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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 100 of 967 Cards
Dwarves of Durin (x3)
2 1 0 1 2 3 ★ 4 
Dwarf.

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.

Dwarves of Durin (x2)
2 0 1 1 2 3 ★ 10 
Dwarf.

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit

Dwarves of Durin (x3)
0
10 
Item.

Attach to a hero.

Action: Discard Cram to ready attached hero.

If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining...
–The Hobbit

Dwarves of Durin (x3)
0
3 
Item.

Attach to a hero.

Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.

Dwarves of Durin (x3)
2
8 
Title.

Attach to a Dwarf hero.

Action: Exhaust King Under the Mountain to look at the top 2 cards of your deck. Add 1 to your hand and discard the other.

"Long ago in my grandfather Thror's time our family was driven out of the far North, and came back with all their wealth and tools to this Mountain on the map." –Thorin, The Hobbit

Dwarves of Durin (x3)
1
6 
Condition.

Attach to a Dwarf hero.

Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.

Dwarves of Durin (x3)
2
7 
Item.

Attach to a Dwarf hero.

Action: Exhaust Narvi's Belt to give attached hero a , , or icon until the end of the phase.

Dwarves of Durin (x3)
1
5 
Artifact. Item.

Attach to a hero.

Travel Action: Discard Thrór’s Map to choose a location in the staging area. Make that location the active location. (If there is another active location, return it to the staging area.)

"This was made by Thror, your grandfather, Thorin." he said in answer to the dwarves' excited questions. "It is a plan of the Mountain." –Gandalf, The Hobbit

Dwarves of Durin (x3)
0
10 

Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.

“I was coming over the mountains with a friend or two...” –Gandalf, The Hobbit

Dwarves of Durin (x3)
0
7 

Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control.

Action: Spend 1 resource to draw 1 card.

...there was a good deal of food jumbled carlessly on shelves and on the ground, among an untidy litter of plunder...
–The Hobbit

Dwarves of Durin (x3)
0
9 

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.

"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring

Dwarves of Durin (x3)
1
6 
Song.

Action: Choose a Dwarf hero. That hero gets +2 Willpower +2 Attack and +2 Defense until the end of the round.

A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring

Dwarves of Durin (x3)
2 1 1 1 1 2 ★ 9 
Dwarf.

Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.

Dwarves of Durin (x3)
1
2 
Item. Pipe.

Attach to a Dwarf character. Limit 1 per character.

Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.

He held a small pipe with a wide flattened bowl...
–The Two Towers

Dwarves of Durin (x1)
2
6 
Artifact. Item. Ring.

Attach to a hero. Limit 1 per hero and 1 per deck.

Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.

"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring

Elves of Lórien (x3)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven-song and spoke of things little known on Middle-earth. -The Fellowship of the Ring

Elves of Lórien (x3)
2 2 0 1 1 2 ★ 10 
Silvan.

Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Her maidens stood silent about her, and a while she looked upon her guests. -The Fellowship of the Ring

Elves of Lórien (x3)
2 0 2 0 1 2 ★ 5 
Silvan.

Ranged.

Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit

Elves of Lórien (x2)
1 1 1 0 1 2 ★ 10 
Silvan.

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."

-Sam Gamgee,

The Fellowship of the Ring

Elves of Lórien (x3)
2 1 1 0 1 2 ★ 6 
Silvan. Scout.

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"...I shall lead you well..." -Haldir, The Fellowship of the Ring

Elves of Lórien (x3)
1 2 0 0 1 2 ★ 6 
Silvan. Scout.

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring

Elves of Lórien (x3)
1
8 
Item.

Play only if you control a Noldor or Silvan hero. Attach to a hero.

Action: Discard Lembas to ready attached hero and heal 3 damage from it.

"...it is more strengthing than any food made by Men, and it is more pleasant than cram, by all accounts. -Lórien Elf, The Fellowship of the Ring

Elves of Lórien (x3)
1
8 
Artifact. Ring.

Attach to Galadriel. She gains a Lore resource icon.

Quest Action: Exhaust Nenya and Galadriel to add her Willpower to another character's Willpower until the end of the phase.

"The is Nenya, the Ring of Adamant, and I am its keeper." -Galadriel, The Fellowship of the Ring

Elves of Lórien (x3)
1
5 
Song.

Attach to a hero.

