


Play only if you control Aragorn.
Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 , +1
, and +1
.
"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers







Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.
"Now I have him at arrow–point." –The Two Towers







Cannot have restricted attachments. Enters play exhausted.
While Skinbark is attacking alone against an Orc enemy, that enemy does not count its .
"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers



Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 while attacking that enemy.
"We're going on; but we'll settle with you first. Come on, and taste it again!" –Sam Gamgee, The Two Towers



Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.
Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 and -1
until the end of the phase.
He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers


Play only if you control the Ring-bearer.
Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.
“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers







The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.
"I have no help to send, therefore I must go myself..."
–The Return of the King







Setup: Reduce your threat by 3.
Action: Raise your threat by 3 to ready Éowyn. She gets +9 until the end of the phase. (Limit once per game for the group.)
"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter."
–The Return of the King







Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)
“The Lord does not permit those who wear the black and silver to leave their post for any cause...”
–The Return of the King







Reduce the cost to play Halbarad by 1 for each enemy engaged with you.
Each enemy engaged with you gets +10 engagement cost.
"Halbarad Dunadan, Ranger of the North I am..."
–The Return of the King



Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.
"Do what you will; but I will hinder it, if I may."
–Éowyn, The Return of the King



Response: After a sentinel character is declared as a defender, it gets +2 for this attack. If this attack deals no damage, ready the defending character.
...but alone in the porch upon the topmost step stood Beregond, clad in the black and silver of the Guard; and he held the door against them.
–The Return of the King



Attach to a Rohan hero. Restricted.
Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero's to its
for this attack.
His golden shield was uncovered, and lo! it shone like an image of the Sun...
–The Return of the King



Attach to Aragorn.
While Aragorn is questing, each other questing character you control gets +1
While Aragorn is attacking, each other attacking character you control gets +1
Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.
–The Return of the King







Sentinel. The first player gains control of Aragorn.
Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)
If Aragorn leaves play the players lose the game.
“As I have begun, so I will go on.”
–The Return of the King







Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute Add Rosie Cotton's
to that hero's chosen attribute until the end of the phase. (Limit once per phase.)







While Elrohir is in play, Elladan gets +2
Response: After you optionally engage an Orc enemy, ready Elladan.
...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King







While Elladan is in play, Elrohir gets +2
Response: After you optionally engage an Orc enemy, ready Elrohir.
"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
–The Return of the King



Quest Action: Until the end of the phase, each Noble hero gets +1 and does not exhaust to commit to the quest.



Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.


Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.
While another hero has Friend of Friends attached, attached hero gets +1 +1
+1
and +1 hit point.
"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"
–Sam Gamgee, The Return of the King







Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)







Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)







Action: Discard 1 card from your hand to give Éowyn +1 until the end of the phase. This effect may be triggered by each player once each round.














Your minimum deck size is 100 cards.
Your threat cannot be reduced by player card effects.
Action: Exhaust this card and raise your threat by 1 to look at the top 2 cards of your deck, draw 1, and place the other on the bottom of your deck.
Forced: When you would be eliminated by reaching your threat elimination level, flip this card over instead.

Your threat cannot be reduced by non-contract player card effects.
Heroes you control do not exhaust to quest.
Forced: When this card is flipped to this side, reduce your threat by 10. Search your deck for a card and either add it to your hand or play it, reducing its cost by 3. Shuffle your deck.
Thus came Aragorn... borne upon a wind from the Sea to the kingdom of Gondor...
–The Return of the King