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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 551 - 600 of 903 Cards
Flight of the Stormcaller (x3)
0
1 

Play only if you control 2 or fewer heroes.

Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.

"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring

Flight of the Stormcaller (x1)
Stage
1 A

Corsairs led by the treacherous Captain Sahír have stolen the black key you recovered in the ruins of Númenor. You must get it back!

Setup: Prepare the Corsair deck. Players prepare their fleet. Prepare the Stormcaller's area with a second quest deck consisting of only stages 2C, 3C, and 4C, as well as the Stormcaller (see insert). Search the encounter deck for 1 copy of Rolling Seas, and add it to the staging area (2 copies instead if there are 3 or more players in the game). Shuffle the encounter deck.

1 B
8

The Stormcaller has a considerable lead on your fleet, but with good fortune and skilled sailing, perhaps you can catch up to it.

Sailing.

Forced: At the end of the quest phase, if you are off-course (, , or ), move 2 progress from Swift Departure to the Stormcaller's quest stage.

Flight of the Stormcaller (x2)

When Revealed: Each player contributing at least 8 Willpower to the quest must discard a questing character. If your heading is at the worst setting (), this effect cannot be canceled.

Shadow: Attacking enemy gets +X Attack, where X is the Stormcaller's current quest stage.

Flight of the Stormcaller (x2/x1)
Weather.

Doomed 2.

When Revealed: Attach Raging Squall to the current quest. Counts as a Condition attachment with the text:

Forced: After an ally is committed to the quest, deal 1 damage to that ally if you are off-course.
The Thing in the Depths (x1)
9 2 3 1 3 6 ★ 2 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

The Thing in the Depths (x3)
3 1 1 1 2 3 ★ 1 
Gondor. Craftsman.

Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.

The Thing in the Depths (x3)
2
7 
Item. Armor. Weapon.

Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.

Attached character gets +1 Attack +1 Defense and +2 hit points.

Now men came bearing raiment of war from the king's hoard...
–The Two Towers

The Thing in the Depths (x3)
3 2 1 1 2 4 ★ 3 
Hobbit.

Reduce the cost to play Sam Gamgee by 2 if you control Frodo Baggins.

Response: After a player raises his threat, that player may spend 1 resource to ready Sam Gamgee. He gets +1 Willpower +1 Attack and +1 Defense until the end of the round. (Limit once per round.)

Temple of the Deceived (x1)
10 2 2 2 4 6 ★ 3 
Rohan. Scout. Warrior.

Each hero with an attached Mount gets +1 Willpower

Each hero with an attached Mount gets +1 Attack

Each hero with an attached Mount gets +1 Defense

Ahead nearer the walls Elfhelm's men were among the siege–engines, hewing, slaying, driving their foes into the fire–pits.
–The Return of the King

Temple of the Deceived (x3)
1
1 

Play only if you control a Noldor hero.

Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).

"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring

Temple of the Deceived (x3)
3 1 2 1 2 4 ★ 6 
Dale. Scout.

Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 Willpower until the end of the phase.

Temple of the Deceived (x3)
2
1 

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2 Willpower until the end of the phase.

Temple of the Deceived (x3)
1
1 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.

Temple of the Deceived (x3)

When Revealed: Each player must randomly discard cards from his hand until he has no more than 3 cards in his hand. If no cards were discarded by this effect, Dwindling Supplies gains doomed 2.

Shadow: Defending characters gets -2Defense for this attack.

The Drowned Ruins (x3)
1
6 
Title.

Attach to a hero.

While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.

While you control 5 or fewer characters, attached hero gets +2 Willpower.

"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring

A Storm on Cobas Haven (x3)
1
5 
Mount.

Attach to a hero, or to Éowyn. Restricted.

Attached hero gets +1 Willpower.

Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.

...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King

A Storm on Cobas Haven (x2)
2 2 2 8
Gondor. Ship.

Immune to player card effects.

If you are on-course (Sunny), Dol Amroth Warship gets +2 Willpower +2 Attack and +2 Defense

Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.

A Storm on Cobas Haven (x2)
28 3 4 4 6
Corsair. Ship.

Boarding 1. Immune to player card effects.

Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3Willpower ti take control of Corsair Skirmisher as a Ship-Objective withWillpower equal to itsThreat (It loses the Ship-Enemy card type and gains the Ship-Objective card type).

The City of Corsairs (x3)
2
1 

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King

The City of Corsairs (x3)
1
3 
Item. Weapon.

Attach to a Ranger character. Restricted.

Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).

Two had spears in their hands with broad bright heads. –The Two Towers

'
The City of Corsairs (x1)
Stage
1 A

Setup: Shuffle the Coast of Umbar , Corsair Raiders, Stormy Weather , Umbar Fleet, and Voyage Across Belegaer encounter sets into one encounter deck and make it the active encounter deck. Set The City of Corsairs encounter set aside, as an inactive second encounter deck. Prepare the Corsair deck. Players prepare their fleet. Add the Stormcaller to the staging area. Add 1 copy of Southern Belfalas to the staging area (2 instead if there are 3 or 4 players in the game). Shuffle the encounter deck.

1 B
15

Deep in enemy waters, you must recover the artifact from the Stormcaller.

Sailing.

Progress cannot be placed on The Coast of Umbar if the players are off-course (, , or ).

If the Stormcaller is destroyed (or if this stage has 15 or more progress on it), advance to stage 2.

The City of Corsairs (x2)
32 3 7 5 5
Corsair. Ship.

Boarding 1. Cannot have attachments.

For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

The Sands of Harad (x1)
9 1 3 1 4 6 ★ 4 
Silvan. Noble. Scout.

Ranged.

Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

“I go to find the Sun!”
–The Fellowship of the Ring

The Sands of Harad (x2)
Weather.

When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.

The Sands of Harad (x2/x1)
Weather.

When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.

Shadow: Attacking enemy gets +XAttack where X is the tens digit of the temperature.

The Sands of Harad (x2/x1)
Weather.

Surge.

When Revealed: Increase the temperature by 4.

Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.

The Sands of Harad (x2/x1)
Weather.

When Revealed: Each player either discards his hand, or assigns X damage among characters he controls. X is the number of cards in his hand.

Shadow: Either discard the highest cost attachment you control, or assign X damage among characters you control where X is the number of attachments you control.

The Sands of Harad (x1)
6

Some of your companions have been poisoned! They need a remedy to counteract the venom.

Treat the printed text box of each damaged character as if it were blank (except for Traits).

Response: When this is defeated, heal 1 damage from each character in play.

The Sands of Harad (x3)
35 2 4 2 4
Orc. Uruk.

Each ally with less Willpower than Uruk of Mordor's Threat cannot defend against Uruk of Mordor.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if itsThreat is greater than the defending character'sWillpower

The Sands of Harad (x2/x1)
40 3 3 1 5
Orc. Uruk.

Uruk Warg-Rider gets +X Attack while attacking a character with lessWillpower than Uruk Warg-rider'sThreat X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.

The Sands of Harad (x2/x1)

When Revealed: Each ally in play gets -1Willpower -1Attack and -1Defense until the end of the round.

Shadow: If attacking enemy'sThreat is greater than the defending character'sWillpower it makes an additional attack after this one.

The Mûmakil (x3)
3
1 
Artifact. Item.

Attach to Kahliel. Restricted.

Each Harad character gets +1 Willpower.

Refresh Action: Exhaust Kahliel’s Headdress to shuffle the topmost Harad ally in your discard pile into your deck.

The Mûmakil (x2)
30 3 3 1 2
Creature.

Forced: After Giant Centipede damages a character, treat that character's text box as if it were blank until the end of the round (except for Traits).

Shadow: Treat the defending character's text box as blank until the end of the round.

Race Across Harad (x1)
8 2 2 0 4 5 ★ 4 
Dúnedain. Ranger.

Thurindir gets +1 Willpower for each side quest in the victory display.

Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

"He is one of the wandering folk – Rangers we call them."
–Barliman Butterbur, The Fellowship of the Ring

Race Across Harad (x3)
2 1 1 1 2 3 ★ 1 
Harad.

Action: Exhaust Kahliel's Tribesman to choose another Harad character. That character gets +1 Willpower +1 Attack and +1 Defense until the end of the phase.

But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
–The Return of the King

Race Across Harad (x1)
Stage
1 A

Emerging from your hunt in the great jungle of the south, you set out across the vast desert of Harad on your long journey north to Gondor.

