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142 Results Found

The Hunt for Gollum (x5/x2)
(34) 2 2 2 6
Mordor.  
Hunters from Mordor get +2 Attack and +2 Threat for each Clue card in play.

Shadow: Deal 1 damage to each hero with a Clue card attached. (3 damage instead if this attack is undefended.)

Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  
While Morris is engaged with a player, all Troll enemies get +1 Attack. Response: After defeating Morris, you may choose and discard 1 'Sacked!' card from play.

Conflict at the Carrock (x1)
2 (6)
Riverland.  
Immune to player card effects. Players cannot travel to The Carrock except through quest card effects.While The Carrock is the active location, Troll enemies get +1 Attack and +1 Defense.

The Hills of Emyn Muil (x3/x2)
(35) 3 1 2 6
Mordor.   Orc.  
Doomed 2.  
Orc Horse Thieves get +1 Attack for each location in the staging area.

Khazad-dûm (x1/x0)
(27) 2 5 2 4
Goblin.   Orc.  
When Revealed: Chieftain of the Pit gets +3 Attack until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.

Khazad-dûm (x5)
(15) 2 2 2 2
Goblin.   Orc.  
Goblin Spearman gets +2 Attack if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.

Khazad-dûm (x5)
(20) 1 3 1 2
Goblin.   Orc.  
Goblin Swordsman gets +2 Attack if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.

Khazad-dûm (x1)
2 (3)
Mountain.  
While Knees of the Mountain is in the staging area, it gains: 'Forced: After an enemy engages a player, it gets +1 Attack until the end of the round.'

Khazad-dûm (x2)
3 (2)
Underground.  
While Plundered Armoury is in the staging area, enemies get +1 Attack.Response: After Plundered Armoury leaves play as an explored location, each player may attach a Weapon or Armour attachment from his hand to 1 character he controls.

The Redhorn Gate (x3)
(25) 1 2 2 3
Goblin.   Orc.  
Mountain Goblin gets +1 Attack for each Mountain location in the staging area.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the active location is a Mountain.)

The Redhorn Gate (x2/x0)
(35) 2 5 5 7
Troll.  
Mountain Troll gets +1 Attack for each Mountain location in the staging area.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the active location is a Mountain.)

Foundations of Stone (x1)
Weapon.   Artifact.  
Surge.   Restricted.  
Attached hero gets +3 Attack. If attached hero is a Dwarf, it gets +1 Willpower. Action: Exhaust a hero to claim this objective. Then, attach Durin's Axe to that hero as an attachment.

Foundations of Stone (x4)
(33) 1 1 2 1
Creature.  
Only characters with ranged can attack or defend against Moria Bats. While Moria Bats is engaged with a player, it gets +1 Attack for each other enemy engaged with that player.

Shadow and Flame (x2)
Weapon.   Flame.  
When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text: 'Attached enemy gets +3 Attack.'

Shadow and Flame (x3)

When Revealed: Durin's Bane gets +3 Attack until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel this effect.

Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.

Heirs of Númenor (x3/x1)
(25) 3 4 1 5
Creature.   Spider.  
When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Heirs of Númenor (x3/x0)
(28) 2 1 1 3
Mordor.   Orc.  
Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Heirs of Númenor (x2/x0)
4 (3)
City.   River.  
While Pelargir Docks is the active location, enemies get +1 Attack and +1 Defense.

Heirs of Númenor (x4)
(34) 1 3 1 5
Harad.  
Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if the current quest card has a keyword.)

The Steward's Fear (x5)
(25) 3 2 2 2
Brigand.  
Underworld Dissident gets +1 Attack for each Underworld location in play.

Shadow: If this attack is undefended, remove 1 token from the current quest.

Assault on Osgiliath (x3)
(25) 1 1 2 3
Harad.  
While engaged with a player, Southron Phalanx gets +1 Attack for each location that player controls.

Shadow: Attacking enemy gets +1 Attack for each location the defending player controls.

