



Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).




Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.
So great a power and royalty was revealed in Aragorn...that many of the wild men paused, and looked back over their shoulders to the valley, and some looked up doubtfully at the sky.
–The Two Towers

























Veteran Sword-elf gets +1 and +1
for each copy of Veteran Sword-elf in your discard pile.
The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit



Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.
Attached character gets +1 +1
and +2 hit points.
Now men came bearing raiment of war from the king's hoard...
–The Two Towers



Play only before the staging step.
Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.
Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King



Action: Choose a player. Each enemy engaged with that player gets -1 until the end of the phase. Then, the players as a group may spend 2
resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.
"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers



Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed .
In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers



As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).






Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.






While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring












Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).


Attach to a location. Limit 1 per location
Response: After a player plays a Silvan ally from his hand, place 1 progress on attached location.
He made his end of the rope fast about another tree, and then ran lightly along it, over the river and back again, as if he were on a round.
–The Fellowship of the Ring


Attach to a Noldor character.
Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).
To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King


Attach to a hero, or to Éowyn. Restricted.
Attached hero gets +1 .
Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.
...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King


Play only after the staging step.
Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.
"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring


Response: When a shadow card increases an enemy's by any amount, increase the defending character's
by 3 for that attack. Then, the players as a group may spend 2
resources to ready the defending character and give it +3
for its next attack this phase.
...the tides of fate had turned against them and their doom was at hand.
–The Return of the King







Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.







Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King



Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.







Attach to Prince Imrahil.
Price Imrahil gains the Outlands trait.
While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).

Attach to a hero.
While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.
While you control 5 or fewer characters, attached hero gets +2 .
"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring

Limit 1 per deck.
Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.
"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
–Aragorn, The Return of the King

When Extra Sails leaves play, remove it from the game.
Attached Ship gets +1

When Black Key leaves play, remove it from the game.
Attached character gets +1 , +1
, +1
.





X is half the level of Starla, rounded up.
Response: After Starla is discard from your hand or deck, play her.
Response: After Starla exhausts, place 1 progress on a location.


Action: Add Command
UNRECOGNIZED TYPE: leadership
to the victory display to choose up to X options, where X is its level:• A hero gets +2 until the end of the round.
• An enemy gets -2 until the end of the round.
• Ready a character with Círdan's Blessing on it.
• Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.


Action: Add Command
UNRECOGNIZED TYPE: lore
to the victory display to choose up to X options, where X is its level:• Remove X resources from a non-unique enemy.
• Add 2 resources to each Círdan's Blessing.
• Add the bottom card of your deck to your hand.
• Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.


Action: Add Command
UNRECOGNIZED TYPE: spirit
to the victory display to choose up to X options, where X is its level:• A hero gets +2 until the end of the round.
• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.
• Place 2 progress on a non-unique location.
• Put Spyglass into play, attached to a hero.


Action: Add Command
UNRECOGNIZED TYPE: tactics
to the victory display to choose up to X options, where X is its level:• A hero gets +2 until the end of the round.
• An enemy gets -2 until the end of the round.
• Deal 2 damage to an enemy. You may engage it.
• Ready an attachment. You may move it to an eligible character.














While playing an Item attachment, Bard son of Brand is considered to have the printed ,
, and
icons.
Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)







While Dáin Ironfoot is defending, he gains,"Action: Discard the top card of your deck to give Dáin Ironfoot +1 for this attack. (Limit 3 times per phase.)"
"The time of my thought is my own to spend."
–The Fellowship of the Ring








Attach to a or Noble character. Restricted. Limit 1 per character.
Attached character gets +2 and +2 hit points.
“May it keep you well!” said Théoden. “It was made for me in Thengel's day, while still I was a boy.” –The Two Towers




Attach to an ally. Restricted.
Limit 1 per ally.
Attached ally gets +2 hit points.
“There are no great weapon-hoards here, lord,” answered Éomer. “Maybe a light helm might be found to fit him...”
–The Return of the King


Play only if no other copies of Man the Walls have been played this round.
Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.


Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.
The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit






Bywater Shirriff gets +1 , +1
, and +1
while you are engaged with an enemy with engagement cost higher than your threat.
The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit






