Lords of the Eldar can only be played from your discard pile.
Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 , +1 , and +1 .
Action: Exhaust a Noldor character to ready a DĂșnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed to the other character's and .
Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring
He was taking a wandering course with many turns and doublings, to put off any pursuit. –The Fellowship of the Ring
Limit 1 per deck.
Response: When this stage is defeated, reduce each player's threat by 5.
East Road Ranger gets +2 while committed to a side quest.
"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring
Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.
"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring
Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.
"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring
Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.
Attach to a DĂșnedain or Healer character.
Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.
"...it is a healing plant that the Men of the West brought to Middle–earth. Athelas they named it..." –Aragorn, The Fellowship of the Ring
Attach to a quest card in play. Limit 1 per quest.
Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.
"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring
Attach to a Ranger character. Limit 1 per character.
While attached character is commited to the quest, Weather-stained Cloak gains:
Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.
They were clad in warm raiment and heavy cloaks...
–The Return of the King
Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.
"I have crossed many mountains and many rivers, and trodden many plains, even into the far countries of Rhûn and Harad where the stars are strange..."
–Aragorn, The Fellowship of the Ring
Limit 3 copies of Leave No Trace in the victory display.
Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.
Limit 3 copies of None Return in the victory display.
Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.
"None of the Orcs will ever return out of LĂłrien."
–Haldir, The Fellowship of the Ring
Response: Exhaust a DĂșnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.
"... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish."
–Aragorn, The Fellowship of the Ring
Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.
"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring
Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring
Limit 1 per deck.
Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.
Attach to a player's threat dial. Limit 1 per player.
Forced: When you would be eliminated by reaching your threat elimination level, instead discard Favor of the Valar and reduce your threat to 5 less than your threat elimination level. You are not eliminated.
"...their hearts were lifted up in such a hope as they had not known since the darkness came out of the East..."
–The Return of the King
Attach to a unique ally belonging to any sphere of influence.
Attached character loses the ally card type and gains the hero card type.
"But why, lord, did you receive me as sword–thain, if not to stay by your side?"
–Merry, The Return of the King
Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2.
Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.
Hope he rekindled, and in hope ended;
over death, over dread, over doom lifted
out of loss, out of life, unto long glory.
–The Return of the King
Reduce the cost to play Keen as Lances by 1 for each card worth no victory points in the victory display.
Action: Add Keen as Lances to the victory display. Then, choose one: add 2 resources to a hero's resource pool, draw 3 cards, or reduce your threat by 4.
Aragorn halted and examined the tracks closely. –The Tower Towers
Limit 1 per deck.
Response: After this stage is defeated, each player may search his deck for 1 card and add it to his hand. Each player shuffles his deck.