Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
Shadow: Attacking enemy gets +2
For each resource on Crowley, he gets +1 , +1 , +1 , and +1 hit point. If Crowley has 3 or more resources on him, he gains victory 3.
Forced: When Crowley engages you, place 1 resource on him. At the end of the combat phase, return him to the staging area.
Immune to player card effects. Revenant gets +2 and +2 for each resource on the campaign card.
Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.
Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.
Immune to player card effects. No more than 1 character can attack Graxar each round.
Graxar gets +1 for each damage on him and +1 for each resource on him.
Forced: When Graxar is dealt a shadow card, place 1 resource on him.
When Black Key leaves play, remove it from the game.
Attached enemy gets +1 +1 +1 and gainst immune to player card effects.
Forced: At the end of the quest phase, if Captain Sahír is in play, place 1 resource on him for each player in the game.
When Black Key leaves play, remove it from the game.
Attached enemy gets +1 +1 +1 and gains immune to player card effects.
While The Troll's Camp is the active location, each hero gets +1 +1 and +1
"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring
When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 , +1 , and +1 until the end of the round.
Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.
While Deeping Wall is the active location, each hero gets +1
Forced: When Deeping Wall is explored, raise each player's threat by 4.
The Deeping Wall was twenty feet high, and so thick that four men could walk abreast along the top, sheltered by a parapet over which only a tall man could look. –The Two Towers
If the active location is a Ship, ~Corsair of Umbar gets +2 A
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).
When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and -10 engagement cost. Forced: At the end of the round, return attached enemy
...horrible as carrion-fowl yet greater than eagles, cruel as death. -The Return of the King
Echoing Passage gets +1 Threat for each enemy in the staging area.
While Echoing Passage is the active location, each e
Many doors and openings could be seen on this side and that; but it was empty save for two or three more bodies sprawling on the floor.
-The Return of the King
When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
Shadow: Attacking enemy gets +2
Immune to player card effects.
Players cannot travel to The Carrock except through quest card effects.
While The Carrock is the active location, Troll enemies get +1 and +1
When Revealed: The first player attaches Durin’s Greaves to a hero of his choice as an attachment.
Attached hero gets +1 .
While Pelargir Docks is the active location, enemies get +1 and +1
...they saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the hem of the sky that spoke of the Sea. –The Return of the King
Allies cannot defend against Drû-buri-Drû.
While Drû-buri-Drû is in the victory display, characters get +1 and +1 .
Unless Drû-buri-Drû is in the victory display, the players cannot win.
Boar Clan Stalker gets +1 and +1 for each resource token on it (limit +4).
Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.
Each Orc enemy gets +1 +1 and +1 .
When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.
Several Orcs spring upon you from their hiding place! Their surprise attack puts you on the defensive. You must fight to gain the upper hand.
Ruthless Hill-troll gets +2 and +2 while it has 3 or more damage on it.
Shadow: Shuffle 1 location with the safe keyword (but not its attached encounter) back into the encounter deck.
Action: Exhaust Amarthiúl or a hero to claim Orders from Angmar. Then, attach Orders from Angmar to that character.
Attached character gets +1 while defending against Undead enemies.
You find a tattered, barely legible scroll dated over 1000 years ago, summong those loyal to the Witch-king of Angmar for an assault on Rivendell.
While Dark Halls is in the staging area, each Reanimated Dead gets +1 and +1 .
Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.
Cunning Pirate gets +1 and +1 for each resource on it.
Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.
Raid Leader gets +1 for each resource on it.
Forced: When Raid Leader engages you, move 1 resource from each of your heroes’ resource pools to Raid Leader.
“The Corsairs are upon us! It is the last stroke of doom!”
–Men of Gondor, The Return of the King
Na’asiyah engages the last player.
Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.
Forced: When Na’asiyah attacks or defends, she gets +1 and +1 for this attack for each resource on her. After this attack, discard 1 resource from her.
While Cargo Hold is the active location, each enemy gets +1
Shadow: Until the end of the phase, attacking enemy gets +2
While Umbar Harbor is the active location, Corsair enemies get +2
Shadow: If attacking enemy is a Raider move 1 resource from a hero you control to attacking enemy.
When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 +2 +2 and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."
The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 +2 +2 and +2 hit points.
Forced: When attached enemy leaves play, add Mordor Warg to the staging area."
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.
While Prison Guard is guarding an objective, it gets +2
While Prison Guard is not guarding an objective, it gains:"Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard."
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.
When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: "Attached enemy gets +1 +1 +1 and is immune to player card effects")
Shadow: Attach this card to attacking enemy.
Cannot have player card attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
Shadow: Attacking enemy gets +2
While Hobgoblin is guarding a card, it gets +X +X and +X where X is that card's cost.
Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.
Cannot have attachments or take non-combat damage.
Cold-Drake gets +1 and +1 for each Dragon Sign in the victory display.
Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.
Dragon Hatchling gets +1 and +1 for each Dragon Sign in the victory display.
Shadow: Until the end of the phase, attacking enemy gets +1 and +1 for each Dragon Sign in the victory display.
While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2
Shadow: Attacking enemy gets +2 until the end of the phase.
Urdug gets +2 for each other enemy in play and cannot be dealt damage unless he had resolved an attack this phase.
Forced: After players quest unsuccessfully, place 1 progress here for each player in the game.
While Dwarven Watchtower is the active location, each hero gets +1
Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.
Easterling Raider gets +1 and +1 for each Easterling attachment on it.
Shadow: Attacking enemy gets +1 (+2 instead if it has an Easterling attachment).
Attached enemy gets +1 +1 and +1
When Evidence of the Cult is free of encounters, add it to the victory display. Then, place 1 resource on the main quest.
Treacherous Easterlings gets +1 and +1 for each resource token on it (Limit +3 and +3
Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.