The Voice of Isengard (x4/x2)
2 (3)
Valley.  
While Gap of Rohan is in the staging area, Dunland enemies get +1 Attack.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x2/x2)
(33) 2 1 2 4
Dunland.  
While engaged with a player, Dunlending Bandit gets +1 Attack for each card in that player's hand.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has at least 3 cards in his hand).

The Voice of Isengard (x3/x3)
(28) 3 1 1 3
Creature.  
While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

The Dunland Trap (x1)
4 (6)
Enedwaith.   Hills.   River.  
Dunland enemies get +1 Attack and +1 Defense.

The Dunland Trap (x3/x2)
(28) 3 0 0 5
Dunland.   Boar Clan.  
Boar Clan Stalker gets +1 Attack and +1 Defense for each resource token on it (limit + 4). Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker

The Three Trials (x5/x4)
(28) 1 1 2 4
Undead.   Spirit.  
Cannot have attachments. Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

Trouble in Tharbad (x2)

When Revealed: The first player either removes 1 time counter from the current quest or each enemy gets -20 engagement cost and +1 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 20 or less).

The Nîn-in-Eilph (x1)
(45) 3 6 4 9
Creature.  
Cannot have attachments. Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it. Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Lost Realm (x4)
(30) 2 2 1 5
Undead.   Wraith.  
Forced: When Baleful Shade attacks, the defending player discards the top card of his deck. If the discarded card is an ally, Baleful Shade gets +2 Attack for this attack.

Shadow: Exhaust a character you control.

The Lost Realm (x1)
(4)

Each Orc enemy gets +1 Threat, +1 Attack and +1 Defense. When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.

The Lost Realm (x2/x1)

When Revealed: Each Undead enemy gets +1 Threat, +1 Attack, and +1 Defense until the end of the round. If there are no Undead enemies in play, Restless Evil gains surge.

Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the round.

The Wastes of Eriador (x3/x2)
(25) 1 2 1 3
Creature.   Warg.  
Surge.  
While it is Night, Wolf of Angmar gets +2 Attack.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is Night).

Escape from Mount Gram (x1)
3 (8)
Mountain.  
Immune to player card effects. White Southern Gate s the active location, each Orc enemy gets +2 Attack. Forced: When Southern Gate becomes the active location, each player with less than 35 threat must raise his threat to 35.

Escape from Mount Gram (x2/x1)

Doomed 3.  
When Revealed: Until the end of the round, each enemy gets -10 engagement cost and +1 Attack. If there are no enemies in play, search the encounter deck and discard pile for an enemy and add it to the staging area.

Across the Ettenmoors (x4)
(36) 1 2 3 6
Troll.  
Savage Trollspawn gets +1 Attack for each damaged character the engaged player controls.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

Across the Ettenmoors (x2)
(31) 2 4 1 12
Troll.  
Ruthless Hill-troll gets +2 Attack and +2 Defense while it has 3 or more damage on it.

Shadow: Shuffle 1 location with the safe keyword (but not its attached encounter) back into the encounter deck.

The Treachery of Rhudaur (x1)
Clue.  
Action: Exhaust Amarthiúl or a hero to claim Daechanar's Brand. Then, attach Daechanar's Brand to that character. Attached character gets +1 Attack while attacking undead enemies.

The Dread Realm (x1)
(1) 5 4 5 12
Undead.   Dúnedain.   Sorcerer.  
Cannot have attachments. Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play. Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.

The Dread Realm (x2)
2 (4)
Carn Dûm.   Underground.  
While Dark Halls is in the staging area, each Reanimated Dead gets +1 Attack and +1 Defense.

Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.

The Grey Havens (x3/x2)
(35) 3 3 4 3
Undead.  
Forced: When Servant of the Deceiver engages you, look at the top card of your deck. If its printed cost is 2 or less, place it on the bottom of your deck and Servant of the Deceiver gets +2 Attack until the end of the round.

The Grey Havens (x3)
(36) 1 2 2 4
Corsair.   Raider.  
Cunning Pirate gets +1 Attack and +1 Defense for each resource on it. Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.

The Grey Havens (x3)
(24) 2 3 2 4
Corsair.   Raider.  
Umbar Raider gets +1 Attack for each resource on it. Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.

