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Player Encounter Quest
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Results: 27 Cards
The Two Towers (x2)
36 3 4 3 5
Isengard.

Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.

"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers

The Two Towers (x1)
2
1
Isengard.

Immune to player card effects.

While Orthanc is in the staging area, it gains:"Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."

Still dark and tall, unbroken by the storm, the tower of Orthanc stood. –The Two Towers

The Two Towers (x1)
3
1
Isengard.

Immune to player card effects.

Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Here through the black rock a long tunnel had been hewn, close at either end with mighty doors of iron. –The Two Towers

The Two Towers (x3)
2
2
Isengard.

While Ring-wall of Isengard is in the staging area, it gains:"Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand."

Wizardry: Each player discards 1 random card from his hand.

The Two Towers (x2/x1)
4
3
Isengard.

While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."

Wizardry: Each player exhausts a character he controls.

The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers

The Two Towers (x3/x1)
3
4
Isengard.

While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."

Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Two Towers (x2/x1)
X
3
Isengard.

X is the number of players in the game.

While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able.

Wizardry: Each player discards 1 ally he controls.

The Two Towers (x2)
2
3
Isengard.

While Open Pit is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2."

Wizardry: Each player raises his threat by 2.

The Voice of Isengard (x1)
9 2 1 2 3 5 ★ 2 
Rohan. Isengard.

Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)

"Let your counsellor Gríma keep all things till your return – and I pray that we may see it, though no wise man will deem it hopeful." –The Two Towers

The Voice of Isengard (x3)
3 3 5 4 4 9 ★ 2 
Istari. Isengard.

Doomed 3.

At the end of the round, discard Saruman from play.

Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.

The Voice of Isengard (x3)
2 1 0 2 2 3 ★ 1 
Isengard.

Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.

"...the keepers of the gate were on the watch for me and told me that Saruman awaited me." –Gandalf, The Fellowship of the Ring

The Voice of Isengard (x3)
2 1 0 1 2 3 ★ 1 
Isengard.

Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 Willpower until the end of the round. (Limit twice per round.)

"I have an urgent errand," he said. "My news is evil." –Radagast, The Fellowship of the Ring

Race Across Harad (x3)
3 2 0 0 2 3 ★ 2 
Isengard.

Response: When you play an event, give it Doomed 1. to draw a card. You cannot trigger this ability if you have already triggered the ability of a Steward of Orthanc this round.

"...the power of Orthanc cannot be lightly thrown aside..."
–Saruman, The Two Towers

Challenge of the Wainriders (x1)
13 3 4 2 4 8 ★ 1 
Istari. Isengard.

When a player card effect would reduce your threat by any amount, reduce that amount to 1.

While playing an event with the printed doomed keyword, Saruman gains the printed , , and icons.

Response: After you play a card with the doomed keyword, ready Saruman.

Challenge of the Wainriders (x3)
2 2 2 2 2 4 ★ 1 
Isengard.

Doomed 2.

Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.

Challenge of the Wainriders Preorder Promotion (x1)
13 3 4 2 4 8 ★ 1 
Istari. Isengard.

When a player card effect would reduce your threat by any amount, reduce that amount to 1.

While playing an event with the printed doomed keyword, Saruman gains the printed , , and icons.

Response: After you play a card with the doomed keyword, ready Saruman.

The Treason of Saruman (x2)
36 3 4 3 5
Isengard.

Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.

"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers

The Treason of Saruman (x1)
2
1
Isengard.

Immune to player card effects.

While Orthanc is in the staging area, it gains:"Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."

Still dark and tall, unbroken by the storm, the tower of Orthanc stood. –The Two Towers

The Treason of Saruman (x1)
3
1
Isengard.

Immune to player card effects.

Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Here through the black rock a long tunnel had been hewn, close at either end with mighty doors of iron. –The Two Towers

The Treason of Saruman (x3)
2
2
Isengard.

While Ring-wall of Isengard is in the staging area, it gains:"Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand."

Wizardry: Each player discards 1 random card from his hand.

The Treason of Saruman (x2/x1)
4
3
Isengard.

While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."

Wizardry: Each player exhausts a character he controls.

The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers

The Treason of Saruman (x3/x1)
3
4
Isengard.

While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."

Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Treason of Saruman (x2/x1)
X
3
Isengard.

X is the number of players in the game.

While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able.

Wizardry: Each player discards 1 ally he controls.

The Treason of Saruman (x2)
2
3
Isengard.

While Open Pit is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2."

Wizardry: Each player raises his threat by 2.

The Road to Isengard Nightmare (x3)
33 3 3 2 4
Orc. Isengard.

Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3Attack for this attack.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Road to Isengard Nightmare (x3)
2
5
Isengard.

While Poisonous Shaft is in the staging area, damaged characters cannot be readied by player card effects.

Wizardry: Each player discards a damaged character he controls.

At night plumes of vapour steamed from the vents, lit from beneath with red light, or blue, or venomous green.
–THe Two Towers

The Road to Isengard Nightmare (x3)
3
3
Isengard.

While Fortress of Isengard is in the staging area, each Orc enemy gets +1 Threat +1 Attack and +1 Defense

Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.

This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
–The Two Towers