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Player Encounter Quest
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Results: 51 - 100 of 100 Cards
The Watcher in the Water (x3)
2 0 1 2 2 3 ★ 2 
Noldor. Warrior.

Sentinel.

Watcher of the Bruinen does not exhaust to defend.

Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.

The Long Dark (x3)
3 0 1 1 2 3 ★ 7 
Dwarf. Warrior.

Erebor Battle Master gets +1 Attack for each other Dwarf ally you control. (Limit +4 Attack.)

Foundations of Stone (x3)
2 0 2 1 2 4 ★ 2 
Noldor. Scout.

Ranged.

Trollshaw Scout does not exhaust to attack.

Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.

Heirs of Númenor (x3)
2 0 1 4 1 3 ★ 10 
Gondor. Warrior.

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King

The Steward's Fear (x3)
1 0 0 0 1 6 
Outlands.

Each Outlands character you control gets +1 Attack.

...foremost on the field rode the swan–knights of Dol Amroth with their Prince and his blue banner at their head. –The Return of the King

Assault on Osgiliath (x3)
3 0 3 1 3 5 ★ 3 
Gondor. Warrior.

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.
The Blood of Gondor (x3)
3 1 1 2 2 4 ★ 5 
Rohan.

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

The Voice of Isengard (x3)
2 0 2 1 2 4 ★ 6 
Rohan. Scout.

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers

The Three Trials (x3)
4 2 2 1 2 4 ★ 4 
Silvan. Scout.

Ranged.

Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rúmil. –The Fellowship of the Ring

Trouble in Tharbad (x3)
5 2 3 1 4 6 ★ 3 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King

The Nîn-in-Eilph (x3)
2 0 2 0 1 2 ★ 8 
Silvan. Warrior.

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...they say that you breathe so loud that they could shoot you in the dark." –Legolas, The Fellowship of the Ring

Celebrimbor's Secret (x3)
3 0 2 2 2 4 ★ 1 
Gondor. Warrior.

You may give Henneth Annûn Guard doomed 1 when you play it from your hand. If you do, it gains:

Response: After you play Henneth Annûn Guard, choose a character. Until the end of the round, that character gets +2 Defense and gains sentinel.

"Does he think that men sleep without watch all night?" –Faramir, The Two Towers

The Antlered Crown (x3)
2 0 2 2 3 4 ★ 6 
Ent.

Cannot have restricted attachments. Enters play exhausted.

Booming Ent gets +1 Attack for each damaged Ent character you control.

"...a man that hacks once at an Ent never gets a chance of a second blow." –Merry, The Two Towers

The Lost Realm (x3)
0 1 3 1 3 5 ★ 7 
Dúnedain. Ranger.

Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

The Wastes of Eriador (x3)
2 0 0 1 3 3 ★ 9 
Gondor. Warrior.

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

Escape from Mount Gram (x3)
2 1 1 2 3 4 ★ 8 
Ent. Warrior.

Sentinel.

Cannot have restricted attachments. Enters play exhausted.

While Derndingle Warrior is defending, it gains:

Action: Deal 1 damage to Derndingle Warrior to give it +3 Defense for this attack. (Limit once per attack.)
Across the Ettenmoors (x3)
3 0 1 2 3 4 ★ 2 
Dwarf. Warrior.

Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 Defense until the end of the phase. (Limit once per phase.)

"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit

The Battle of Carn Dûm (x3)
3 2 2 1 4 5 ★ 5 
Ent.

Cannot have restricted attachments.

Enters play exhausted.

Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.

The Dread Realm (x3)
3 1 1 1 3 3 ★ 4 
Dúnedain. Ranger.

Ranged.

Fornost Bowman gets +1 Attack for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring

The Grey Havens (x3)
2 1 1 0 2 3 ★ 2 
Noldor. Warrior.

While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.

But it was an old tradition that away over there stood the Grey Havens, from which at times elven-ships set sail, never to return.
–The Fellowship of the Ring

Flight of the Stormcaller (x3)
3 0 3 2 2 5 ★ 5 
Dwarf. Warrior.

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

The Thing in the Depths (x3)
3 1 1 1 2 3 ★ 1 
Gondor. Craftsman.

Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.

Temple of the Deceived (x3)
4 0 1 3 3 5 ★ 3 
Rohan. Warrior.

Sentinel.

Response: While Déorwine is defending, spend 1 resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

The Drowned Ruins (x3)
3 0 3 0 2 4 ★ 6 
Silvan. Warrior.

Ranged.

Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

"Keen are the eyes of the Elves."
–Aragorn, The Two Towers

A Storm on Cobas Haven (x3)
3 1 1 1 3 3 ★ 1 
Noldor. Warrior.

