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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 178 Cards
The Dark of Mirkwood (x2/x0)
18 3 2 2 4 5 
Spider.

While it is engaged with you, Spiders of Mirkwood gets +1 Attack for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.

The Dark of Mirkwood (x1)
35 3 5 3 6
Goblin. Orc.

Cannot have attachments.

While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense

Shadow: Attacking enemy gets +2 Attack

Dream-chaser Campaign Expansion (x1)
35 2 2 2 2
Corsair. Raider.

For each resource on Crowley, he gets +1 Threat, +1 Attack, +1 Defense, and +1 hit point. If Crowley has 3 or more resources on him, he gains victory 3.

Forced: When Crowley engages you, place 1 resource on him. At the end of the combat phase, return him to the staging area.

Dream-chaser Campaign Expansion (x1)
43 3 3 3 3
Undead.

Immune to player card effects. Revenant gets +2Attack and +2Defense for each resource on the campaign card.

Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.

Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.

Dream-chaser Campaign Expansion (x1)
47 3 3 0 10
Corsair. Raider.

Immune to player card effects. No more than 1 character can attack Graxar each round.

Graxar gets +1Attack for each damage on him and +1Defense for each resource on him.

Forced: When Graxar is dealt a shadow card, place 1 resource on him.

Dream-chaser Campaign Expansion (x1)
Item. Artifact.

When Black Key leaves play, remove it from the game.

Attached enemy gets +1Threat +1Attack +1Defense and gainst immune to player card effects.

Forced: At the end of the quest phase, if Captain Sahír is in play, place 1 resource on him for each player in the game.

Dream-chaser Campaign Expansion (x1)
Item. Artifact. Upgraded.

When Black Key leaves play, remove it from the game.

Attached enemy gets +1Threat +1Attack +1Defense and gains immune to player card effects.

Dream-chaser Campaign Expansion (x1)
Item. Weapon.

Immune to player card effects. The Black Sword enters play with 3 resources on it.

Captain Sahír gets +2Attack and gains indestructible.

Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).

Captain Sahír gains indestructible.

Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).

The Fellowship of the Ring (x3)
2
2
Forest.

While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack.

Shadow: Defending player discards 1 random card from his hand.

On the third day out from Bree they came out of the Chetwood. –The Fellowship of the Ring

The Fellowship of the Ring (x1)
1
2
Forest.

While The Troll's Camp is the active location, each hero gets +1 Willpower +1 Attack and +1 Defense

"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring

The Fellowship of the Ring (x3/x2)
33 1 3 1 3
Orc. Uruk-hai.

Surge. Toughness 1. Archery 1.

Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.

The Fellowship of the Ring (x2)

When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat, +1 Attack, and +1 Defense until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.

The Fellowship of the Ring (x3/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

...in their haggard hands were swords of steel.
–The Fellowship of the Ring

The Two Towers (x2)
3
2
Helm's Deep.

While Postern Door is the active location, each hero gets +1 Attack

Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.

There was a small postern–door that opened in an angle of the burg–wall on the west, where the cliff stretched out to meet it. –The Two Towers

The Two Towers (x2/x1)
5
3
Helm's Deep.

While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step.

Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 Attack until the end of the round.

The Two Towers (x3/x2)
38 4 4 3 5
Harad.

Forced: After Captain of Harad engages you, each Harad enemy gets +1 Attack and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Two Towers (x1)
4
4
Mountain.

Immune to player card effects.

While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack loses the Indestructible keyword, and gains: "Shelob engages the first player."

Travel: Place 1 resource on Shelob to travel here.

The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers

The Two Towers (x3/x2)

When Revealed: Shelob gets +2 Attack until the end of the phase. Then, she makes an immediate attack against each player in turn order.

Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.

The Return of the King (x3)
29 2 2 1 3
Corsair.

If the active location is a Ship, ~Corsair of Umbar gets +2 A

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).

The Return of the King (x2/x1)
Morgul.

When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and -10 engagement cost. Forced: At the end of the round, return attached enemy

...horrible as carrion-fowl yet greater than eagles, cruel as death. -The Return of the King

The Return of the King (x3)
34 2 3 2 4
Orc. Uruk.

Wounded Uruk enters play with 2 damage on it.

Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Return of the King (x2/x1)
Morgul.

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to

Two-Player Limited Edition Starter (x2/x0)
18 3 2 2 4
Spider.

While it is engaged with you, Spiders of Mirkwood gets +1 Attack for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.

Two-Player Limited Edition Starter (x1)
35 3 5 3 6
Goblin. Orc.

Cannot have attachments.

While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense

Shadow: Attacking enemy gets +2 Attack

The Hunt for Gollum (x5/x2)
34 2 2 2 6
Mordor.