The Grey Havens (x1)
(8) 1 2 2 4
Corsair.   Raider.  
Na’asiyah engages the last player. Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way. Forced: When Na’asiyah attacks or defends, she gets +1 Attack and +1 Defense for this attack for each resource on her. After this attack, discard 1 resource from her.

Flight of the Stormcaller (x2)
(26) 2 2 2 3
Corsair.   Raider.  
Corsair Seafarer gets +1 Attack for each resource on it. Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.

The Thing in the Depths (x3)
(13) 1 4 1 6
Creature.   Tentacle.  
Grapple ( lowest printed quest points ).  
Giant Arm gets +2 Attack when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.

The Drowned Ruins (x3)
(30) 2 2 2 4
Creature.  
Sea-scorpion gets +2 Attack if the active location is underwater.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is Underwater).

The City of Corsairs (x3/x1)
(28) 2 2 3 5
Corsair.   Raider.  
Corsair Slaver gets +1 Attack and +1 Threat for each resource on it. Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.

The Sands of Harad (x5/x4)
(28) 1 2 1 3
Harad.  
Surge.   Archery 1.  
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 Attack for this attack.

The Sands of Harad (x2)
3 (3)
Desert.  
While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack. Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.

The Sands of Harad (x1)
(4)

When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 Threat, +2 Attack, +2 Defense and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play." The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.

The Sands of Harad (x1)
(40) 2 5 3 6
Harad.  
While Southron Captain is in the staging area, each other Harad enemy gets +1 Threat. While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 Attack.

The Sands of Harad (x2/x1)
(40) 3 3 1 5
Orc.   Uruk.  
Uruk Warg-Rider gets +X Attack while attacking a character with less Willpower than Uruk Warg-rider's Threat. X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.

The Sands of Harad (x2/x1)
(20) 2 2 2 2
Creature.  
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat, +2 Attack, +2 Defense and +2 hit points. Forced: When attached enemy leaves play, add Mordor Warg to the staging area."

Race Across Harad (x3)
(10) 1 1 1 1
Creature.  
Surge.  
When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +1 hit point. Forced: When attached enemy leaves play, return Racing Warg to the staging area.")

Beneath the Sands (x3)
(40) 3 3 2 5
Creature.   Spider.  
While On Track is in play, Hive Guardian gets +2 Attack and -5 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if On Track is in play).

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy or location).  
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 Attack. Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 Attack until the end of the phase.

The Black Serpent (x1)
(50) 0 2 1 8
Harad.  
Cannot leave the staging area or take damage. X is the stage number of the main quest. The Black Serpent gets +X Threat, +X Attack and +X Defense. Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.

The Crossings of Poros (x1)
(50) 0 2 1 8
Harad.  
Cannot leave the staging area or take damage. X is the stage number of the main quest. The Black Serpent gets +X Threat, +X Attack and +X Defense. Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.

The Crossings of Poros (x2)
(28) 2 3 1 4
Harad.  
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3 Attack this round.

Shadow: Exhaust a character you control.

The Wilds of Rhovanion (x2/x1)

When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and is immune to player card effects")

Shadow: Attach this card to attacking enemy.

The Wilds of Rhovanion (x2/x1)
(35) 3 5 4 6
Orc.   Goblin.  
Cannot have player card attachments. While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.

Shadow: Attacking enemy gets +2 Attack.

The Wilds of Rhovanion (x2/x1)
(38) 1 1 1 5
Orc.  
While Hobgoblin is guarding a card, it gets +X Threat, +X Attack, and +X Defense, where X is that card's cost. Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner’s hand.

The Wilds of Rhovanion (x2/x1)
(33) 3 2 1 8
Creature.  
Werewolf gets +1 Attack for each damage on it. Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.

The Withered Heath (x3/x2)
(20) 2 2 0 4
Dragon.  
Dragon Hatchling gets +1 Attack and +1 Defense for each Dragon Sign in the victory display.

Shadow: Until the end of the phase, attacking enemy gets +1 Attack and +1 Defense for each Dragon Sign in the victory display.

