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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 201 - 250 of 3044 Cards
The Fellowship of the Ring (x1)
50 5 8 9 25
Balrog. Shadow. Flame.

Indestructible.

Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.

While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Fellowship of the Ring (x1)
40 4 4 3 6
Orc. Uruk.

Cannot have attachments. Allies cannot defend against Orc-chieftain.

Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.

...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring

The Fellowship of the Ring (x2/x1)
36 3 6 4 6
Troll.

Cannot have attachments.

For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

The Fellowship of the Ring (x3/x2)
34 2 4 2 5
Orc. Uruk.

When Revealed: Uruk from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, attacking enemy makes an additional attack.

The Fellowship of the Ring (x3)
38 2 3 1 3
Orc.

When Revealed: Either remove 1 damage from Doom, Doom, Doom or reveal an additional encounter card.

Shadow: The defending player raises his threat by 1 for each enemy engaged with him.

The Fellowship of the Ring (x3/x2)
42 X 3 3 3
Orc.

Peril. Archery 2.

X is the number of players in the game.

When Revealed: Assign X damage among characters you control.

The Fellowship of the Ring (x1)
5
5
Underground. Bridge.

Immune to player card effects.

Response: When The Great Bridge is explored, discard a hero from play to deal X damage to The Balrog. X is that hero's threat cost. Then, The Balrog loses all keywords for the remainder of the game. Any player may trigger this response.

The Fellowship of the Ring (x1)
4
4
Underground.

Immune to player card effects.

The player cannot advance to the next stage.

Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.

The Fellowship of the Ring (x4)
2
4
Underground.

Whiles Mines of Moria is in the staging area, progress must be placed on Mines of Moria before it can be placed on the current quest.

Shadow: Defending player discards a non-objective attachment he controls (2 non-objective attachments instead if his threat is 35 or higher).

The Fellowship of the Ring (x4/x3)
1
6
Underground.

Many-pillared Hall gets +1 Threat for each Many-pillared Hall in play.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 35 or higher).

The Fellowship of the Ring (x2/x1)
4
2
Underground.

Forced: After Darkened Stairway is explored, discard the top card of the encounter deck. If the discarded card is a location, add it to the staging area.

Frodo caught glimpses of stairs and arches and of other passages and tunnels, sloping up, or running steeply down, or opening blankly dakr on either side. –The Fellowship of the Ring

The Fellowship of the Ring (x2)
3
3
Underground.

While Ancient Guardroom is the active location, each enemy in play gets -1 Attack.

Travel: Discard the top card of the encounter deck to travel here. Each player raises his threat by X, where X is the discarded card's Threat.

The Fellowship of the Ring (x2/x1)

Doomed 2.

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.

The Fellowship of the Ring (x3/x2)

When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.

Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.

The Fellowship of the Ring (x3)
Hazard.

When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed Willpower is less than the discarded card's Threat discard that character.

...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring

The Fellowship of the Ring (x2/x1)

Doomed 1.

When Revealed: Remove 1 damage token from Doom, Doom, Doom or The Balrog makes an attack, if able.

Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.

The Fellowship of the Ring (x1)

Doomed 1. Surge.

When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count its Defense.

The Fellowship of the Ring (x1/x0)

Doomed 1. Surge.

When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Fellowship of the Ring (x1)
Despair.

Setup: Add Overcome by Grief to the staging area.

Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Fellowship of the Ring (x1)
Wound.

Setup: Add Grievous Wound to the staging area.

"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text: "Forced: After attached hero exhausts, deal 1 damage to it.")

The Fellowship of the Ring (x1)
Doom.

If Frodo's Choice is discarded, reveal it instead.

When Revealed: Take control of the first player token and the Ring-bearer (and each card attached to it). Attach to the Ring-bearer. For the rest of the game, you cannot lose control of the first player token.

"I will go alone." –Frodo, The Fellowship of the Ring

The Fellowship of the Ring (x2/x1)
36 3 5 2 3
Orc. Uruk-hai.

Toughness 2. Cannot have attachments.

Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.

The Fellowship of the Ring (x4/x3)
44 X 4 1 4
Orc. Uruk-hai.

Peril. Toughness 1. Archery X.

X is the number of players at this stage.

