

 3
                3 1
                1 3
                3 
          

 3
                3 1
                1 2
                2 
          Forced: After Giant Centipede damages a character, treat that character's text box as if it were blank until the end of the round (except for Traits).

Shadow: Treat the defending character's text box as blank until the end of the round.


 5
                  5 2
                  2 8
                  8 
          Immune to player card effects.
Damage from undefended attacks against you must be assigned to Tamed Mûmak.
If Tamed Mûmak leaves play, the controlling player is eliminated.


 1
                1 1
                1 1
                1 
          

 6
                6 4
                4 12
                12 
          Cannot have attachments. Cannot take damage.
Brood Mother engages the first player.
Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.


 3
                3 2
                2 5
                5 
          While On Track is in play, Hive Guardian gets +2  and -5 engagement cost.
 and -5 engagement cost.

Shadow: Attacking enemy gets +1  (+2
 (+2  instead if On Track is in play).
 instead if On Track is in play).


 2
                2 1
                1 2
                2 
          While On Track is in play, Spider Broodling gains surge.

Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.


 3
                3 1
                1 3
                3 
          When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.

Shadow: Attacking enemy gets +1 


 5
                5 2
                2 3
                3 
          When Revealed: Either place a random enemy from the set aside Desert Creatures set into the encounter discard pile, or Desert Warg gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.


 4
                4 3
                3 5
                5 
          Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Return attacking enemy to the staging area after this attack.


 4
                4 3
                3 5
                5 
          Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.


 2
                2 1
                1 8
                8 
          Werewolf gets +1  for each damage on it.
 for each damage on it.
Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.


 3
                3 2
                2 3
                3 
          Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.


 2
                2 1
                1 2
                2 
          While the active location has the Dark trait, Black Bats cannot take damage.
Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.
 
        
 2
                2 1
                1 2
                2 4 ★
              
                5
                4 ★
              
                5  
              
          Cannot have restricted attachments.
Response: After Meneldor enters or leaves play, place 2 progress on a location.
...Meneldor young and swift. –The Return of the King
 
        
 1
                1 1
                1 1
                1 2 ★
              
                4
                2 ★
              
                4  
              
          Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1  +1
 +1  +1
 +1  and +1 hit point.")
 and +1 hit point.")

 3
                3 1
                1 3
                3 6 ★
              
                1
                6 ★
              
                1  
              
          Cannot have restricted attachments.
When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.


 3
                3 1
                1 3
                3 
          Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1  (+2
 (+2  instead if attacking enemy has the Creature trait).
 instead if attacking enemy has the Creature trait).


 4
                4 1
                1 5
                5 
          When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.
 
        
 4
                4 3
                3 4
                4 7 ★
              
                4
                7 ★
              
                4  
              
          Cannot have attachments.
Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)
"As a bear he ranged far and wide"
–Gandalf, The Hobbit


 3
                3 1
                1 4
                4 
          Forced: When Deep-dweller engages you, it makes an immediate attack.
Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.
 
        
 0
                0 0
                0 1
                1 1 ★
              
                1
                1 ★
              
                1  
              
          Cannot attack, defend, or have attachments.
Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.
 
        
 2
                2 0
                0 2
                2 4 ★
              
                2
                4 ★
              
                2  
              
          Cannot have attachments.
Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.


 4
                4 1
                1 5
                5 
          Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).

Shadow: If this attack destroys a character, discard the top 2 cards of your deck.


 2
                2 1
                1 2
                2 
          Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2  until the end of the round.
 until the end of the round.

Shadow: Exhaust a character you control.
 
        
 1
                1 0
                0 2
                2 4 ★
              
                2
                4 ★
              
                2  
              
          

 2
                2 1
                1 2
                2 
          Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.
 
        
 1
                1 0
                0 2
                2 4 ★
              
                2
                4 ★
              
                2  
              
          

 1
                1 1
                1 1
                1 
          When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.

Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.


 5
                5 2
                2 5
                5 
          Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.
Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.


 3
                3 2
                2 3
                3 
          Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2 .
.
Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.


 5
                5 2
                2 4
                4 
          Forced: At the end of each round, each player must give a hero he controls 1 poison.
...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. –The Hobbit


 1
                1 1
                1 6
                6 
          This enemy gets +3 while engaged with a player who controls at least 1 poisoned character.
 while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)


 4
                4 1
                1 3
                3 
          Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.


 2
                2 0
                0 1
                1 
          Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1  , -1
, -1  , and -1
, and -1  .")
.")

Shadow: Attach this card to the defending character.


 1
                1 1
                1 2
                2 
          Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.


 3
                  3 3
                  3 2
                  2 
          

 3
                3 1
                1 3
                3 
          Forced: When Ravenous Warg attacks, the defending player must declare the character he controls with the most damage as the defender. (Even if exhausted.)

Shadow: Defending character gets -1  for each quest stage in play with no progress on it.
 for each quest stage in play with no progress on it.
 
        
 1
                1 0
                0 2
                2 3 ★
              
                9
                3 ★
              
                9  
              
          Cannot have attachments.
Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.
Each Hobbit character gets +1 hit point.
"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring


 0
                0 1
                1 2
                2 
          While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended


 6
                6 5
                5 12
                12 
          Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.


 5
                5 3
                3 6
                6 
          Cannot have attachments.
Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.


 4
                4 1
                1 3
                3 
          Hound of Sauron gets -5 engagement cost for each enemy in the staging area.

Shadow: Attacking enemy gets +1  (+2
 (+2  instead if it was engaged with round).
 instead if it was engaged with round).


 3
                3 2
                2 4
                4 
          Forced: After Howling Warg attacks, place 1 damage on an active location.

Shadow: Attacking enemy gets +1  If this attack destroys a character, place 1 damage on an active location.
 If this attack destroys a character, place 1 damage on an active location.


 1
                1 1
                1 2
                2 
          When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.
Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.


 