The Ghost of Framsburg (x1)
(30) 3 3 3 6
Undead.   Wight.   Hazard.  
Cannot have non-objective attachments. Fram's Shade gets +1 Threat, +1 Attack, and +1 Defense for each Loot objective the players control. When Fram's Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).

Mount Gundabad (x1)
Artifact.   Weapon.   Broken.  
Restricted.  
Attach to a hero. Attached hero gets +1 Attack. If attached hero leaves play, the players lose the game.

Mount Gundabad (x1)
Artifact.   Weapon.   Reforged.  
Restricted.  
Attach to a hero. Attached hero gets +X Attack, where X is 1 more than the number of quest cards in the victory display. If attached hero leaves play, the players lose the game.

The Fate of Wilderland (x1)
(50) 2 3 2 5
Orc.   Goblin.  
Immune to player card effects. Cannot leave the staging area. Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X Attack for this attack, where X is the discarded card's printed Threat. When Urdug is destroyed, the players win the game.

The Fate of Wilderland (x3/x2)
(20) 2 2 2 3
Orc.   Goblin.  
Forced: After Fierce Vanguard engages you, either it gets +2 Attack until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 Attack and +2 Defense until the end of the phase.

A Shadow in the East (x3)
(28) 2 2 2 3
Easterling.  
Archery 1.  
Easterling Raider gets +1 Attack and +1 Defense for each Easterling attachment on it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has an Easterling attachment).

A Shadow in the East (x2/x1)
Easterling.  
Surge.  
While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack." When Revealed: Attach to the Easterling enemy with the lowest Attack without a Sword of Rhûn.

A Shadow in the East (x1)
Plot.  
Each non-unique enemy gets +1 Attack. Forced: After an enemy attacks and destroys a character, place 1 damage token here. Then, if there are X damage tokens here, the players lose the game. X is 4 more than the number of players.

A Shadow in the East (x3)
Clue.  
Guarded (enemy).  
Attached enemy gets +1 Threat, +1 Attack, and +1 Defense. When Evidence of the Cult is free of encounters, add it to the victory display. Then, place 1 resource on the main quest.

A Shadow in the East (x2/x1)
(32) 3 3 1 5
Easterling.  
Treacherous Easterlings gets +1 Attack and +1 Defense for each resource token on it (Limit +3 Attack and +3 Defense.) Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.

A Shadow in the East (x2)
Easterling.  
While attached to an enemy, counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and is immune to player card effects." When Revealed: Attach to the Easterling enemy with the lowest Defense without a copy of Fanaticism. Otherwise, Fanaticism gains surge.

The Hobbit: Over Hill and Under Hill (x3)
(25) 2 1 2 2
Goblin.   Orc.  
Goblin Axeman gets +1 Attack for each Cave location in play.

Shadow: Defending character gets -1 Defense.

The Hobbit: Over Hill and Under Hill (x4)
(25) 3 3 2 3
Creature.  
Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2 Attack.Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: On the Doorstep (x4/x3)
(28) 2 1 1 6
Creature.   Spider.  
Venom.  
This enemy gets +3 Attack while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)

The Hobbit: On the Doorstep (x3/x2)
3 (3)
Mountain.  
While Northern Slopes is in the staging area, each Goblin enemy gets +1 Attack and +1 Defense.While Northern Slopes is the active location, it gains: 'Forced: When a character leaves play, remove 1 progress from the current quest, if able.'

The Hobbit: On the Doorstep (x4/x3)
(20) 1 1 1 4
Goblin.   Orc.  
This enemy gets +1 Threat, +1 Attack, and +1 Defense for each quest stage in play with no progress on it.

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Black Riders (x3/x3)
2 (2)
Forest.  
While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack.

Shadow: Defending player discards 1 random card from his hand.

The Black Riders (x1/x1)
1 (2)
Forest.  
While The Troll's Camp is the active location, each hero gets +1 Willpower, +1 Attack and +1 Defense.

The Black Riders (x3/x1)

Surge.  
When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

The Road Darkens (x3/x2)
(33) 1 3 1 3
Orc.   Uruk-hai  
Surge.   Toughness 1.   Archery 1.  
Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.

