Setup: Shuffle Misplaced Trust into your deck. (Do this after drawing your starting hand.)
Forced: After you draw this card, attach it to a hero you control. (Counts as a Condition attachment with the text: “Attached character cannot have player card attachments and is immune to player card effects.”)
Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.
Shadow: Attacking enemy gets +1 (+2 instead if the defending player failed a Hide test this round).
When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a player fails a Hide test, discard attached hero.")
"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
–Black Rider, The Fellowship of the Ring
Response: After players travel here, the first player puts 1 ally into play from his hand.
Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.
While Midgewater is the active location, enemies cannot attack, take damage, or be engaged.
Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.
...there was no permanent trail even for Rangers to find through their shifting quagmires.
–The Fellowship of the Ring
Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play.
Forced: After this location leaves play, return each enemy under it to the staging area face-up.
While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase.
Forced: After any amount of progress is placed on Ettenmoors reduce the Ring-bearer's life by 1.
Before long Frodo was obliged to dismount and stuggle along on foot. –The Fellowship of the Ring
Cannot have non-Morgul attachments.
While Fell Rider is in the staging area, it gains:"Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."
When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text:"Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")
Once more the desire to slip on the Ring came over Frodo... –The Fellowship of the Ring
Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.
Cannot have attachments.
Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.
Forced: After Howling Warg attacks, place 1 damage on an active location.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 damage on an active location.
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.
Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.
Immune to player card effects.
Forced: When Redhorn Pass is explored, each player assigns X damage among characters he controls. X is the number of damage here.
"We may well be seen by watchers on that narrow path..." –Gandalf, The Fellowship of the Ring
While Tree-crowned hill is the active location, each enemy gets -1
Forced: When Tree-crowned hill is explored, the players, as a group, exhaust X characters in play. X is the number of damage here.
For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring
While Hills of Hollin is the active location, each enemy in the staging area gets +5 engagement cost.
Forced: When Hills of Hollin is explored, each player raises his threat by 1 for each damage here.
For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring
While Hills of Hollin is the active location, it gains:"Forced: After an enemy is added to the staging area, it gets -5 engagement cost until the end of the round."
Forced: When Redhorn Foothills is explored, each player must discard X cards from his hand at random. X is the number of damage here.
Forced: When Eregion is explored, the players, as a group, must discard X allies from play. X is the number of damage here.
Shadow: Defending player discards a non-objective attachment he controls.
Forced: At the end of the quest phase, remove 1 damage token from Doom, Doom, Doom. Then, if there are no damage tokens here, add The Balrog to the staging area.
Forced: At the end of the quest phase, The Balrog makes an attack if it is in play.
Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring
Forced: After Darkened Stairway is explored, discard the top card of the encounter deck. If the discarded card is a location, add it to the staging area.
Frodo caught glimpses of stairs and arches and of other passages and tunnels, sloping up, or running steeply down, or opening blankly dakr on either side. –The Fellowship of the Ring
Setup: Add Overcome by Grief to the staging area.
Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")
Setup: Add Grievous Wound to the staging area.
"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text: "Forced: After attached hero exhausts, deal 1 damage to it.")
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring
While River Anduin is in the staging area it gains: "Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."
"Anduin flows faster than I thought." –Aragorn, The Fellowship of the Ring
Cannot have non-Morgul attachments.
Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.
Shadow: Shuffle this card into the encounter deck.
Treat each Captive's text box as blank. Captives are in play but are not under any player's control. If there are no Captives in play, the players lose the game.
Forced: At the end of the refresh phase, increase the pursuit value by 1. Then, if the pursuit value is 30 or greater, the players lose the game.
Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.
Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.
"...north–west to the issuing of the Entwash there lies still a wide land." –Aragorn, The Two Towers
Add 1 to the total in the staging area for each resource token here.
Forced: At the end of the quest phase, place 1 resource token here.
If there are 8 resource tokens here, add The of Helm's Deep to the victory display and advance to stage 5A.
Forced: After Wild Hillman attacks, place 1 progress on the active location.
Shadow: Place 1 progress on the active location. Attacking enemy gets +1 for each progress on the active location.
When Revealed: Warrior of Dunland makes an immediate attack against you.
Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.
Shadow: Exhaust a character you control.
While The Hornburg is the active location, reduce the archery total by 1 for each player in the game.
Forced: When The Hornburg is explored, assign X damage among characters in play. X is the number of enemies in play.
But the Hornburg still held fast, like an island in the sea. –The Two Towers
While Deeping Wall is the active location, each hero gets +1
Forced: When Deeping Wall is explored, raise each player's threat by 4.
The Deeping Wall was twenty feet high, and so thick that four men could walk abreast along the top, sheltered by a parapet over which only a tall man could look. –The Two Towers
X is the 1 more than the number of allies controlled by the first player.
Forced: When Deeping Culvert is explored, each player searches the encounter deck and discard pile for an enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
Orcs had crept like rats through the culvert through which the stream flowed out. –The Two Towers
While Postern Door is the active location, each hero gets +1
Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.
There was a small postern–door that opened in an angle of the burg–wall on the west, where the cliff stretched out to meet it. –The Two Towers
While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step.
Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 until the end of the round.
Poisoned Counsels functions like a player card.
Forced: After you draw this card, discard all other cards in your hand.
"And ever Wormtongue's whispering was in your ears, poisoning your thought, chilling your heart, weakening your limbs..." –Gandalf, The Two Towers
Indestructible.Immune to player card effects. Cannot leave the staging area.
Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.
Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.
"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.
Shadow: Deal 1 damage to the defending character.
Immune to player card effects.
While Orthanc is in the staging area, it gains:"Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."
Still dark and tall, unbroken by the storm, the tower of Orthanc stood. –The Two Towers