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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 101 - 150 of 171 Cards
The Wilds of Rhovanion (x3)
3 0 2 1 3 4 ★ 3 
Dale. Warrior.

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

The Wilds of Rhovanion (x3)
2 1 1 0 2 3 ★ 2 
Dale.

Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

"Nowhere are there any men so friendly to us as the Men of Dale."
–Glóin, The Fellowship of the Ring

The Wilds of Rhovanion (x3)
1
7 
Item. Armor.

Attach to a Dale or Warrior character. Limit 1 per character.

Attached character gets +1 Defense (and +1 hit point if attached character has the sentinel keyword).

Each one of his folk was clad in hauberk of steel mail that hung to his knees...
–The Hobbit

The Wilds of Rhovanion (x3)
2
3 
Title.

Attach to a Dale or Esgaroth hero.

Planning Action: Exhaust King of Dale to reduce the cost of the next Dale ally you play this phase by 1 for each different player attachment on attached hero. That ally does not require a resource match.

Then Bard II, Brand's son, became King of Dale..
–The Return of the King

The Wilds of Rhovanion (x3)
0
5 
Item. Weapon.

Attach to a Dale or Warrior character. Restricted.

Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit

The Wilds of Rhovanion (x3)
1
3 
Item.

Attach to a Dale or Scout character. Limit 1 per character.

Response: After attached character commits to the quest, place 1 progress on the active location.

"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit

The Wilds of Rhovanion (x3)
1
5 
Artifact. Item.

Guarded (enemy or location).

Attach to a hero.

Attached hero gets +2 Willpower and collects an additional resource during the resource phase.

...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit

The Wilds of Rhovanion (x3)
1
2 

Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.

The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit

The Wilds of Rhovanion (x3)
0
1 

Action: Choose an ally with a player attachment. Ready that ally.

...the grim–voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
–The Hobbit

The Wilds of Rhovanion (x3)
0
1 

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3Attack and +3Defense until the end of this attack.

"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit

The Wilds of Rhovanion (x3)
0
1 

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

The Withered Heath (x1)
11 0 3 3 5 7 ★ 3 
Beorning. Warrior.

Sentinel.

Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 Defense for this attack.

The Withered Heath (x3)
2 1 1 1 1 2 ★ 2 
Dale.

Guardian of Esgaroth gets +1 Willpower +1 Attack +1 Defense and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The men of the lake–town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
–The Hobbit

The Withered Heath (x3)
1
2 
Item. Armor.

Attach to an ally. Restricted.

Limit 1 per ally.

Attached ally gets +2 hit points.

“There are no great weapon-hoards here, lord,” answered Éomer. “Maybe a light helm might be found to fit him...”
–The Return of the King

The Withered Heath (x3)
0
3 
Condition.

Attach to a location. Limit 1 per location.

Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.

The Withered Heath (x3)
2
2 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

The Withered Heath (x3)
2 1 1 1 3 3 ★ 5 
Beorning.

Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit

The Withered Heath (x3)
1
1 

Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 Attack and -2 Defense until the end of the phase.

Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit

The Withered Heath (x3)
2 1 1 0 2 3 ★ 2 
Dale.

Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.

The Withered Heath (x3)
0
1 
Item.

Attach to a or Scout character. Limit 1 per character.

Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.

The Withered Heath (x3)
1
2 
Artifact. Item.

Guarded (enemy or location).

Attach to a hero.

Each unique character you control gains +1 Willpower.

Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player's threat by 2. (Limit once per round.)

Roam Across Rhovanion (x1)
10 2 3 1 4 6 ★ 1 
Woodman. Scout.

While the active location has an attachment on it, Haldan does not exhaust to quest.

Response: When the active location is explored, draw 1 card for each attachment on it.

Roam Across Rhovanion (x3)
5 2 2 1 3 5 ★ 1 
Dale. Scout. Warrior.

Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.

Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

Roam Across Rhovanion (x3)
4
6 
Item. Armor.

Attach to a or Noble character. Restricted. Limit 1 per character.

Attached character gets +2 Defense and +2 hit points.

“May it keep you well!” said Théoden. “It was made for me in Thengel's day, while still I was a boy.” –The Two Towers

Roam Across Rhovanion (x3)
1
3 
Artifact. Item. Weapon.

Guarded (enemy or location).

Attach to a hero or Gandalf. Restricted.

Attached character gets +2 Attack.

Response: After attached character destroys an enemy, draw 1 card.

Roam Across Rhovanion (x3)
1
2 
Condition.

Attach to a location with no progress tokens on it.

While attached location is the active location, reduce its quest point value to 1.

It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring

Roam Across Rhovanion (x3)
3 2 2 1 2 4 ★ 5 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

Roam Across Rhovanion (x3)
0
3 

Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.

Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
–The Return of the King

Roam Across Rhovanion (x3)
2 1 1 1 1 2 ★ 4 
Creature.

Cannot have attachments.

Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower +1 Attack +1 Defense and +1 hit point.")

Roam Across Rhovanion (x3)
0
1 
Song.

Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.

South away! and South away!
Seek the sunlight and the day.
–The Hobbit

Roam Across Rhovanion (x3)
- 2 3 1 3 6 ★ 1 
Creature. Eagle.

Encounter. Surge.

Cannot have restricted attachments.

When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.

Fire in the Night (x1)
9 1 1 3 4 6 ★ 2 
Silvan. Noble.

Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)

"It is a crime to wander in my realm without leave."
–The Hobbit

Fire in the Night (x3)
1
2 
Title.

Attach to a Silvan hero.

Action: Exhaust The Elvenking and return a Silvan ally you control to your hand to ready attached hero.

In a great hall with pillars hewn out of the living stong sat the Elvenking on a chair of carven wood.
–The Hobbit

Fire in the Night (x3)
1
2 
Artifact. Item. Weapon.

Guarded (enemy or location).

Attach to a hero. Restricted.

Attached hero gets +2 Attack.

Response: After attach hero destroys an enemy, add 1 resource to attached hero's pool.

Fire in the Night (x3)
2 1 1 1 2 3 ★ 1 
Woodman. Scout.

Forest Road Traveler gets +1 Willpower +1 Attack and +1 Defense for each attachment on the active location.

Only on the Road would travellers be found...
–The Fellowship of the Ring

Fire in the Night (x3)
1
3 
Item.

Attach to a or Ranger character. Limit 1 per character.

Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.

His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring

Fire in the Night (x3)
5 0 4 3 4 7 ★ 4 
Creature. Beorning.

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit

Fire in the Night (x3)
1
2 
Condition. Trap.

Play into your play area unattached.

If unattached, attach to the next eligible enemy that engages you.

Response: After attached enemy resolves its attack, ready the defending character.

Fire in the Night (x3)
0 0 0 0 1 2 
Silvan.

Cannot attack or defend.

Response: After Galion enters play, he gets +1 Willpower until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

Fire in the Night (x3)
0
1 

Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.

"You would die before your stroke fell."
–Legolas, The Two Towers

Fire in the Night (x3)
4 2 2 2 3 5 ★ 2 
Dúnedain. Ranger.

While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.

While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

The Ghost of Framsburg (x1)
11 1 2 3 5 7 ★ 1 
Dwarf. Noble. Warrior.

While Dáin Ironfoot is defending, he gains,"Action: Discard the top card of your deck to give Dáin Ironfoot +1 Defense for this attack. (Limit 3 times per phase.)"

"The time of my thought is my own to spend."
–The Fellowship of the Ring

The Ghost of Framsburg (x3)
5 0 3 3 3 6 ★ 2 
Dwarf. Warrior.

Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)

The Ghost of Framsburg (x3)
0
1 

Play only if no other copies of Man the Walls have been played this round.

Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.

The Ghost of Framsburg (x3)
4 2 2 2 3 5 ★ 1 
Woodman. Ranger.

Ranged.

Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit

The Ghost of Framsburg (x3)
1
1 

Action: Each location with an attachment gets -2 Threat until the end of the phase.

The Ghost of Framsburg (x3)
1
3 
Item. Weapon.

Attach to a or Warrior character. Restricted.

Limit 1 per character.

Attached character gets +1 Attack for each enemy engaged with you. (Limit +3Attack

He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring

The Ghost of Framsburg (x3)
1
1 
Song.

Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 Attack for its next attack this phase.

The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit

The Ghost of Framsburg (x3)
4 2 2 2 2 4 ★ 1 
Dale.

Reduce the cost to play Item attachments on Descendant of Girion by 1.

–Glóin, The Fellowship of the Ring

The Ghost of Framsburg (x3)
2
2 
Condition.

Attach to an ally.

Attached ally does not exhaust to quest.

–The Hobbit