
1
0
1
2 ★
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).

Attach to a location. Limit 1 per location
Response: After a player plays a Silvan ally from his hand, place 1 progress on attached location.
He made his end of the rope fast about another tree, and then ran lightly along it, over the river and back again, as if he were on a round.
–The Fellowship of the Ring

Attach to a Noldor character.
Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).
To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King

Attach to a
hero, or to Éowyn. Restricted.
Attached hero gets +1
.
Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.
...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King

Play only after the staging step.
Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.
"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring

Quest Action: Ready a questing character and give that character +1
until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).
There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2
until the end of the phase. Then, the players as a group may spend 2
resources to give +2
to each hero with lower threat cost than the chosen hero until the end of the phase.
Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2
until the end of the phase.

Response: When a shadow card increases an enemy's
by any amount, increase the defending character's
by 3 for that attack. Then, the players as a group may spend 2
resources to ready the defending character and give it +3
for its next attack this phase.
...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

1
0
1
1 ★
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.
From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers

0
1
2
3 ★
Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).
"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring

0
0
1
Cannot attack or defend.
Action: Spend 1
resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.
Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King

1
0
2
4 ★
3 Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

0
1
2
4 ★
10 Response: After you travel to a location, spend 1
resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King

Play Entagling Nets into the staging area, unattached.
If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.
Attached enemy gets -2
and -2![]()

Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

Attach to a location.
Action: Exhaust a Ranger or Scout character to give attached location -2
until the end of the phase.
"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring

Attach to a Ranger character. Restricted.
Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).
Two had spears in their hands with broad bright heads.
-The Two Towers



Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed
. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).
...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.
Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

1
1
2
3 ★
Response: After Ered Luin Miner is discarded from your deck, put it into play under your control.
Tools were to be found in plenty that the miners and quarriers and builders of old had used; and at such work the dwarves were still very skilled.
–The Hobbit

2
3
3
5 ★
As an additional cost to play Guardian of Rivendell from your hand, you must discard 2 cards from your hand.
"Indeed there is a power in Rivendell to withstand the might of Mordor, for a while."
–Gandalf, The Fellowship of the Ring

Attach to Círdan the Shipwright or Gandalf.
Attached character gains a
resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1
and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King

Attach to Prince Imrahil.
Price Imrahil gains the Outlands trait.
While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).

Attach to a hero.
While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.
While you control 5 or fewer characters, attached hero gets +2
.
"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring

Limit 1 per deck.
Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.
"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
–Aragorn, The Return of the King

Play only if you control 2 or fewer heroes.
Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.
"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring

When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1
.

When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1![]()
Response: After attached Ship defends against an enemy, discard 1 shadow card from another enemy.

When Ballista leaves play, remove it from the game.
Attached Ship gets +1
and gains ranged.
Response: After attached Ship attacks, deal 1 damage to a non-unique enemy and remove 1 resource from that enemy.

When Enlarged Quarters leaves play, remove it from the game.
Attached Ship gets +3 hit points and can be commited to any Sailing test.

When Enlarged Quarters leaves play, remove it from the game.
Attached Ship gets +3 hit points and can be commited to any Sailing test. It counts as 1 additional character when committed to a Sailing test.

When Extra Sails leaves play, remove it from the game.
Attached Ship gets +1![]()

When Extra Sails leaves play, remove it from the game.
Attached Ship gets +1![]()
Response: When a non-unique Ship enemy engages you, spend 1 resource and exhaust Extra Sails to reduce that enemy's Boarding value by 1.

When Spyglass leaves play, remove it from the game.
Action: Exhaust Spyglass to choose one:
• Look at a shadow card. You may discard it.
• Look at the top and bottom card of your deck.
• Place 1 progress on a location (4 progress instead if it is Uncharted).

When Black Key leaves play, remove it from the game.
Attached character gets +1
, +1
, +1
.

When Black Key leaves play, remove it from the game.
Attached character gets +1
+1
+1![]()
Response: After attached character quests successfully, place 1 resource on them.
Action: Exhaust Black Key and remove 3 resources from attached character to ready them.

Action: Add X resources to any hero's resource pool. X is half the level of Galdor's Counsel
UNRECOGNIZED TYPE: leadership
rounded up. Add Galdor's Counsel to the victory display.

Action: Deal X damage to a non-unique enemy. X is the level of Galdor's Counsel
UNRECOGNIZED TYPE: tactics
Add Galdor's Counsel to the victory display.

Action: Place X progress on a non-unique location in the staging area. X is the level of Galdor's Counsel
UNRECOGNIZED TYPE: spirit
Add Galdor's Counsel to the victory display.

Action: Look at the top X or bottom X cards of your deck, add any number of them to you hand, and put the rest on the top and/or bottom of your deck in any order. X is half the level of Galdor's Counsel
UNRECOGNIZED TYPE: lore
rounded up. Add Galdor's Counsel to the victory display.
Permanet. Restricted.
Attached hero gets +1
(+2
instead if it has 2 or more resources in its resource pool).

Permanet. Restricted.
Attached hero gets +2
(+3
instead if it has 2 or more resources in its resource pool).
Response: When attached hero defends against an enemy, exhaust Parrying Cutlass to move 1 resource from that enemy to attached hero's resource pool.

Permanent. Restricted.
Attached hero gets +1
(+2
instead if it has 2 or more damage on it).


