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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 10 Cards
The Voice of Isengard (x1)
Orc. Uruk.

Guarded.

Action: Exhaust a hero to claim this objective when it is free of encounters. Attach Mugash to that hero.

Forced: After attached hero takes damage, return Mugash to the top of the encounter deck.

The Voice of Isengard (x1)
2
2
Forest.

Immune to player card effects.

Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).

"...we are on the very edge of Fangorn, and it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers

The Voice of Isengard (x4/x3)
1 2 4 4 5
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers

The Voice of Isengard (x3/x2)
38 3 5 4 8
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.

"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers

The Voice of Isengard (x3/x2)
34 2 3 4 6
Huorn.

Hinder.

Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.

"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers

The Voice of Isengard (x3)
3
3
Forest.

While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.

Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x4/x1)

When Revealed: Each Huorn enemy engaged with a player makes an immediate attack. If no attack was made as a result of this effect, each player must search encounter deck and discard pile for a Huorn enemy and pit it into play engaged with him. This effect cannot be canceled.

The Voice of Isengard (x1)
Stage
1 A

You've captured the Orc captain, Mugash, in the mountains above Isengard. But as you make your way down Methedras, your captive escaped and flees east into Fangorn.

Setup: Add Edge of Fangorn to the staging area and attach Mugash to that location. Shuffle the encounter deck. Reveal X additional encounter cards where X equals the number of players in the game minus 1.

1 B
9

Time 4.

Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3.

The players cannot advance to stage 2 unless Mugash is attached to a hero.

You pursue Mugash into the ancient forest to find that the trees themselves seems to be attacking him. Without thinking, your at the tree branches to rescue your captive. That is when you first sense your own peril...

The Voice of Isengard (x1)
Stage
2 A

You've rescued Mugash from the trees, but your sense the forest itself seethes with anger toward you. The thankless Orc struggles against you and the tree branches grasp at you. It's going to be a hard fight to get out of Fangorn with your captive...

When Revealed: Each player searches the encounter deck and discard pile for a Huorn enemy and adds it to the staging area. Shuffle the encounter deck.

2 B
12

Time 4.

Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3A.

The players cannot defeat this stage unless Mugash is attached to a hero.

If the players defeat this stage, they win the game.

The Voice of Isengard (x1)
Stage
3 A

Mugash has disappeared deeper into the woods. As you continue to search for him, the trees close in around you and you can feel their roots and limbs shaking with anger. Their branches rattle like a raging temptest, but without any wind. You're beginning to regret the decision to enter Fangorn. You need to find Mugash and get out...

3 B
-

Time 3.

Forced: After the last time counter is removed from this stage, discard the top 5 cards of the encounter deck. Each player must choose an enemy or objective in the discard pile, reveal it and add it to the staging area. Place 3 time counters on this stage.

Forced: After placing progress here, if there is at least 6 progress on this stage and Mugash is attached to a hero, advance to stage 2A.