Veteran Sword-elf gets +1 Attack and +1 Defense for each copy of Veteran Sword-elf in your discard pile.

The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit

The City of Corsairs (x3)
2 0 1 1 2 3 ★ 2 
Gondor. Warrior.

Response: After Soldier of Dol Amroth enters play, reduce the cost of the next card you play this phase by 1.

...he and his knights still held themselves like lords in whom the race of Númenor ran true
–The Return of the King

The Sands of Harad (x3)
4 1 3 2 3 6 ★ 2 
Dúnedain. Ranger.

While there is a side quest in the victory display, Vigilant Dúnadan does not exhaust to defend.

"I don't think we've rightly understood till now what they did for us."
–Barliman Butterbur, The Return of the King

The Mûmakil (x3)
5 2 3 1 3 6 ★ 5 
Harad. Ranger.

Ranged.

Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

The Black Serpent (x3)
4 1 1 0 3 3 ★ 2 
Gondor. Warrior.

Defender of Cair Andros gets +XDefense where X is the tens digit of your threat. (Limit +4Defense

Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.

The Dungeons of Cirith Gurat (x3)
2 0 2 0 2 3 ★ 3 
Rohan. Warrior.

Response: After Riddermark Knight is declared as an attacker, it gets +2 Attack for this attack. At the end of this attack, discard Riddermark Knight.

The Crossings of Poros (x3)
3 0 3 1 3 5 ★ 1 
Beorning.

Response: After Beorning Guardian participates in an attack that destroys an enemy, discard Beorning Guardian to place X progress on a location, where X is the destroyed enemy's printedThreat

"...if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible."
–Glóin, The Fellowship of the Ring

The Wilds of Rhovanion (x3)
3 0 2 1 3 4 ★ 3 
Dale. Warrior.

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

The Withered Heath (x3)
2 1 1 1 3 3 ★ 5 
Beorning.

Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit

Roam Across Rhovanion (x3)
3 2 2 1 2 4 ★ 5 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

Fire in the Night (x3)
5 0 4 3 4 7 ★ 4 
Creature. Beorning.

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit

The Fate of Wilderland (x3)
2 1 1 1 2 3 ★ 2 
Hobbit. Shirriff.

Bywater Shirriff gets +1 Willpower +1 Attack and +1 Defense while you are engaged with an enemy with engagement cost higher than your threat.

The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Pippin gets +2 Attack while attacking an enemy with an engagement cost higher than your threat.

Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
–The Return of the King

Challenge of the Wainriders (x3)
3 1 2 1 2 4 ★ 1 
Dwarf.

Response: After Nori participates in an attack that destroys an enemy, put the top card of your discard pile on the bottom of your deck.

"You've left the burglar behind again!"
–Nori, The Hobbit

Under the Ash Mountains (x3)
1 0 2 0 1 2 ★ 1 
Dúnedain. Ranger.

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.

The Land of Sorrow (x3)
2 2 1 0 2 4 ★ 2 
Creature. Eagle.

Cannot have restricted attachments.

Forced: After Eagle Emissary quests successfully, pay 1 resource or discard it from play.

...and out of the East there came a great Eagle flying, and he bore tidings beyond hope from The Lords of the West...
–The Return of the King

The Fortress of Nurn (x3)
3 2 2 0 2 4 ★ 2 
Rohan. Warrior.

Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.

...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King

Under the Ash Mountains Preorder Promotion (x1)
1 0 2 0 1 2 ★ 1 
Dúnedain. Ranger.

Ranged.

You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.

The Land of Sorrow Preorder Promotion (x1)
2 2 1 0 2 4 ★ 2 
Creature. Eagle.

Cannot have restricted attachments.

Forced: After Eagle Emissary quests successfully, pay 1 resource or discard it from play.

...and out of the East there came a great Eagle flying, and he bore tidings beyond hope from The Lords of the West...
–The Return of the King

The Hobbit: Over Hill and Under Hill (x3)
3 2 2 0 3 4 ★ 7 
Dwarf.

Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.

There is no knowing what a dwarf will not dare and do for revenge or the recovery of his own. –The Hobbit

The Black Riders (x3)
3 1 2 0 2 4 ★ 5 
Hobbit.

Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring

The Road Darkens (x3)
4 1 3 1 4 6 ★ 7 
Gondor. Warrior.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Treason of Saruman (x3)
4 1 3 1 3 5 ★ 10 
Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers

The Land of Shadow (x3)
3 0 4 2 3 6 ★ 5 
Ent.

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

The Flame of the West (x3)
3 2 1 1 2 4 ★ 6 
Rohan. Warrior.

Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
–The Return of the King

The Mountain of Fire (x3)
4 1 2 2 3 5 ★ 2 
Rohan. Warrior.

Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.

"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
–The Return of the King