Setup: Set Ford of Harnen and 1 copy of Uruk Warg-rider aside, out of play. Each player takes control of a Tamed Mumak. Remove each remaining Tamed Mumak from the game. Create the Orc's area with a second quest deck consisting of stage 1C, 2C, 3C, and 4C as well as Uruk Chieftain.

1 B
0

Riding atop the Oliphaunts that you captured in the jungle, you set an easy pace.

When Revealed: Each player searches the encounter deck for 1 different location and adds it to the staging area. Shuffle the encounter deck. Advance to stage 2A.

Beneath the Sands (x3)
2
1 
Item. Weapon.

Attach to a Harad character. Restricted.

Attached character gets +1 Attack.

Response: After attached character is declared as an attacker, it gets +3 Attack for this attack. After this attack resolves, discard Haradrim Spear.

Beneath the Sands (x3)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King

Beneath the Sands (x3)
2
2 
Song.

Attach to a Hobbit hero. Limit 1 per hero.

Attached hero gets +1 Willpower for each Song attached to it.

"I sit beside the fire and think
of how the world will be
when winter comes without a spring
that I shall ever see."
–Bilbo Baggins, The Fellowship of the Ring

Beneath the Sands (x3)
5
1 

Play only if the characters you control have a total of at least 9 different Traits between them.

Action: Ready each character in play. Until the end of the phase, each character you control gets +1 Willpower

"For the rest, they shall represent the other Free Peoples of the World: Elves, Dwarves and Men."
–Elrond, The Fellowship of the Ring

Beneath the Sands (x1)
Search.

Forced: At the end of the quest phase, search the top 3 cards of the encounter deck for a card with 'On Track' in the lower right corner, add it to the staging area and discard the rest. If no card enters play from this effect, flip this objective.

Forced: After the players quest unsuccessfully, flip this objective.

The Black Serpent (x3)
0
2 
Song.

Attach to a hero. Limit 1 per hero.

Action: Spend 1 resource from attached hero's pool to give attached hero +1 Willpower until the end of the phase. (Limit 3 times per phase.)

"I will not say the Day is done.
nor bid the Stars farewell."
–Sam Gamgee, The Return of the King

The Black Serpent (x3)
2
1 
Pipeweed.

Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

How Old Toby came by the plant is not recorded, for to his dying day he would not tell.
–The Fellowship of the Ring

The Dungeons of Cirith Gurat (x3)
2 1 1 1 3 3 ★ 2 
Noldor.

As long as you do not have cards in your hand, Eregion Survivor gets +1 Willpower +1 Attack and +1 Defense

The Dungeons of Cirith Gurat (x3)
3 0 2 2 3 4 ★ 2 
Ent.

Cannot have restricted attachments. Enters play exhausted.

Leaflock gets +1 Willpower for each damaged Ent you control (limit +4 Willpower

The Dungeons of Cirith Gurat (x3)
0
3 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gets +1 Attack for each side quest in the victory display (Limit +3 Attack.)

...glad would he have been to know its fate who wrought it slowly long ago in the North-kingdom when the Dúnedain were young...
–The Return of the King

The Dungeons of Cirith Gurat (x3)
1
5 

Action: Search the top 10 cards of your deck for a Weapon or Armor attachment and add it to your hand. Shuffle your deck.

Valour Action: Search the top 5 cards of your deck for a Weapon or Armor attachment and put it into play. Shuffle your deck.

The Dungeons of Cirith Gurat (x1)
1 1 1 3
Harad.

While Abaan is free of encounters, the first player gains control of Abaan.

Response: After Abaan exhausts, choose a Harad character to get +1 Willpower +1 Attack and +1 Defense until the end of the round.

If Abaan leaves play, the players lose the game.

The Dungeons of Cirith Gurat (x3/x2)
1
5
Dungeon.

Surge.

Dungeon Cell gets +XThreat where X is the printedWillpower of the attached objective.

While Dungeon Cell is in the staging area, it gains:"Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."

The Crossings of Poros (x3)
2 0 1 1 2 3 ★ 2 
Gondor. Ranger.

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +XWillpower where X is the chosen enemy's printedThreat