
2
2
3
5 ★
2 Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.
...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.
Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring

Action: Each location with an attachment gets -2
until the end of the phase.

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

Play only if each of your heroes is a Hobbit.
Action: Reduce your threat by 4.
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
–Thorin Oakenshield, The Hobbit

Combat Action: Draw a card for each enemy engaged with you. Heal 3 damage from the hero with Unbroken attached. The next time that hero would be dealt damage this phase, cancel 3 of that damage.
His shining helm afar was seen;
the countless stars of heaven's field
were mirrored in his silver shield.
–The Fellowship of the Ring

1
1
3
4 ★
Action: Spend 1 resource and mark a use in the campaign log to heal 3 damage from a character. Any player may trigger this ability. (Each player has 4 uses for the campaign.)
“Walk no more in the shadows, awake!”
–Aragorn, The Return of the King

1
0
2
3 ★
Cannot have attachments.
Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.
Each Hobbit character gets +1 hit point.
"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring

0
0
3
5 ★
At the end of the round, discard Galadriel from play.
Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

Action: Choose a Hobbit character. That character gets +2
, +2
, and +2
until the end of the phase.
"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring


0
1
3
3 ★

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.
Action: Add 5 to each enemy's engagement cost until the end of the round.
...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring


Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2
while attacking that enemy.
"We're going on; but we'll settle with you first. Come on, and taste it again!" –Sam Gamgee, The Two Towers

4
2
3
6 ★
Cannot have restricted attachments. Enters play exhausted.
While Skinbark is attacking alone against an Orc enemy, that enemy does not count its
.
"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

3
1
3
6 ★
Cannot have restricted attachments. Enters play exhausted.
Response: After Quickbeam enters play, deal 1 damage to him to ready him.
"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's
is greater than that enemy's
lower its
and
by the difference until the end of the phase.
For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers

2
2
3
5 ★
While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gain
"We must gather all of the strength that we can find.
-The Return of the King

1
1
2
3 ★
X is the Threat of the active location.
Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolvi

1
1
3
4 ★
While Elladan is in play, Elrohir gets +2 Defense.
Response: After you optionally engage an Orc enemy, ready Elrohir.
"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
-The Return of the King

Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, re

2
1
4
5 ★
4 Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.
His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments.
–The Fellowship of the Ring

1
0
2
3 ★
7 "But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
–Elrond, The Fellowship of the Ring

1
2
3
5 ★
10 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1
until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

2
0
1
3 ★
3 "We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lórien, The Fellowship of the Ring

Action: Choose and ready 1 ally card.
"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King

Action: Ready all character cards in play.
"If there is only one way, then I must take it. What comes after must come." –Frodo Baggins, The Two Towers

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.
Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.
"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers

You must use resources from 3 different heroes' pools to pay for this card.
Action: Choose a player. That player's engaged enemies cannot attack that player this phase.
Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.
A swift stroke she dealt, skilled and deadly.
–The Return of the King

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.
"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring


Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.
"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising."
–Legolas, The Return of the King

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)
"...we will fight on." –Boromir, The Fellowship of the Ring

Action: Choose an enemy engaged with a player. Return that enemy to the staging area.
The light of the torches and the fire flickered about them...
–The Hobbit

1
1
3
3 ★
10 Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King

1
1
2
3 ★
10 Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit

Action: Choose a character. Heal all damage from that character.
"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring

Action: Choose a player. That player draws 3 cards.
"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its ![]()
"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." –Gandalf, The Fellowship of the Ring

Action: Choose a player. Heal all damage on each hero controlled by that player.
"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit

2
1
3
6 ★
1 Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)
"Gildor Inglorion of the House of Finrod. We are Exiles, and most of our kindred have long ago departed...
–The Fellowship of the Ring

0
0
3
5 ★
8 At the end of the round, discard Galadriel from play.
Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

1
2
3
5 ★
10 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1
until the end of the phase.
"He leads now in all perilous ventures."
–Mablung, The Two Towers
