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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 33 Cards
The Dark of Mirkwood (x1)
0
Adaptation.

Setup. Attach to a hero.

Attached hero gains the resource icon.

Action: Spend 1 resource the attached hero's recource pool to ready a hero. (Limit once per campaign. Record in Campaign Log when used.)

The Dark of Mirkwood (x4)
0

When playing this card, choose one:

Quest Action: Remove No Time to Waste! from the game and from the Campaign Pool to reduce each player's threat by 3. Reveal the top card of the encounter deck.

Quest Action: Draw 1 card.

Angmar Awakened Campaign Expansion (x1)
Doom.

Setup: Add Arnor Ravaged to the staging area with damage on it equal to the amount of damage marked for it in the Campaign Log.

Forced: After an attack damages a character but does not destroy it, move 1 damage from Arnor Ravaged to that character.

Angmar Awakened Campaign Expansion (x1)
1 1 3 0 2 5 ★
Dúnedain. Ranger.

Response: After Berelind attacks and destroys an enemy, place 1 progress on a quest card in play.

A light fell about her, and her hair shone in the sunrise.
–The Lord of the Rings

Dream-chaser Campaign Expansion (x1)
1

Action: Choose up to X characters. X is the level of Come Together, then add it to the victory display. Until the end of the round, each of those characters...

...get +2Defense if you control a

UNRECOGNIZED TYPE: leadership

hero.

...get +2Attack if you control a

UNRECOGNIZED TYPE: tactics

hero.

...get +2Willpower if you control a

UNRECOGNIZED TYPE: spirit

hero.

...get a Trait of your choice and heal 2 damage from each of them if you control a

UNRECOGNIZED TYPE: lore

hero.

Ered Mithrin Campaign Expansion (x1)
1
Song.

Quest Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck. Ready the hero with The Steadfast attached. Add Lay of Courage to the victory display.

I will not say the Day is done,
nor bid the Stars farewell.
–The Return of the King

The Return of the King (x3)
1
Item. Armor.

Attach to the Ring-bearer. Limit 1 per hero.

While an Orc is making an enagement check with you, it gets +5 engagement cost.

Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.

The Return of the King (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orci

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.

The Return of the King (x4/x2)
33 1 3 2 3
Orc. Snaga.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

Shadow: Exhaust a character you control.

The Return of the King (x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.

The Return of the King (x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests. Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.")

"This extra weight is killing me. It must go."

-Frodo Baggins, The Return of the King

The Wilds of Rhovanion (x2/x1)

When Revealed: The player with the most cards in his hand without a copy of Lost in the Wilderness adds Lost in the Wild to his hand. (While in a player's hand, Lost in the Wild gains: "Cannot be discarded by player card effect.Forced: After you play a card, discard each card in your hand.")

The Wilds of Rhovanion (x2/x1)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, discard an ally you control.

The Wilds of Rhovanion (x2/x1)

When Revealed: Attach to a questing hero and remove it from the quest. (Counts as a Condition attachment with the text: "Limit 1 per hero. While the active location has the Dark trait, reduce attached hero'sWillpower to 0 and treat its text box as if it were blank, except for Traits.")

Wrath and Ruin (x3)
- 3 3 3 6 8 ★ 1 
Legend.

Encounter.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, remove Tom Bombadil and a copy of Tom Bombadillo! in the victory display from the game. This effect cannot be cancelled.

The City of Ulfast (x1)
Stage
3 A

You've learned that Ulchor seeks an audience with the King of Ulfast, but your attempts to blend in with the locals have backfired: the city guard has been alerted to your presence!

When Revealed: Each player must choose: either raise your threat by 5, or City Guard makes an immediate attack against you.

3 B
15

You must escape the notice of the city guard if you hope to reach Ulchor.

City Guard cannot have more than 15 damage, and it gets -5 engagement cost for each resource here.

Forced: At the end of the round, place 1 resource here.

Challenge of the Wainriders (x3)
1
1 
Master.

Attach to the hero with The One Ring.

Limit 1 per hero. Attached hero gets +1 Willpower

Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 Willpower until the end of the phase.

The Land of Sorrow (x1)
33 2 6 2 9
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Borlach.

Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.

The Fortress of Nurn (x1)
7 

Your deck must be exactly 50 players cards and include exactly 10 cards from each of these four spheres: and You cannot include more than 2 copies of any card by title in your deck.

When choosing your starting heroes, you may choose 4 heroes instead of 3. Each of your heroes must belong to a different sphere.

"You can trust us to stick to you through think and thin – to the bitter end."
–Merry, The Fellowship of the Ring

Wrath and Ruin Preorder Promotion (x1)
- 3 3 3 6 8 ★ 1 
Legend.

Encounter.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, remove Tom Bombadil and a copy of Tom Bombadillo! in the victory display from the game. This effect cannot be cancelled.

Challenge of the Wainriders Preorder Promotion (x1)
1
1 
Master.

Attach to the hero with The One Ring.

Limit 1 per hero. Attached hero gets +1 Willpower

Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 Willpower until the end of the phase.

The Mountain of Fire (x3)
1
2 
Item. Armor.

Attach to the Ring-bearer. Limit 1 per hero.

While an Orc is making an enagement check with you, it gets +5 engagement cost.

Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.

The Mountain of Fire (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.

The Mountain of Fire (x4/x2)
33 1 3 2 3
Orc. Snaga.

Peril. Surge.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

(|)

Shadow: Exhaust a character you control.

The Mountain of Fire (x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).

(|) (|)

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.

The Mountain of Fire (x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests.Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.")

(|)

"This extra weight is killing me. It must go."
–Frodo Baggins, The Return of the King

The Woodland Realm (x2) 2

When Revealed: Each player raises his threat by X, where X is 1 more than the stage number of the main quest.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if your threat is 35 or higher)

The Hunt for the Dreadnaught (x1)
31 3 8 5 7
Corsair. Pillager. Elite.

Immune to player card effects. Pillage 8.

Engaged player cannot attack the Dreadnaught.

Forced: At the end of the combat phase, if engaged player has no cards in their deck, that player is eliminated from the game.

The Hunt for the Dreadnaught (x1)
39 5 5 2 9
Corsair. Elite.

Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Commander of the Dreadnaught attacks you, the Dreadnaught attacks you.

If the Dreadnaught is fated to go under, its commander will surely try to take his foes down with it.

Voyage Across Belegaer Nightmare (x1)
Stage
2 A

"Corsairs ahead!" an Elven lookout shouts. You are about to give the order to steer away from the warship, when Calaphon abruptly stops you. "Wait! In my dream, I remember a great battle against a powerful fleet. Could this mean we are on the right track?" Reluctantly, you prepare to fight.

When Revealed: Search the encounter deck, discard pile and victory display for 1 copy of Corsair Warship and add it to the staging area. Shuffle the encounter deck.

2 B
-

Sailing.

Forced: At the end of the quest phase, if there is no Corsair Warship in play, this stage is defeated.

When this stage is defeated, if you are on course (?), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest. Otherwise, advance to the top stage of the quest deck.

Voyage Across Belegaer Nightmare (x2)
4
4
1 
Ocean.

While your heading is ?, Shattered Sea gets +2 Threat and +2 quest points.

While your heading is Rainy, Shattered Sea gets +4Threat and +4 quest points.

While your heading is ?, Shattered Sea gets +6Threat and +6 quest points.

?

Raid on the Grey Havens Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Captain Sahír and Na'asiyah each gain: “Cannot have attachments.”

Setup: Instead of adding Dream-chaser to the staging area during setup, each player must search the encounter deck for a different unique location and add it to the staging area, one of which must be the Dream-chaser.

Stage
B

Begin with the standard quest deck and encounter deck for the Raid on the Grey Havens scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 1x Sahír's Advance (quest stage 2)
  • 3x Corsair Arsonist
  • 2x Elven Wave-runner
  • 1x Umbar Raider

Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Raid on the Grey Havens encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Raid on the Grey Havens Nightmare (x2)
2
6
9 
Grey Havens.

Aflame 5.

While Burning Tower is in the staging area, damage cannot be healed.

Forced: After damage is placed on Burning Tower, choose X characters, where X is the amount of damage on Burning Tower. Deal 1 damage to each chosen character.