Attach to a hero. Limit 1 per hero.
Attached hero gains the Scout trait.
Response: After you play Fearless Scout from your hand, draw a card.
...he got right up to the fire–for fire it was–without disturbing anyone. –The Hobbit
“Foes and fire are before you, and your homes far behind. Yet, though you fight upon an alien field, the glory that you reap there shall be your own for ever.”
–Théoden, The Return of the King
Limit 1 copy of Rally the West in the victory display.
While this quest is in the victory display, each hero gets +1 .
As long as you do not have cards in your hand, Eregion Survivor gets +1 +1 and +1
Play only if you control a unique character with the Noldor trait and another unique character with the Dúnedain trait.
Action: Choose a non-unique location in the staging area and increase your threat by X to discard it. X is the chosen location's printed quest points.
Play only if you control a Noldor or Silvan hero.
Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.
"...they may pass to the Sea unhindered and leave the Middle–earth forever."
–Haldir, The Two Towers
North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit
Attach to a Dale or Esgaroth hero.
Planning Action: Exhaust King of Dale to reduce the cost of the next Dale ally you play this phase by 1 for each different player attachment on attached hero. That ally does not require a resource match.
Then Bard II, Brand's son, became King of Dale..
–The Return of the King
Action: Choose an ally with a player attachment. Ready that ally.
...the grim–voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
–The Hobbit
Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.
Attach to a or Scout character. Limit 1 per character.
Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.
Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 +1 +1 and +1 hit point.")
Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.
South away! and South away!
Seek the sunlight and the day.
–The Hobbit
Cannot attack or defend.
Response: After Galion enters play, he gets +1 until the end of the round.
"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit
Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.
"You would die before your stroke fell."
–Legolas, The Two Towers
While Dáin Ironfoot is defending, he gains,"Action: Discard the top card of your deck to give Dáin Ironfoot +1 for this attack. (Limit 3 times per phase.)"
"The time of my thought is my own to spend."
–The Fellowship of the Ring
Reduce the cost to play Item attachments on Descendant of Girion by 1.
–Glóin, The Fellowship of the Ring
Attach to an ally.
Attached ally does not exhaust to quest.
–The Hobbit
Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.
There were toys the like of which they had never seen before, all beautiful and some obviously magical.
–The Fellowship of the Ring
Attach to a Dale or Dwarf character. Restricted.
Attached character gets +1 and gains sentinel.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came."
–Glóin, The Fellowship of the Ring
Attach to a hero.
Response: When attached hero is dealt any amount of damage, reduce that damage by 1.
It was of silver-steel which the Elves call mithril, and with it went a belt of pearls and crystals. –The Hobbit
Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)
The Sword of Elendil was forged anew by Elvish smiths... –The Fellowship of the Ring
Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets +1
Response: Exhaust The One Ring and raise your threat by 1 to cancel a shadow effect just triggered during an attack that attached hero is defending.
If Éomer is in play, Lothíriel gains the Rohan trait.
Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.
Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.
The mounted knights returned, and at their rear the banner of Dol Amroth...
–The Return of the King
Attach to a Rohan hero or Merry. Restricted.
Response: When a character leaves play, if that character shares at least one trait with the attached hero, exhaust Horn of the Mark to draw 1 card.
Then Éowyn gave to Merry an ancient horn, small but cunningly wrought all of fair silver with a baldric of green.
–The Return of the King
Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.
Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers
Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.
"ProudFEET! shouted an elderly hobbit from the back of the pavilion.
–The Fellowship of the Ring
Action: Each player may ready a characer he controls.
"Go back to the Shadow!"
–Gandalf, The Fellowship of the Ring
Attach to a character.
Attached character gets +1 hit point.
Response: After you play Spare Pipe search the top 5 cards of your deck for an event and add it to your hand. Shuffle your deck.
"I have carried it a long way, though I don't know why."
–Pippin, The Two Towers
Action: Reduce the cost of the next card you play by 1 for each Pipe you control.
Merry smiled. "Well then," he said, "if Strider will provide what is needed, I will smoke and think."
–The Return of the King
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)
You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.
Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring
Response:At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its 'when revealed' effects to ready each of your questing characters. Each of your questing characters gets +1 until the end of the phase.
If Éomer is in play, Lothíriel gains the Rohan trait.
Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)
You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.
Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring
Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.
"Let us join the throng!"
–The Hobbit
Attach to a character.
Action: Exhaust Spare Hood and Cloak and exhaust attached character to ready another character. Then, attach Spare Hood and Cloak to that character.
"You will have to manage without pocket–handkerchiefs, and a good many other things, before you get to the journey's end. As for a hat, I have got a spare hood and cloak in my luggage." –Dwalin, The Hobbit
Quest Action: Exhaust a character you control that is not committed to the quest to commit that character to the quest.
To the end of his days Bilbo could never remember how he found himself outside, without a hat, walking–stick or any money, or anything that he usually took when he went out. –The Hobbit
Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.)
"Come!" called Gandalf. "There is yet time for council." –The Hobbit
Attach to a hero.
Response: After a location is added to the staging area, attach Thrór’s Key to that location. While attached to a location, Thrór’s Key gains:
Treat attached location's printed text box as blank, except for traits.
"The key that went with the map! Try it now while there is still time!" –Bilbo, The Hobbit
Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's . Until the end of the phase, that enemy does not contribute its . (Limit once per round.)
"I only hope that you do not need rescuing before the day is out" –The Fellowship of the Ring