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37 Results Found

Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Khazad-dûm (x2/x0)

Doomed 1. When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Heirs of Númenor (x4)

When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

The Steward's Fear (x1)
Plot.  
Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.If a hero is destroyed by an enemy attack, the players have lost the game.

The Morgul Vale (x2/x0)

When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.

The Voice of Isengard (x3/x1)
(35) 2 3 1 3
Orc.  
When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x2)

Surge. When Revealed: Attach to a location in play. (Counts as a Condition attachment with the text: "Limit 1 per location. Attached location gets +2 quest points and Gain: 'Forced: Remove an additional time counter from the current quest at the end of each refresh phase, if able.'")

Celebrimbor's Secret (x4/x3)
(40) 2 3 2 4
Mordor.   Orc.  
When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card. Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.

The Antlered Crown (x3/x2)
(26) 2 3 2 2
Dunland.   Raven Clan.  
When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.

Shadow: Attacking enemy gets +X Attack, where X is the Time X value on the active location.

The Lost Realm (x3)
(25) 2 2 3 3
Orc.  
When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, return attacking enemy to the staging area.

The Dread Realm (x1)
5 (9)
Carn Dûm.   Underground.  
While Daechanar is in play, progress cannot be placed on Altar of Widwinter. Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.

The Dungeons of Cirith Gurat (x1)
(5)

When Revealed: Each player loses control of an ally he controls and attaches it to this stage. If no allies are attached to this stage, discard it and reveal an additional encounter card. Forced: When this stage is defeated, each player reduces his threat by X, where X is the cost of the ally he controls that was attached to this stage.

Fire in the Night (x1)
(5)

While Defend the Town is the current quest, reveal an additional encounter card during the quest phase. Forced: At the end of the encounter phase, deal 1 damage to Hrogar's Hill for each enemy in the staging area.

The Fate of Wilderland (x3/x1)
2 (4)
Mountain.  
When Revealed: Either place 1 progress on The Goblins' Assault, or reveal an additional encounter card.

Shadow: Attacking enemy cannot take damage this phase.

A Shadow in the East (x3/x1)

When Revealed: Place 1 damage token on Tribute to Mordor. Then, either place 1 additional damage token on Tribute to Mordor, or Place of Evil gains surge.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 damage token on Tribute to Mordor.

The Hobbit: Over Hill and Under Hill (x2/x0)

When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: The defending player raises his threat by 2.

The Black Riders (x3/x2)
(33) 2 2 2 3
Spy.  
When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.

The Black Riders (x3/x3)

When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).

The Black Riders (x1)

Surge. When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text: "Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")

The Black Riders (x1)

Surge. When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Shadow: Defending player raises his threat by 3.

The Road Darkens (x3)
(38) 2 3 1 3
Orc.  
When Revealed: Either remove 1 damage from Doom, Doom, Doom, or reveal an additional encounter card.

Shadow: The defending player raises his threat by 1 for each enemy engaged with him.

The Road Darkens (x3/x2)
(28) 2 4 1 3
Orc.   Uruk-hai  
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

The Treason of Saruman (x3/x1)
(38) 2 4 2 5
Orc.   Uruk-hai  
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

The Treason of Saruman (x2/x1)

When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.

The Treason of Saruman (x3/x2)
(34) 2 3 1 4
Orc.   Uruk-hai  
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

The Land of Shadow (x2/x1)

When Revealed: Either place the lowest Threat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

The Land of Shadow (x4/x3)
(35) 1 3 2 3
Orc.   Uruk.  
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Land of Shadow (x2/x1)

When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.

Shadow: Attacking enemy gets +X Attack, where X is the active location's Threat.

The Flame of the West (x3/x2)
(35) 2 3 1 4
Undead.   Oathbreaker.  
When Revealed: Either raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 Attack and loses the Phantom keyword for this attack.

The Old Forest (x1)
1 (5)
Forest.   River.  
Immune to player card effects. The player cannot win the game while Withywindle is in play. While Withywindle is the active location, the first player reveals 1 additional encounter card during the quest phase.

The Ruins of Belegost (x2/x0)
4 (4)
Underground.  
Discover 4. While Flooded Hall is in the staging area, increase the cost to play each ally by 1. Forced: When resolving the Discover keyword on Flooded Hall, the first player reveals an additional looked at Hazard card for each other player in the game.

The Wizard's Quest (x1)
25

Doomed 1. When Revealed: Attach to the first player's threat dial. (Counts as a Condition attachment with the text: "Forced: Raise your threat by an additional point during the refresh phase.")

The Hills of Emyn Muil Nightmare (x2)
Hazard.  
When Revealed: Each player must either increase his threat by 5, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: Attacking enemy gets +X Attack. X is the Threat of the active location.

Return to Mirkwood Nightmare (x2)

When Revealed: The player guarding Gollum must either reveal the topmost Tantrum card in the encounter discard pile, or reveal 2 additional encounter cards from the encounter deck.

Shadow: Deal the topmost Tantrum card in the encounter discard pile as a new shadow card for this attack, if able.

Encounter at Amon Dîn Nightmare (x3)
(34) 2 4 3 5
Orc.  
When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.

Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.

We Must Away, Ere Break of Day Nightmare (x2)

Forced: When this card is discarded from the top of the encounter deck as a result of a quest card effect, immediately stop making progress and end the quest phase. When Revealed: Shuffle the encounter discard pile into the encounter deck. Reveal 1 additional encounter card.

Shelob's Lair Nightmare (x3)
(35) 2 3 2 4
Orc.  
Peril. When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.

Shadow: Attacking enemy gets +2 Attack.