Hunters from Mordor get +2 Attack and +2 Threat for each Clue card in play.

Shadow: Deal 1 damage to each hero with a Clue card attached. (3 damage instead if this attack is undefended.)

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

While Morris is engaged with a player, all Troll enemies get +1 Attack

Response: After defeating Morris, you may choose and discard 1 “Sacked!” card from play.

Conflict at the Carrock (x1)
2
6
Riverland.

Immune to player card effects.

Players cannot travel to The Carrock except through quest card effects.

While The Carrock is the active location, Troll enemies get +1 Attack and +1 Defense

The Hills of Emyn Muil (x3/x2)
35 3 1 2 6
Mordor. Orc.

Doomed 2.

Orc Horse Thieves get +1 Attack for each location in the staging area.

Khazad-dûm (x1/x0)
27 2 5 2 4
Goblin. Orc.

When Revealed: Chieftain of the Pit gets +3 Attack until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.

Khazad-dûm (x5)
15 2 2 2 2
Goblin. Orc.

Goblin Spearman gets +2 Attack if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.

Khazad-dûm (x2)
3
2
Underground.

While Plundered Armoury is in the staging area, enemies get +1 Attack.

Response: After Plundered Armoury leaves play as an explored location, each player may attach a Weapon or Armour attachment from his hand to 1 character he controls.

Khazad-dûm (x1)
2
3
Mountain.

While Knees of the Mountain is in the staging area, it gains:

Forced: After an enemy engages a player, it gets +1 Attack until the end of the round.
Khazad-dûm (x5)
20 1 3 1 2
Goblin. Orc.

Goblin Swordsman gets +2 Attack if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.

The Redhorn Gate (x3)
25 1 2 2 3
Goblin. Orc.

Mountain Goblin gets +1 Attack for each Mountain location in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Mountain.)

The Redhorn Gate (x2/x0)
35 2 5 5 7
Troll.

Mountain Troll gets +1 Attack for each Mountain location in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Mountain.)

Foundations of Stone (x1)
Weapon. Artifact.

Surge. Restricted.

Attached hero gets +3 Attack. If attached hero is a Dwarf it gets +1 Willpower

Action: Exhaust a hero to claim this objective. Then, attach Durin’s Axe to that hero as an attachment.

Foundations of Stone (x4)
33 1 1 2 1
Creature.

Only characters with ranged can attack or defend against Moria Bats.

While Moria Bats is engaged with a player, it gets +1 Attack for each other enemy engaged with that player.

Shadow and Flame (x3)

When Revealed: Durin's Bane gets +3 Attack until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.

Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.

Shadow and Flame (x2)
Weapon. Flame.

When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text:

Attached enemy gets +3 Attack.

In its right hand was a blade like a stabbing tongue of fire...
–The Fellowship of the Ring

Heirs of Númenor (x2/x0)
4
3
City. River.

While Pelargir Docks is the active location, enemies get +1 Attack and +1 Defense

...they saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the hem of the sky that spoke of the Sea. –The Return of the King

Heirs of Númenor (x4)
34 1 3 1 5
Harad.

Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if the current quest card has a keyword.)

Heirs of Númenor (x3/x1)
25 3 4 1 5
Creature. Spider.

When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers

Heirs of Númenor (x3/x0)
28 2 1 1 3
Mordor. Orc.

Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

The Steward's Fear (x5)
25 3 2 2 2
Brigand.

Underworld Dissident gets +1 Attack for each Underworld location in play.

Shadow: If this attack is undefended, remove 1 token from the current quest.

Assault on Osgiliath (x3)
25 1 1 2 3
Harad.

While engaged with a player, Southron Phalanx gets +1 Attack for each location that player controls.

Shadow: Attacking enemy gets +1 Attack for each location the defending player controls.

The Voice of Isengard (x4/x2)
2
3
Valley.

While Gap of Rohan is in the staging area, Dunland enemies get +1 Attack

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x2)
33 2 1 2 4
Dunland.

While engaged with a player, Dunlending Bandit gets +1 Attack for each card in that player's hand.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has at least 3 cards in his hand).

The Voice of Isengard (x3)
28 3 1 1 3
Creature.

While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

The Dunland Trap (x1)
4
6
Enedwaith. Hills. River.

Dunland enemies get +1 Attack and +1 Defense

...beyond them the green and tangled valley ran up into the long ravine between the dark arms of the mountains.
–The Two Towers

The Dunland Trap (x3/x2)
28 3 0 0 5
Dunland. Boar Clan.

Boar Clan Stalker gets +1 Attack and +1 Defense for each resource token on it (limit +4).

Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.