Action: Exhaust O Lorien! to lower the cost of the next Silvan ally played this phase by 1 (to a minimum of 1).

"I sang of leaves, of leaves of gold, and

leaves of gold there grew:

Of wind I sang, a wind there came and in the

branches blew." -Galadriel, The Fellowship of the Ring

Elves of Lórien (x3)
1
6 
Title.

Attach to a Ranger hero.

Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.

"Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the forth day is ended!"

-Éomer, The Two Towers

Elves of Lórien (x2)
1
10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring

Elves of Lórien (x3)
0
10 

Action: Draw 2 cards. Then, discard 1 card from your hand.

"These are Daeron's Runes, such as were used of old in Moria..."

-Gandalf, The Fellowship of the Ring

Elves of Lórien (x3)
0
10 

Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.

"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring

Elves of Lórien (x3)
0
5 

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

"The three of us could not challenge a hundred, so we went ahead and spoke with feigned voices, leading them on into the wood." -Haldir, The Fellowship of the Ring

Elves of Lórien (x3)
0
5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring

Elves of Lórien (x3)
2 0 2 0 1 2 ★ 8 
Silvan. Warrior.

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...they say that you breathe so loud that they could shoot you in the dark." –Legolas, The Fellowship of the Ring

Elves of Lórien (x3)
1
6 
Item. Weapon.

Attach to a Silvan character with the ranged keyword. Restricted.

Attached character gets +1 Attack (+2 Attack instead if attacking an enemy not engaged with you.)

...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring

Elves of Lórien (x3)
1
7 

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 Attack during this attack.

"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring

Elves of Lórien (x3)
0
1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed; the remnant had fled westward towards the mountains, and were being pursued. -The Fellowship of the Ring

Elves of Lórien (x3)
2
9 
Ring. Artifact.

Attach to Elrond. He gains a resource icon.

Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.

...mightiest of the Three. –The Return of the King

Defenders of Gondor (x3)
2 2 1 0 2 4 ★ 3 
Gondor. Warrior.

While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King

Defenders of Gondor (x3)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Defenders of Gondor (x3)
2 0 1 4 1 3 ★ 10 
Gondor. Warrior.

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King

Defenders of Gondor (x3)
2 1 1 0 2 3 ★ 3 
Gondor.

Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Defenders of Gondor (x3)
1 0 0 0 2 1 ★ 10 
Gondor.

Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King

Defenders of Gondor (x2)
2 0 1 1 1 1 ★ 10 
Gondor. Warrior.

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers

Defenders of Gondor (x3)
2 1 1 0 1 2 ★ 10 
Gondor.

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Defenders of Gondor (x3)
1 0 0 1 1 1 ★ 6 
Gondor.

Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King

Defenders of Gondor (x3)
1
6 
Title.

Attach to a Warrior hero.

Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 Attack and +1 Defense until the end of the round.

"Boromir it was that drove the enemy at last back from this western shore..." –Beregond, The Return of the King

Defenders of Gondor (x3)
1
10 
Armor. Item.

Attach to a hero. Restricted.

Limit 1 per hero.

Attached hero gains +1 Defense. (+2 Defense instead if attached hero has the Gondor trait.)

There flowered a White Tree, and that was for Gondor...
–The Return of the King

Defenders of Gondor (x3)
1
6 
Title.

Attach to a Noble hero.

Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.

"...in my turn I bore it, and so did each eldest son of our house, far back into the vanished years before the failing of the kings..."
–Denethor, The Return of the King

Defenders of Gondor (x2)
2
10 
Gondor. Title.

Attach to a hero.

Attached hero gains the Gondor trait.

Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

"It was commanded yesterday."
–Denethor, The Return of the King

Defenders of Gondor (x3)
1
2 
Item. Weapon.

Attach to a Noble hero. Limit 1 per hero.

Restricted.

Attached hero gets +1 Attack (+2 Attack if your threat is 40 or higher).

...his sword of steel was valiant...
–The Fellowship of the Ring

Defenders of Gondor (x3)
2
6 
Skill.

Attach to a Gondor hero.

While attached hero has at least 1 resource in its resource pool, Gondor characters get +1 Willpower

"...still the lords of Gondor have keener sight than lesser men..." –Denethor, The Return of the King

Defenders of Gondor (x3)
1
6 

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King