The Road Darkens (x2)

When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat, +1 Attack, and +1 Defense until the end of the round.

Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.

The Treason of Saruman (x2)
3 (2)
Helm's Deep.  
While Postern Door is the active location, each hero gets +1 Attack. Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.

The Treason of Saruman (x2/x1)
5 (3)
Helm's Deep.  
While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step. Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 Attack until the end of the round.

The Land of Shadow (x1)
4 (4)
Mountain.  
Immune to player card effects. While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack, loses the Indestructible keyword, and gains: "Shelob engages the first player." Travel: Place 1 resource on Shelob to travel here.

The Land of Shadow (x3/x2)

When Revealed: Shelob gets +2 Attack until the end of the phase. Then, she makes an immediate attack against each player in turn order.

Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.

The Flame of the West (x3)
(29) 2 2 1 3
Corsair.  
If the active location is a Ship, Corsair of Umbar gets +2 Attack and +2 Defense.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).

The Flame of the West (x2/x1)
Morgul.  
Surge.  
When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and -10 engagement cost. Forced: At the end of the round, return attached enemy to the staging area.

The Mountain of Fire (x3)
(34) 2 3 2 4
Orc.   Uruk.  
Wounded Uruk enters play with 2 damage on it. Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Mountain of Fire (x2/x1)
Morgul.  
Peril.  
When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to play card effects.")

Two-Player Limited Edition Starter (x2/x0)
(18) 3 2 2 4
Spider.  
While it is engaged with you, Spiders of Mirkwood gets +1 Attack for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.

Two-Player Limited Edition Starter (x1)
(35) 3 5 3 6
Goblin.   Orc.  
Cannot have attachments. While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.

Shadow: Attacking enemy gets +2 Attack.

The Massing at Osgiliath (x3)
(45) 2 2 1 8
Uruk.   Orc.  
If the players have crossed the Anduin, Uruk Vanguard gets +3 Attack.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if players have crossed the Anduin).

The Battle of Lake-town (x2)

When Revealed: If Smaug is in play, he gets +2 Threat, +2 Attack, -2 Defense and gains the text: 'Allies cannot be declared as defenders'. This effect lasts until the end of the round

Shadow: If this attack destroys a character, resolve all burn damage on locations in play.

The Stone of Erech (x2)
(42) 3 4 1 6
Undead.   Oathbreaker.  
Spectral.  
Dusk. Shadow Host Captain gets +1 Attack and +1 Defense. Midnight. Shadow Host Captain gets +2 Attack and +2 Defense.

Fog on the Barrow-downs (x4/x3)
3 (3)

While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1 Attack and +1 Defense and applies the first sentence of its game text to each player at this stage as if it were engaged with him.

The Ruins of Belegost (x1)
Artifact.   Item.   Weapon.  
Loot.   Restricted.  
If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls. Attached hero gets +4 Attack. Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.

Murder at the Prancing Pony (x1)
5 (5)
Hideout.  
Immune to player card effects. While Chetwood Campsite is in the victory display, each Suspect gets +1 Threat, +1 Attack and +1 Defense. Travel: Search the encounter deck and discard pile for a Chetwood Outlaw and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x3)
(35) 2 3 2 3
Brigand.  
While engaged with a player with threat 35 or higher, Lawless Ruffian gets +2 Attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

Murder at the Prancing Pony (x2)

Surge.  
When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and gains: 'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")

Attack on Dol Guldur (x1)
(45) 3 5 3 9
Lieutenant.   Troll.   Olog-hai.  
Indestructible.  
Immune to player card effects. Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X Attack for this attack, where X is that card's printed cost.

Attack on Dol Guldur (x4)
(24) 2 3 1 3
Orc.  
Dol Guldur Marauder gets +1 Attack and +1 Defense for each resource on it. Forced: When Dol Guldur Marauder attacks, either remove 1 progress from the main quest or place 1 resource on Dol Guldur Marauder.

The Wizard's Quest (x1)
23
(32) 2 3 2 4
Warg.  
Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.

