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28 Results Found

The City of Corsairs (x1)
(11) 2 3 2 4 7★ 3 [3901]
Gondor.   Noble.   Warrior.  
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

The City of Corsairs (x3)
[4] 2 2 3 3 6★ 5 [90797]
Gondor.   Warrior.  
Knight of the White Tower's resource cost must be paid from a single hero’s resource pool.

The City of Corsairs (x3)
[0] 1 [10941]

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 Tactics resources to ready each defending character that takes no damage from this attack.

The City of Corsairs (x3)
[2] 0 1 1 2 3★ 2 [39444]
Gondor.   Warrior.  
Response: After Soldier of Dol Amroth enters play, reduce the cost of the next Tactics card you play this phase by 1.

The City of Corsairs (x3)
[4] 3 0 2 2 5★ 4 [61389]
Dúnedain.   Scout.  
Action: Spend 1 Lore resource to exhaust Súlien. Then, each location in the staging area gets –1 Threat until the end of the phase. Any player may trigger this action.

The City of Corsairs (x3)
[2] 1 [16010]

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 Leadership resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

The City of Corsairs (x3)
[1] 0 1 0 1 1★ 3 [53333]
Gondor.   Ranger.  
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

The City of Corsairs (x3)
[1] 3 [49917]
Item.   Weapon.  
Attach to a Ranger character. Restricted. Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).

The City of Corsairs (x3)
[3] 2 [20435]
Title.  
Attach to Prince Imrahil. Price Imrahil gains the Outlands trait. While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).

The City of Corsairs (x1)
1A-B (15)

Setup: Shuffle the Coast of Umbar, Corsair Raiders, Stormy Weather, Umbar Fleet, and Voyage Across Belegaer encounter sets into one encounter deck and make it the active encounter deck. Set The City of Corsairs encounter set aside, as an inactive second encounter deck. Prepare the Corsair deck. Players prepare their fleet. Add the Stormcaller to the staging area. Add 1 copy of Southern Belfalas to the staging area (2 instead if there are 3 or 4 players in the game). Shuffle the encounter deck.

Sailing. Progress cannot be placed on The Coast of Umbar if the players are off-course. If the Stormcaller is destroyed (or if this stage has 15 or more progress on it), advance to stage 2.

The City of Corsairs (x1)
2A-B (-)

When Revealed: Each player assigns damage among non-Ship characters he controls equal to the total damage on each Ship objective he controls. Discard all Ship enemies, Ship objective and Ocean locations in play.

When Revealed: Shuffle the Corsair deck and Corsair discard pile into the second encounter deck. Search the encounter deck and discard piule for each copy of Battle-hardened and each copy of Watch Tower, shuffle them into the second encounter deck. Set the current encounter deck and discard pil aside, inactive. The second encounter deck becomes the active encounter deck. Advance to stage 3.

The City of Corsairs (x1)
3A-B (18)

When Revealed: Search the encounter deck for The Shattered Monument and Captain Sahír, and set them aside, out of play. Each player searches the encounter deck for 1 enemy and 1 location, and adds them to the staging area. If the Stormcaller was not destroyed at stage 1, add 1 resource to each Raider enemy in play.

The City of Corsairs (x1)
4A-B (-)

When Revealed: Add The Shattered Monument to the staging area. Put Captain Sahír into play, engaged with the first player. Each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck. Add 1 resource to each Raider enemy in play.

While any enemy has resources on it, Captain Sahír is indestructible. Forced: When a hero or enemy is destroyed, add its resources to Captain Sahír. If Captain Sahír is destroyed, the players have finally put an end to the Corsair's treacherous plot and win the game.

The City of Corsairs (x1)
(20) 2 6 6 18
Corsair.   Ship.  
Boarding 1. Cannot have attachments. Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.

The City of Corsairs (x2)
(32) 3 7 5 5
Corsair.   Ship.  
Boarding 1. Cannot have attachments. For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

The City of Corsairs (x3/x1)
(28) 2 2 3 5
Corsair.   Raider.  
Corsair Slaver gets +1 Attack and +1 Threat for each resource on it. Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.

The City of Corsairs (x2)
3 (5)
Ocean.   Coastland.  
Travel: One player must reveal the top card of the Corsair deck and engage it to travel here.

Shadow: If this attack destroys a character, discard an ally controlled by the defending player.

The City of Corsairs (x2/x1)
4 (3)
Ocean.   Coastland.  
While Corsair Waters is the active location, no more than 1 ally can enter play each round.

Shadow: Either shift your heading off-course, or treat this attack as undefended.

The City of Corsairs (x2/x1)
2 (3)
Umbar.   Coastland.  
While Watch Tower is in the staging area, it gains: "Forced: When a Raider enemy enters play, add 1 resource to it."

Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.

The City of Corsairs (x2)

When Revealed: Deal 1 shadow card to each Ship enemy in play. Then, if you are off-course (Cloudy, Rainy, Stormy), each Ship enemy in play gets -10 enagement cost until the end of the round.

The City of Corsairs (x1)
(4) 6 6 2 8
Corsair.   Raider.   Corrupt.  
Captain Sahír engages the first player. For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage. For every 5 resources on Captain Sahír, he makes an additional attack against the engaged player each combat phase.

The City of Corsairs (x1)
4 (8)
Umbar.  
Each Raider enemy with at least 1 resource on it is immune to player events. Forced: At the beginning of the resource phase, add 1 resource to each Raider enemy in play.

The City of Corsairs (x3)
1 (5)
Umbar.   City.  
When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.

Shadow: If attacking enemy is a Raider, deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.

The City of Corsairs (x2/x1)
X (4)
Umbar.   City.  
X is the highest number of resources on a Raider enemy in play. Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.

The City of Corsairs (x3/x2)
4 (4)
Umbar.   City.  
While Umbar Harbor is the active location, Corsair enemies get +2 Defense.

Shadow: If attacking enemy is a Raider, move 1 resource from a hero you control to attacking enemy.

The City of Corsairs (x2/x1)

When Revealed: Add 2 resources to a Raider enemy in the staging area. Each Raider enemy in the staging area gets +1 Threat for each resource on it until the end of the phase. If there are no Raider enemies in the staging area, Foes of Ecthelion gains surge.

The City of Corsairs (x2)

When Revealed: Each player returns an enemy engaged with him to the staging area. Until the end of the round, enemies cannot be optionally engaged. If there are no enemies in the staging area, search the encounter deck and discard pile for an enemy and add it to the staging area.

The City of Corsairs (x3/x2)

When Revealed: Add 1 resource to each engaged Raider enemy. Then, each player assigns damage among characters he controls equal to the number of resource tokens on Raider enemies engaged with him. If no damage is assigned by this effect, Fury and Malice gains surge.