Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
16 Results Found

The Watcher in the Water (x3)
[4] (1910)

Secrecy 3.  
Attach to a hero you control. Attached hero collects 1 additional resource during the resource phase each round.

The Redhorn Gate (x3)
[4] (628)

Secrecy 3.  
Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

Road to Rivendell (x3)
[3] (575)

Secrecy 2.  
Secrecy 2. Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

The Dunland Trap (x3)
[3] 1 2 0 2 (548)
Gondor.   Ranger.  
Secrecy 2.  
Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

The Nîn-in-Eilph (x3)
[3] 2 0 1 2 (548)
Dale.   Scout.  
Secrecy 2.  
Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

Shadow and Flame (x3)
[3] (306)

Secrecy 3.  
Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.

The Three Trials (x3)
[2] 1 1 0 2 (288)
Noldor.   Scout.  
Secrecy 2.  

Flight of the Stormcaller (x3)
[0] (229)

Play only if you control 2 or fewer heroes. Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.

Road to Rivendell (x3)
[5] 1 2 2 2 (163)
Dúnedain.   Ranger.  
Ranged.   Sentinel.   Secrecy 3.  

The Redhorn Gate (x3)
[2] (142)

Secrecy 2.  
Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.

The Three Trials (x3)
[1] (110)
Item.  
Attach to a hero. Limit 1 per hero. The first event card you play each round that matches attached hero's printed sphere gains secrecy 1.

Trouble in Tharbad (x3)
[1] (92)

Action: Choose a hero. That hero gets +2 Willpower until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.

The Long Dark (x3)
[5] (84)

Secrecy 3.  
Action: Enemies engaged with you cannot attack you this phase.

Shadow and Flame (x3)
[4] (79)

Secrecy 4.  
Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.

The Three Trials (x3)
[1] (78)

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

The Dunland Trap (x3)
[1] (62)

Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.