The Woodland Realm (x1)
5
3 (5)
Mountain.   Cave.  
While The Goblins' Cave is in the staging area, each Orc enemy gets +1 Attack. Forced: When The Goblin's Cave is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.

The Woodland Realm (x1)
5

When Revealed: The opposing team attaches Driven by Shadow to an enemy and returns it to the staging area. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to player card effects.") If there is no enemy in play, Driven by Shadow gains surge.

The Woodland Realm (x1)
6
(28) 3 3 1 8
Creature.  
Beast of Taur-nu-Fuin gets +1 Attack for each damage on it. Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Conflict at the Carrock Nightmare (x1)
(34) 3 4 2 10
Troll.  
Immune to player events. While Morris is in the victory display, each Troll enemy gets +1 Attack and gains "Immune to player events.".

A Journey to Rhosgobel Nightmare (x3)
2 (5)
Forest.  
While Labyrinthine Woods is in the staging area, Creature enemies get +1 Threat and +1 Attack.

Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.

The Hills of Emyn Muil Nightmare (x2)
(39) 2 2 3 5
Mordor.   Orc.  
Orc Interceptor gets +1 Threat and +1 Attack for each resource token on it. Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.

Into the Pit Nightmare (x3)
(50) 3 2 2 4
Goblin.   Orc.  
Cannot be optionally engaged. If the active location is a Dark location, Goblin Lurker gets +3 Attack and -40 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the active location is a Dark location.)

The Seventh Level Nightmare (x1)
(20) 3 3 3 12
Mordor.   Orc.  
Overseer Maurûl gets +X Threat, +X Attack and +X Defense, where X is the highest number of resources on a Goblin enemy in play. The Players cannot win the game unless Overseer Maurûl is in the victory display.

The Seventh Level Nightmare (x3)
(15) 2 4 2 3
Goblin.   Orc.  
Each Goblin enemy gets +1 Attack for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.

The Redhorn Gate Nightmare (x4)
(28) 2 3 3 6
Orc.  
While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.

Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.

The Long Dark Nightmare (x4)
(28) 3 2 2 3
Goblin.   Orc.  
Forced: When Goblin Stalker attacks, deal it 1 additional shadow card. Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 Attack until the end of the phase.

Foundations of Stone Nightmare (x3)
(18) 2 2 2 5
Goblin.   Orc.  
Mithril Seeker gets +1 Attack for each resource on it. Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.

Shadow and Flame Nightmare (x3)
(12) 3 3 2 5
Mordor.   Orc.   Uruk.  
Forced: While Durin's Bane has no damage, Servant of Flame gets +2 Attack and +2 Defense.

Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.

Peril in Pelargir Nightmare (x3)
(21) 3 2 1 3
Brigand.  
While Alcaron's Scroll is attached to a hero, Cunning Informant gets +3 Attack. During the encounter phase, if Alcaron's Scroll is attached to a hero, that hero's controller is considered to have +10 threat for the purpose of engagement checks.

Into Ithilien Nightmare (x3)
(36) 2 2 2 5
Harad.  
While the current quest has battle, Haradrim Marksman gets +2 Threat and gains archery 2. While the current quest has siege, Haradrim Marksman gets +2 Attack and allies cannot be declared as defenders against its attacks.

The Steward's Fear Nightmare (x1)
Plot.  
When Revealed: Attach Assassination to the hero with the highest threat cost. (Counts as a Plot attachment with the text: "Each enemy gets +1 Attack. Attached hero cannot be healed. Damage from undefended attacks and A Knife in the Back must be assigned to attached hero. If attached hero leaves play, the players lose the game.")

The Steward's Fear Nightmare (x3)
Title.  
Surge.   Doomed 1.  
If The Cabal's Champion is unattached and in the staging area, attach it to a Villain enemy, if able. (Counts as a Title attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +2 hit points.")

The Drúadan Forest Nightmare (x1)
(1) 4 5 4 3
Wose.  
Drû-buri-Drû cannot take more than 1 damage each round. While Drû-buri-Drû is in play, other Wose enemies get +1 Attack and +1 Defense. Unless Drû-buri-Drû is in the victory display, the players cannot win the game.

