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Trait Keyword Victory
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Player Encounter Quest
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Results: 1451 - 1500 of 1590 Cards
The Drowned Ruins (x3)
1
2 

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

A Storm on Cobas Haven (x1)
8 1 2 2 4 6 ★ 1 
Corsair. Warrior.

Resources in Na'asiyah's resource pool cannot be used to pay for allies.

Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 Attack or +2 Defense for this attack.

A Storm on Cobas Haven (x3)
1
1 
Title.

Attach to a Ranger or hero.

Response: After a Signal attachment is attached to a hero, exhaust Rune-master to add 1 resource to that hero's resource pool.

A Storm on Cobas Haven (x3)
1
1 

Action: Choose a player. Each enemy engaged with that player gets -1Defense until the end of the phase. Then, the players as a group may spend 2 resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers

A Storm on Cobas Haven (x3)
5
1 

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.

Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

The City of Corsairs (x3)
2
1 

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King

The Sands of Harad (x3)
0
5
3 

“For behold! The storm comes, and now all friends should gather together, lest each singly be destroyed.”
–Gandalf, The Two Towers

Limit 1 copy of The Storm Comes in the victory display.

While this quest is in the victory display, the first ally played by each player each round does not require a resource match.


The Mûmakil (x3)
1
6
3 

“Soon there will be battle on the fields. A sortie must be made ready.”
–Gandalf, The Return of the King

Limit 1 copy of Prepare for Battle in the victory display.

While this quest is in the victory display, the first player draws an additional card during the resource phase.


The Mûmakil (x3)
2
3 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King

The Mûmakil (x3)
1
2 

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.

Race Across Harad (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Warrior trait.

Response: After you play Mighty Warrior from your hand, draw a card.

Gimli hewed the legs from another that had sprung up on Balin's tomb.
–The Fellowship of the Ring

Race Across Harad (x3)
1
1 

Play only if the main quest has no keywords.

Action: Remove X progress from the main quest to place X progress on a location in the staging area.

"Well," said Boromir, "when heads are at a loss bodies must serve..."
–The Fellowship of the Ring

Race Across Harad (x3)
1
6
1 

“I myself dared to pass the doors of the Necromancer in Dul Guldur, and secretly explored his ways...”
–Gandalf, The Fellowship of the Ring

Limit 1 copy of Explore Secret Ways in the victory display.

While Explore Secret Ways is in the victory display, each location in the staging area with the same title as the active location does not contribute its Threat to the total Threat in the staging area.


Beneath the Sands (x3)
1
1 

Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait.

Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.

Beneath the Sands (x3)
1
6
2 

“I called for the help of the Dúnedain, and their watch was doubled...”
–Gandalf, The Fellowship of the Ring

Limit 1 copy of Keep Watch in the victory display.

While this quest is in the victory display, each non-unique enemy engaged with a player gets -1 Attack.


Beneath the Sands (x3)
5
1 

Play only if the characters you control have a total of at least 9 different Traits between them.

Action: Ready each character in play. Until the end of the phase, each character you control gets +1 Willpower

"For the rest, they shall represent the other Free Peoples of the World: Elves, Dwarves and Men."
–Elrond, The Fellowship of the Ring

The Black Serpent (x3)
0
2 
Song.

Attach to a hero. Limit 1 per hero.

Action: Spend 1 resource from attached hero's pool to give attached hero +1 Willpower until the end of the phase. (Limit 3 times per phase.)

"I will not say the Day is done.
nor bid the Stars farewell."
–Sam Gamgee, The Return of the King

The Black Serpent (x3)
2
1 

Action: Ready each hero with a Song attachment.

And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.
–The Return of the King

The Black Serpent (x3)
3
1 

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.

Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)

The Black Serpent (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Scout trait.

Response: After you play Fearless Scout from your hand, draw a card.

...he got right up to the fire–for fire it was–without disturbing anyone. –The Hobbit

The Black Serpent (x3)
1
6
2 

“Foes and fire are before you, and your homes far behind. Yet, though you fight upon an alien field, the glory that you reap there shall be your own for ever.”
–Théoden, The Return of the King

Limit 1 copy of Rally the West in the victory display.

While this quest is in the victory display, each hero gets +1 Willpower.


The Dungeons of Cirith Gurat (x1)
7 2 2 0 2 4 ★ 4 
Hobbit.

Folco Boffin gets -1 threat cost for each Hobbit hero you control.

Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game for the group.)

...he had many friends, especially among the younger generation of Hobbits (descendants mostly from Old Took)
–The Fellowship of the Ring

The Dungeons of Cirith Gurat (x3)
3 0 2 2 3 4 ★ 2 
Ent.

