Assign X damage among characters you control. X is the number of quest cards in play.

The Lost Realm (x1)
(6)

Surge. Time 4. Forced: After the last time counter is removed from this quest cards, each player deals 4 damage to a hero he controls. Then, place 4 time counters on this quest card.

The Lost Realm (x3)
(25) 2 2 3 3
Orc.  
When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, return attacking enemy to the staging area.

The Lost Realm (x3/x2)
(30) 3 3 2 4
Orc.  
Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy gets +1 Attack for each ally the defending player controls.

The Lost Realm (x2/x1)
(35) 3 5 2 5
Orc.  
Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the defending player's deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player.

The Lost Realm (x1)
(4)

Each Orc enemy gets +1 Threat, +1 Attack and +1 Defense. When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.

The Lost Realm (x3/x2)
Weather.  
When Revealed: Assign X damage among characters commited to the quest. X is the number of characters committed to the quest.

Shadow: Deal 1 damage to the defending character.

The Lost Realm (x2/x1)
Weather.  
Doomed 2. When Revealed: Remove each damaged character from the quest.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

The Lost Realm (x3/x2)
Weather.  
When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. (Counts as a Condition attachment with the text: "Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.")

The Lost Realm (x1)
(6)

Surge. Characters cannot be healed. Response: After Make Camp is defeated, each player heals up to 3 damage from a hero he controls.

The Lost Realm (x3/x2)
2 (3)
Arnor.   Ruins.  
Forced: After the "when revealed" effect of a treachery card is canceled, raise each player's threat by 2.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, the defending player raises his threat by 2.

The Lost Realm (x2)
3 (2)
Arnor.   Ruins.  
Forced: When Ancient Causeway is explored, raise each player's threat by 2.

The Lost Realm (x2)

When Revealed: Raise each player's threat by the Threat of the active location.

Shadow: Defending player either raise his threat 3, or this attack is considered undefended.

The Lost Realm (x1)
(8)

Surge. Forced: At the end of the refresh phase, raise each player's threat by 2. Response: After Search the Ruins is defeated, reduce each player's threat by 3.

The Lost Realm (x1)
1A-B (-)

Setup: Set Orc Ambush and Amon Forn aside, out of play. Create the Orc deck (see insert) and set it next to the quest deck. Make Exposed Ridge the active location. Add Hunting the Orcs and 1 Weather Hilltop to the staging area. Shuffle the encounter deck.

The first Weather treachery card revealed each round gains surge. Forced: After the active location is explored, reveal the top card of the Orc deck and resolve it as if it was just revealed from the encounter deck (reveal the top 2 cards instead if there are 3 or more players in the game).

The Lost Realm (x1)
2A-B (20)

When Revealed: End the current phase. Shuffle the encounter discard pile and the Orc deck into the encounter deck. Reveal Orc Ambush and Amon Forn and add them to the staging area.

Each damaged character gets -1 Willpower. Forced: At the beginning of the quest phase, either discard 1 resource token from Savage Counter-attack, or reveal an additional encounter card this phase. If the players defeat this stage, they win the game.

The Lost Realm (x1)
Mission.  
Forced: After an enemy is defeated, place 1 resource token here. Then, if there are at least X resource tokens here, flip Hunting the Orcs and place each resource token that was on it on Savage Counter-attack. X is 3 more than the number of players in the game.

The Lost Realm (x1)
Mission.  
Forced: After Savage Counter-attack enters play, advance to stage 2A. Forced: After an enemy attacks and destroys a character, discard 1 resource token from Savage Counter-attack. If there are no resource tokens here, the players lose the game.

The Weather Hills Nightmare (x1)

You are playing Nightmare mode. Setup: Shuffle each copy of Captive Villager and Rearguard Ambusher into the Orc deck. The players cannot win the game while a Captive Villager is guarded by an encounter card. If a Captive Villager leaves play, the players lose the game.

Begin with the standard quest deck and encounter deck for The Weather Hills scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Cornered Orc 3x Sheltered Valley 1x Concealed Orc-camp 1x Angmar Marauder 2x Angmar Orc 3x Ruins of Arnor 2x Tragic Discovery Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Weather Hills encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Weather Hills Nightmare (x3)
0 0 1 2
Bree.  
Forced: After Captive Villager enters play, reveal the top card of the Orc deck and attach it to Captie Villager, guarding it. While Captive Villager is free of encounters, the first player gains control of it and is considered to have +5 threat while making engagement checks.

The Weather Hills Nightmare (x3)
(17) 1 4 2 4
Orc.  
Cannot be optionally engaged. Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.

The Weather Hills Nightmare (x4)
(44) 3 5 3 5
Orc.  
Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

The Weather Hills Nightmare (x2)
5 (5)
Arnor.   Hills.  
Progress cannot be placed on Weather-torn Valley while it is in the staging area. While Weather-torn valley is active location, Weather cards cannot be canceled.

The Weather Hills Nightmare (x3)
3 (4)
Arnor.   Ruins.  
While Ruined Watch-tower is in the staging area, it gains: "Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls. While Ruined Watch-tower is the active location, each enemy gets +3 Defense.

The Weather Hills Nightmare (x3)
Weather.  
When Revealed: Either remove 1 resource token from the Mission objective, or add 8 to the total Threat in the staging area this phase.

Shadow: Either remove 1 resource token from the Mission objective, or attacking enemy gets +3 Attack.

The Weather Hills Nightmare (x1)
(8)

Each enemy gets +10 enagement cost and cannot be optionally engaged. When Revealed: Reveal the top of card of the Orc deck (reveal the top 2 card instead if there are 3 or more players in the game).