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Player Encounter Quest
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Results: 25 Cards
Road to Rivendell (x1)
10 2 1 2 4 6 ★ 4 
Noldor. Adlig. Waldläufer.

While Elrohir is in play, Elladan gets +2 Attack.

Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

"Yes, the Dead ride behind."
–The Return of the King

Road to Rivendell (x3)
5 1 2 2 2 4 ★ 2 
Waldläufer.

Ranged. Sentinel. Secrecy 3.

They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring

Road to Rivendell (x3)
3
6 

Action: Ready all Dwarf characters.

'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring

Road to Rivendell (x3)
1
10 
Artefakt. Waffe.

Attach to a Noldor or Silvan character. Restricted.

When attached character attacks an enemy, that enemy gets -2 Defense until the end of the phase.

Road to Rivendell (x3)
1
3 

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

Road to Rivendell (x3)
3 2 1 1 2 4 ★ 3 
Rohan.

Action: Spend 1 resource to give control of Rider of the Mark to another player. (Limit once per round.)

Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with.

Road to Rivendell (x3)
1
3 
Lied.

Attach to a hero.

Response: After Song of Eärendil enters play, draw 1 card.

Response: After another player raises his threat, raise your threat by 1 to reduce that player's threat by 1.

Road to Rivendell (x3)
3 0 0 1 3 3 ★ 2 
Zwerg.

Action: Exhaust Bombur to choose a location. That location gets -1 Threat until the end of the phase. (That location does not contribute itsThreat instead if it is an Underground location.)

Road to Rivendell (x3)
3
5 

Secrecy 2.

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

Road to Rivendell (x3)
0
1 

Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.

'He is dead then,', said Frodo. 'I feared it was so.'
–The Fellowship of the Ring

Road to Rivendell (x1)
Stage
1 A

Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house.

Setup: Put Arwen Undómiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.

1 B
20

This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching your slow trek among the foothills.

Road to Rivendell (x1)
Stage
2 A

Heavy rain drives you to seek shelter among the caves of the mountains. They are dry, and the fire you start seeps into your bones and restores your spirit. Your eyes are heavy when teh soft clatter of falling pebbles reaches your ears. Perhaps you are not alone.

2 B
7

When Revealed: Search the encounter deck and discard pile for Goblin Gate and add it to the staging area, if able. Then, if there is no active location, Goblin Gate becomes the active location.

Road to Rivendell (x1)
Stage
3 A

Orcs and other creatures have hounded you since fighting your way free of the orc outpost. Soon you will reach the safety of Rivendell's borders, but supplies have dwindled and you are dead weary from sleepless nights of keeping watch, as dark forms shadow your camp.

3 B
13

When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area.

Characters cannot be healed.

If the players defeat this stage, they have won the game.

Road to Rivendell (x1)
2 0 1 2
Noldor. Adlig. Ally.

The first player gains control of Arwen Undómiel, as an ally.

Response: After Arwen Undómiel, choose a hero. Add 1 resource to that hero's resource pool.

If Arwen Undómiel leaves play, the players are defeated.

Road to Rivendell (x2)
1
5
Straße.

Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x1)
5
4
Tor.

While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).

A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit

Road to Rivendell (x3)
3
5
Hügel.

Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.

Shadow: Deal 1 damage to each ally in play.

Road to Rivendell (x2)
2
4
Hügel.

While Barren Hills is the active location, ignore ambush.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x2/x0)

When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.

Shadow: Defending player must discard all exhausted characters he controls.

Road to Rivendell (x3/x1)

When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x2/x0)

Surge.

When Revealed: All Orc enemies in the staging area engage the first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.

Road to Rivendell (x4)
27 2 2 2 4
Goblin. Ork.

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.

Road to Rivendell (x3)
21 1 3 1 3
Ork.

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.

Road to Rivendell (x3)
35 2 0 0 3
Kreatur.

Surge.

While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x3)
34 0 2 3 5
Kreatur.

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Wild Bear engages a player, it makes an immediate attack.