Cannot have restricted attachments. Enters play exhausted.

Leaflock gets +1 Willpower for each damaged Ent you control (limit +4 Willpower

The Dungeons of Cirith Gurat (x3)
1
5 

Action: Search the top 10 cards of your deck for a Weapon or Armor attachment and add it to your hand. Shuffle your deck.

Valour Action: Search the top 5 cards of your deck for a Weapon or Armor attachment and put it into play. Shuffle your deck.

The Crossings of Poros (x1)
12 2 4 1 5 8 ★ 1 
Ent.

Cannot have restricted attachments.

Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)

"...he can move like a wind when he is roused."
–Pippin, The Two Towers

The Crossings of Poros (x3)
3 2 1 0 2 4 ★ 2 
Hobbit.

Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display.

Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.

"He works for Mr. Boffin at Overhill and goes up to the Northfarthing for the hunting."
–Sam Gamgee, The Fellowship of the Ring

The Crossings of Poros (x3)
0
1 

Action: Discard an ally you control to choose and discard a Condition attachment.

"By our valour the wildfolk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lads behind us...
–Boromir, The Fellowship of the Ring

The Crossings of Poros (x3)
2
1 

Play only if you control a Noldor or Silvan hero.

Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.

"...they may pass to the Sea unhindered and leave the Middle–earth forever."
–Haldir, The Two Towers

The Crossings of Poros (x3)
2
6 
Artifact. Item. Ring.

Attach to a hero. Limit 1 per hero and 1 per deck.

Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.

"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring

The Wilds of Rhovanion (x3)
1
7 
Item. Armor.

Attach to a Dale or Warrior character. Limit 1 per character.

Attached character gets +1 Defense (and +1 hit point if attached character has the sentinel keyword).

Each one of his folk was clad in hauberk of steel mail that hung to his knees...
–The Hobbit

The Wilds of Rhovanion (x3)
1
3 
Item.

Attach to a Dale or Scout character. Limit 1 per character.

Response: After attached character commits to the quest, place 1 progress on the active location.

"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit

The Wilds of Rhovanion (x3)
0
1 

Action: Choose an ally with a player attachment. Ready that ally.

...the grim–voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
–The Hobbit

The Wilds of Rhovanion (x3)
0
1 

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3Attack and +3Defense until the end of this attack.

"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit

The Wilds of Rhovanion (x3)
0
1 

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

The Withered Heath (x3)
2 1 1 1 3 3 ★ 5 
Beorning.

Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit

The Withered Heath (x3)
1
1 

Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 Attack and -2 Defense until the end of the phase.

Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit

The Withered Heath (x3)
0
1 
Item.

Attach to a or Scout character. Limit 1 per character.

Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.

Roam Across Rhovanion (x3)
0
3 

Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.

Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
–The Return of the King

Roam Across Rhovanion (x3)
0
1 
Song.

Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.

South away! and South away!
Seek the sunlight and the day.
–The Hobbit

Roam Across Rhovanion (x3)
- 2 3 1 3 6 ★ 1 
Creature. Eagle.

Encounter. Surge.

Cannot have restricted attachments.

When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.

Fire in the Night (x3)
1
2 
Title.

Attach to a Silvan hero.

Action: Exhaust The Elvenking and return a Silvan ally you control to your hand to ready attached hero.

In a great hall with pillars hewn out of the living stong sat the Elvenking on a chair of carven wood.
–The Hobbit

Fire in the Night (x3)
1
3 
Item.

Attach to a or Ranger character. Limit 1 per character.

Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.

His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring

Fire in the Night (x3)
5 0 4 3 4 7 ★ 4 
Creature. Beorning.

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit

Fire in the Night (x3)
0 0 0 0 1 2 
Silvan.

Cannot attack or defend.

Response: After Galion enters play, he gets +1 Willpower until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

Fire in the Night (x3)
0
1 

Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.

"You would die before your stroke fell."
–Legolas, The Two Towers

The Ghost of Framsburg (x3)
0
1 

Play only if no other copies of Man the Walls have been played this round.

Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.

Mount Gundabad (x1)
9 1 1 2 2 4 ★ 1 
Hobbit. Burglar.

Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +XWillpower where X is that enemy'sThreat If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).

Mount Gundabad (x3)
2 1 1 0 1 2 ★ 4 
Hobbit.

Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

"Why? Why's none of my business, or yours."
–The Fellowship of the Ring

Mount Gundabad (x3)
0
5 

Play only if each of your heroes is a Hobbit.

Action: Reduce your threat by 4.

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
–Thorin Oakenshield, The Hobbit

The Fate of Wilderland (x3)
1 1 0 0 1 1 ★ 1 
Creature.

Cannot attack, defend, or have attachments.

Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.