Attach to a hero. Attached hero gets -1
Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.
'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring
Attach to a character.
Action: Exhaust Self Preservation to heal 2 points of damage from attached character.
...how much more of this would they have to endure, or could they endure?
–The Two Towers
Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
Attach to a Nolder or Silvan hero.
Attached hero does not exhaust to commit to a quest.
"...those who have dwelt in the Blessed Ralm live at once in both worlds, and against both the Seen and Unseen they have great power."
–Gandalf, The Fellowship of the Ring
Attach to a hero.
Action: Exhaust Unexpected Courage to ready attached hero.
"You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit
Attach to a location.
Response: After attached location is explored, the first player draws 3 cards.
...anything that Hobbits had no immediate use for, but were unwilling to throw away, they called mathom.
The Fellowship of the Ring
Attach to a hero.
Action: Discard Cram to ready attached hero.
If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining...
–The Hobbit
Attach to a hero. Restricted.
Response: After a character is destroyed, add 1 resource to attached hero's pool.
"Slow should you be to wind that horn again, Boromir," said Elrond, "until you stand once more on the border of your land, and dire need is on you."
–The Fellowship of the Ring
Attach to the active location. Attached location gets +1 quest point.
Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.
Attach to a Dwarf character. Restricted.
Attached hero gains +1
Response: After attached character attacks, deal 1 damage to the defending character.
Attach to a hero. Restricted.
Attached hero gets +1 when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
Play only if you control a Noldor or Silvan hero.
Attach to a hero.
Action: Discard Lembas to ready attached hero and heal 3 damage from it.
Attach to a quest card in play. Limit 1 per quest.
Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.
"...through the ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring
Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach DĆŗnedain Mark to another hero.
Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach DĆŗnedain Warning to another hero.
Attach to an ally.
Action: Discard Born Aloft from play to return attached ally to its owner's hand.
"Very well," said Gandalf. "Take us where and as far as you will!" –The Hobbit
Attach to a character. Restricted.
Response: Exhaust A Burning Brand to cancel a shadow effect just triggered during an attack that attached character is defending.
"Keep close to the fire, with your faces outward!" cried Strider. "Keep some of th elonger sticks ready in your hands."
–The Fellowship of the Ring
Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach DĆŗnedain Quest to another hero.
Attach to a location.
Response: After attached location is explored, the first player draws 3 cards.
The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... –The Fellowship of the Ring
Attach to a hero.
Attached hero gains a resource icon.
The Road goes ever on and on
Down from the door where it began.
Now far ahead the road has gone,
And I must follow, if I can.
–The Fellowship of the Ring
Attach to a hero.
Attached hero gains ranged.
Action: Pay 1 resource from attached hero's pool to attach DĆŗnedain Cache to another hero.
Attach to a hero.
Action: Exhaust Song of Mocking to choose another hero. Until the end of the phase, attached hero takes all damage assigned to the chosen hero.
Old fat spider spinning in a tree!
Old fat spider can't see me!
Attercop! Attercop!
Won't you stop. Stop your spinning and look for me!
-Bilbo Baggins, The Hobbit
Attach to a Hobbit character.
Action: Exhaust Fast Hitch to ready attached character.
'And I put as fast a hitch over the stump as any one could have done, in the Shire or out of it.' –Sam, The Two Towers
Attach to a hero.
Attached hero gains a resource icon.
We go, we go, we go to war, to hew the stone and break the door. –The Two Towers
Attach to a hero.
Attached hero gains sentinel.
Action: Pay 1 resource from attached hero's pool to attach DĆŗnedain Signal to another hero.
Attach to a Dwarf hero.
Action: Exhaust Narvi's Belt to give attached hero a , , or icon until the end of the phase.
Attach to a Dwarf character. Restricted.
Attached character gets +1
Response: After attached character attacks, deal 1 damage to the defending enemy.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came." –Gloin, The Fellowship of the Ring
Attach to a hero. Limit 1 per hero.
Attached hero gets +1 for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card.
Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.
Attach to a Noldor or Silvan character. Restricted.
When attached character attacks an enemy, that enemy gets -2 until the end of the phase.
Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.
Attached character gains ranged.
If attached character has the printed ranged keyword, it gets +1 during a ranged attack.
Attach to a Dwarf hero.
Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.
Attach to a hero you control.
Attached hero collects 1 additional resource during the resource phase each round.
Attach to a Dwarf or Hobbit character. Restricted.
Attached character gets +1 hit point and +1 .
"And all the arrows of all the hunters in the world would be in vain..."
–Gimli, The Fellowship of the Ring
Attach to a Dwarf character.
Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1
'This is more to my liking,' said the dwarf, stomping on the stones. 'Ever my heart rises as we draw near the mountains.'
–The Two Towers
Attach to a hero. Limit 1 per hero.
Response: After a Song card is played, exhaust Love of Tales to add 1 resource to attached hero's resource pool.
"I listened because I couldn't help myself, if you know what I mean. Lor bless me, sir, but I do love tales of that sort."
–Sam Gamgee, The Fellowship of the Ring
Attach to a Noldor or Silvan hero.
Attached hero does not exhaust to commit to a quest.
"... those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and Unseen they have great power."
–Gandalf, The Fellowship of the Ring
Attach to a hero.
Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.
Attach to a Noldor or Silvan hero.
Action: Exhaust Asfaloth to place 1 progress token on any location. (2 tokens instead if attached hero is Glorfindel.)Suddenly into view below came a white horse, gleaming in the shadows, running swiftly. In the dusk its headstall flickered and flashed as if it were studded with gems like living stars. –The Fellowship of the Ring