When Revealed: Discard an ally you control.

...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring

The Fellowship of the Ring (x3/x2)
33 1 3 1 3
Orc. Uruk-hai.

Surge. Toughness 1. Archery 1.

Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.

The Fellowship of the Ring (x3/x2)
28 2 4 1 3
Orc. Uruk-hai.

Peril. Toughness 1.

When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x1)
2
4
River. Lawn.

Immune to player card effects.

Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

While Parth Galen is in play, the players cannot win the game.

The Fellowship of the Ring (x1)
1
6
Hills.

Immune to player card effects.

Response: When Seat of Seeing is explored, choose a burden card in play, in the encounter deck, or in the discard pile, and remove it from the game. Shuffle the encounter deck. (If you are playing campaign mode, remove that card from the campaign pool.)

The Fellowship of the Ring (x1)
X
2
River.

Immune to player card effects. X is the number of players in the game.

The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.

"Behold the Argonath, the Pillars of the Kings!" –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x1)
3
4
River.

Immune to player card effects.

Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.

"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring

The Fellowship of the Ring (x4)
2
5
River.

While River Anduin is in the staging area it gains: "Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."

"Anduin flows faster than I thought." –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x3/x1)
3
4
River. Forest.

While Wooded Shoreline is in the staging area, it gains archery 2.

Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

The Fellowship of the Ring (x3)
3
3
Forest. Hills.

Travel: A player at this staging area must engage an enemy in any staging area to travel here.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).

The Fellowship of the Ring (x2)

Peril.

When Revealed: Either move 1 enemy engaged with you to the first player's staging area, or Growing Threat gains doomed 2 and surge.

Shadow: After this attack, move attacking enemy to the first player's staging area.

The Fellowship of the Ring (x2)

When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat, +1 Attack, and +1 Defense until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.

The Fellowship of the Ring (x3)

When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).

The Fellowship of the Ring (x1/x0)
Corruption.

When Revealed: Attach to a non- hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type with Threat equal to its Willpower and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")

The Fellowship of the Ring (x1)

Peril. Surge.

When Revealed: Put the topmost enemy of the encounter deck discard pile into play engaged with you.

"Quite apart from murder by night on his own account, he may put any enemy that is about on our track." –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x1)
Despair.

Peril. Surge.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, raise your threat by 2.")

"Alas! An ill fate is on me this day, and all that I do goes amiss." –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x1)
Artifact. Item. Ring.

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.

The Fellowship of the Ring (x1)
45 5 6 5 9
Nazgûl.

Immune to player card effects.

The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1Willpower or less cannot defend attacks made by The Witch-king.

The Fellowship of the Ring (x4/x2)
35 3 5 4 5
Nazgûl.

Cannot have non-Morgul attachments.

Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.

Shadow: Shuffle this card into the encounter deck.

The Fellowship of the Ring (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazg没l enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

...in their haggard hands were swords of steel.
–The Fellowship of the Ring

The Fellowship of the Ring (x3/x1)

When Revealed: Each ally gets -1 Willpower until the end of the round. Deal 2 damage to each ally with 0 willpower.

Shadow: Discard a non-objective attachment you control.

The Fellowship of the Ring (x3)
2
3
Forest.

Pathless Country gets +4 quest points while in the staging area.

Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.

The Fellowship of the Ring (x3/x1)

Peril.

When Revealed: Search the encounter deck and discard pile for a Nazg没l enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.

Shadow: Attacking enemy makes an additional attack after this one.

The Fellowship of the Ring (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazg没l enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains:'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")

The Fellowship of the Ring (x2)

When Revealed: Return each engaged Nazg没l enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x3)

Surge.

When Revealed: The first player must either exhaust The One Ring or raise his threat 3.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).

The Two Towers (x1)

Treat each Captive's text box as blank. Captives are in play but are not under any player's control. If there are no Captives in play, the players lose the game.

Forced: At the end of the refresh phase, increase the pursuit value by 1. Then, if the pursuit value is 30 or greater, the players lose the game.

The Two Towers (x1)
10 3 5 1 6
Orc. Uruk-hai.

Toughness 3. Cannot have attachments.

Allies cannot be declared as attackers or defenders against Ugl煤k.

"I am Ugl煤k. I command." –The Two Towers