The Drúadan Forest Nightmare (x3)
Item.  
Surge.  
When Revealed: Attach to the enemy in play with the highest engagement cost. (Counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack and gains Archery 2.")

Assault on Osgiliath Nightmare (x3)
(30) X 3 3 4
Harad.  
Archery X.  
X is the number of locations controlled by the first player. Forced: After Haradrim Warrior engages a player, it gets +X Attack and +X Defense until the end of the round.

Shadow: Deal 1 damage to defending character.

The Morgul Vale Nightmare (x3)
2 (5)
Mountain.  
While Ephel Dúath is in the staging area, each Captain enemy gets +2 Attack.

Shadow: Defending player must either place 1 progress token on To the Tower or treat this attack as undefended.

The Fords of Isen Nightmare (x3)
(20) 1 2 1 3
Dunland.  
Surge.  
While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage. While the engaged player has 5 or more cards in hand, Savage Hillman gets +2 Attack.

The Three Trials Nightmare (x3)
(30) 2 5 1 6
Undead.   Spirit.   Wolf.  
If Wolf's Guardian is in play or in the victory display, each Wolf enemy gets +1 Attack. Forced: At the beginning of the encounter phase, Wolf Spirit engages the player who controls Key of the Wolf or is engaged with Wolf's Guardian, if able.

The Battle of Carn Dûm Nightmare (x1)
(6)

Battle.  
Thaurdir gets +2 Threat, +2 Attack, and cannot take damage.

The Fate of Númenor Nightmare (x2)
5 (5)
Ruins.  
Uncharted.  
Each Undead enemy gets +1 Threat and +1 Attack. Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

Raid on the Grey Havens Nightmare (x3)
(44) 2 2 2 4
Corsair.   Raider.  
Corsair Pyromaniac gets +1 Threat, +1 Attack, and +1 Defense for each resource token on it. Forced: After a card is placed underneath The Havens Burn, place 1 resource on Corsair Pyromaniac.

Flight of the Stormcaller Nightmare (x2)
(28) 0 3 3 4
Corsair.  
While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 Threat, +1 Attack, +1 Defense, and contributes its Threat to the total Threat in the staging area.

Temple of the Deceived Nightmare (x2)
(28) 3 3 3 4
Undead.  
While the active location is in the top rown, Cursed Soldier gets +3 Threat. While the active location is in the middle row, Cursed Soldier gets +3 Attack. While the active location is in the bottom row, Cursed Soldier gets +3 Defense.

Temple of the Deceived Nightmare (x2)

When Revealed: Until the end of the round, each Undead enemy gets +X Attack and +X Defense. X is the number of locations to the left of the active location (in its row). If X is 0 or 1, Call of the Curse gains surge.

Shadow: Resolve the 'when revealed' effect of Call of the Curse.

Dungeons Deep and Caverns Dim Nightmare (x1)
4 (8)
Mountain.  
No more than 4 progress can be placed on the current quest each round. Creature enemies get +1 Attack. Goblin enemies get +1 Defense.

Dungeons Deep and Caverns Dim Nightmare (x3)

When Revealed: Attach We Hates Is! to Gollum. (Counts as a Condition attachment with the text: "If the players are on stage 3, Gollum gets +2 Attack.") Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.

Journey in the Dark Nightmare (x1)

When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 Attack and gains Regenerate 4. (At the end of the refresh phase, remove 4 damage from the attached enemy.)"

Shadow: If attacking enemy is The Balrog, attach Flaming Sword to it.

The Road to Isengard Nightmare (x3)
(33) 3 3 2 4
Orc.   Isengard.  
Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3 Attack for this attack.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Road to Isengard Nightmare (x3)
3 (3)
Isengard.  
While Fortress of Isengard is in the staging area, each Orc enemy gets +1 Threat, +1 Attack and +1 Defense. Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.

Shelob's Lair Nightmare (x3)
2 (4)
Underground.  
While Torech Ungol is in the staging area, Shelob gets +1 Attack and +1 Defense. Travel: Exhaust Sméagol to travel here.