No attachments can be attached to Mûmak.
Mûmak cannot take more than 3 damage each round.
"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers
When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.
Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit
Forced: When Evil Crow engages a player, that player takes 1 hidden card.
Shadow: Take 1 hidden card.
Cannot have attachments.
Ancient Marsh-dweller gets +1 and +1 for each resource token on it.
Forced: After any number of time counters are removed from the current quest, place a resource token here.
Cannot have attachments.
Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.
There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.
Shadow: Deal 1 damage to the defending character.
Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.
When Revealed: Each Warg enemy gets +1 until the end of the phase.
Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).
While Blood-thirsty Warg is in the staging area, it gains:
Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack.
The wold snarled and sprang towards them with a great leap.
–The Fellowship of the Ring
Cannot have attachments.
While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.
"...who now will wish to journey south by night with the wild wolves on his tail?" –Gandalf, The Fellowship of the Ring
Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).
Shadow: If it is Night, attacking enemy makes an additional attack after this one.
While it is Night, Wolf of Angmar gets +2
Shadow: Attacking enemy gets +1 (+2 instead if it is Night).
Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.
Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's
Eye of the Beast cannot attack.
While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).
Grapple ( lowest printed Threat ).
Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.
Surge. Grapple ( highest printed quest points ).
Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.
Grapple ( highest printed Threat ).
Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.
Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.
Grapple ( lowest printed quest points ).
Giant Arm gets +2 when attacking allies.
Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.
Sea-scorpion gets +2 if the active location is underwater.
Shadow: Attacking enemy gets +1 (+2 instead if the active location is Underwater).
Cave Eel cannot be engaged unless the active location is underwater.
Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.
Carrior Birds gets -1 engagement cost for each damaged character in play.
Forced: After Carrion Bird engages you, discard a damaged character you control.
X is the tens digit of the temperature.
Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)
Shadow: Attacking enemy gets +1 (+2 instead if the temperature is 40 or higher).
Players cannot declare defenders against Sand Viper.
Forced: After the players travel to a location, Sand Viper engages the first player.
To some suddenly it seemed that they saw a snake coiling itself to strike.
–The Two Towers
Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.
Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 +2 +2 and +2 hit points.
Forced: When attached enemy leaves play, add Mordor Warg to the staging area."
Indestructible. Immune to player card effects.
Cannot take more tha 3 damage each round.
Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.
Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Territorial Ape gets +X and + X where X is the of the active location.
Shadow: Attacking enemy gets +1 (+2 instead if a location was explored this round).
Forced: After Giant Centipede damages a character, treat that character's text box as if it were blank until the end of the round (except for Traits).
Shadow: Treat the defending character's text box as blank until the end of the round.
Cannot have attachments. Cannot take damage.
Brood Mother engages the first player.
Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.
While On Track is in play, Hive Guardian gets +2 and -5 engagement cost.
Shadow: Attacking enemy gets +1 (+2 instead if On Track is in play).
While On Track is in play, Spider Broodling gains surge.
Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.
When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.
Shadow: Attacking enemy gets +1
When Revealed: Either place a random enemy from the set aside Desert Creatures set into the encounter discard pile, or Desert Warg gains surge.
Shadow: Attacking enemy makes an additional attack against you after this one.
Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)
Shadow: Return attacking enemy to the staging area after this attack.
Forced: After Ravenous Spider engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Werewolf gets +1 for each damage on it.
Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
Shadow: Deal 1 damage to the defending character.
Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.
Shadow: Defending character cannot ready until the end of the round.
While the active location has the Dark trait, Black Bats cannot take damage.
Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.
Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy has the Creature trait).
When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.
Forced: When Deep-dweller engages you, it makes an immediate attack.
Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.
Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).
Shadow: If this attack destroys a character, discard the top 2 cards of your deck.
Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 until the end of the round.
Shadow: Exhaust a character you control.
Forced: After Guard Dogs engages you, deal 1 damage to a character you control.
Shadow: Put Guard Dogs into play engaged with you.