Forced: After Cornered Orc engages a player, it makes an immediate attack.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).
Weathered Hilltop gets +1 for each resource token on it.
Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here.
"There is little shelter or defence here..." –Aragorn, The Fellowship of the Ring
While Exposed Ridge is the active location, it gains:
Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.
Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.
While Sheltered Valley is the active location, it gains:
Response: When Sheltered Valley is explored, heal all damage from 1 character.
Travel: Remove 1 resource token from the
UNRECOGNIZED TYPE: triat-search
objective.While Concealed Orc-camp is the active location is gains:
Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective.
Travel: The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.
When Revealed: Each player assigns X damage among characters he controls, where X is the number of quest cards in play. Then, exhaust each damaged character.
Shadow: Assign X damage among characters you control. X is the number of quest cards in play.
Forced: After the last time counter is removed from this quest cards, each player deals 4 damage to a hero he controls. Then, place 4 time counters on this quest card.
The weather is growing steadily worse, and black clouds loom on the horizon. You must find a safe place to shelter or be caught in the storm...
When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.
Shadow: Attacking enemy gets +1 . If this attack destroys an ally, return attacking enemy to the staging area.
Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.
Shadow: Attacking enemy gets +1 for each ally the defending player controls.
Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the defending player's deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player.
In the twilight he saw a large black Orc... –The Two Towers
Each Orc enemy gets +1 +1 and +1 .
When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.
Several Orcs spring upon you from their hiding place! Their surprise attack puts you on the defensive. You must fight to gain the upper hand.
When Revealed: Assign X damage among characters commited to the quest. X is the number of characters committed to the quest.
Shadow: Deal 1 damage to the defending character.
When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. Counts as a Condition attachment with the text:
Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.
"...the weather may prove a more deadly enemy than any." –Gandalf, The Fellowship of the Ring
Characters cannot be healed.
Response: After Make Camp is defeated, each player heals up to 3 damage from a hero he controls.
Your companions are exhausted from tireless effort, but you must find a safe place to make camp before you can tend to their needs.
Forced: After the "when revealed" effect of a treachery card is canceled, raise each player's threat by 2.
Shadow: Attacking enemy gets +1 . If this attack destroys a character, the defending player raises his threat by 2.
Forced: When Ancient Causeway is explored, raise each player's threat by 2.
...on either side of it there were lines of large boulders and hewn stones that screened the travellers almost like a hedge. –The Fellowship of the Ring
When Revealed: Raise each player's threat by the of the active location.
Shadow: Defending player either raise his threat 3, or this attack is considered undefended.
Your enemies lurk somewhere in the decrepit ruins around you: a constant threat until you search them out...
Forced: At the end of the refresh phase, raise each player's threat by 2.
Response: After Search the Ruins is defeated, reduce each player's threat by 3.
You've pursued the remnants of an Orc war party east from the borders of Bree–land and into the wilderness beyond. Their trail climbs out of the lowlands and into the Weather Hills.
Setup: Set Orc Ambush and Amon Forn aside, out of play. Create the Orc deck (see insert) and set it next to the quest deck. Make Exposed Ridge the active location. Add Hunting the Orcs and 1 Weather Hilltop to the staging area. Shuffle the encounter deck.
As you pursue the Orcs, the weather itself turns against you. Now you must contend with the elements while you hunt the enemy.
The first Weather treachery card revealed each round gains Surge.surge.
Forced: After the active location is explored, reveal the top card of the Orc deck and resolve it as if it was just revealed from the encounter deck (reveal the top 2 cards instead if there are 3 or more players in the game).
When Revealed: End the current phase. Shuffle the encounter discard pile and the Orc deck into the encounter deck. Reveal Orc Ambush and Amon Forn and add them to the staging area.
You've hunted the Orcs to their secret gathering place on the northern edge of the Weather Hills: the old Dúnedain border fort of Amon Forn. With nowhere left to run, the Orcs turn and fight with desperate savagery.
Already weary from days of travel through harsh weather, you are hard pressed to match the Orcs' ferocity. You must rally your men or see them fall!
Each damaged character gets -1 .
Forced: At the beginning of the quest phase, either discard 1 resource token from Savage Counter-attack, or reveal an additional encounter card this phase.
If the players defeat this stage, they win the game.
Forced: After an enemy is defeated, place 1 resource token here. Then, if there are at least X resource tokens here, flip Hunting the Orcs and place each resource token that was on it on Savage Counter-attack. X is 3 more than the number of players in the game.
You are playing Nightmare mode.
Setup: Shuffle each copy of Captive Villager and Rearguard Ambusher into the Orc deck.
The players cannot win the game while a Captive Villager is guarded by an encounter card. If a Captive Villager leaves play, the players lose the game.
The land before them began to rise again, Away in the distance eastward they could not see a line of hills.
–The Fellowship of the Ring
Begin with the standard quest deck and encounter deck for The Weather Hills scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Cornered Orc
3x Sheltered Valley
1x Concealed Orc-camp
1x Angmar Marauder
2x Angmar Orc
3x Ruins of Arnor
2x Tragic Discovery
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Weather Hills encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Forced: After Captive Villager enters play, reveal the top card of the Orc deck and attach it to Captie Villager, guarding it.
While Captive Villager is free of encounters, the first player gains control of it and is considered to have +5 threat while making engagement checks.
Cannot be optionally engaged.
Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.
His broad flat face was swart, his eyes were like coals, and his tongue was red; he wielded a great spear.
–THe Fellowship of the Ring
Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.
Shadow: Attacking enemy gets +2 until the end of the phase.
Progress cannot be placed on Weather-torn Valley while it is in the staging area.
While Weather-torn valley is active location, Weather cards cannot be canceled.
...suddenly a light came in the sky, and there was a noise of thunder.
–The Fellowship of the Ring
While Ruined Watch-tower is in the staging area, it gains:"Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls.
While Ruined Watch-tower is the active location, each enemy gets +3
When Revealed: Either remove 1 resource token from the Mission objective, or add 8 to the total in the staging area this phase.
Shadow: Either remove 1 resource token from the Mission objective, or attacking enemy gets +3
The weather makes the Orcs difficult to track. It requires all of your skill to read the signs in the rough terrain.
Each enemy gets +10 enagement cost and cannot be optionally engaged.
When Revealed: Reveal the top of card of the Orc deck (reveal the top 2 card instead if there are 3 or more players in the game).