Core Set
(x3/x1)

Two-Player Limited Edition Starter
(x2/x0)

Two-Player Limited Edition Starter
(x2)

A Journey To Rhosgobel
(x4/x1)

Khazad-dûm
(x2/x0)

Khazad-dûm
(x2/x1)

Road to Rivendell
(x2/x0)

The Long Dark
(x2)

Foundations of Stone
(x1)

The Voice of Isengard
(x3/x2)

Escape from Mount Gram
(x2)

Across the Ettenmoors
(x2/x0)

Across the Ettenmoors
(x3)

When Revealed: Attach to an exhausted hero, or a ready hero is there are no exhausted heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready and does not collect resources during the resource phase. Discard No Rest if the players travel to a safe location.")
The Treachery of Rhudaur
(x3/x1)

The Grey Havens
(x3/x2)

The Sands of Harad
(x2/x1)

A Shadow in the East
(x2/x1)

A Shadow in the East
(x2/x1)

The Land of Sorrow
(x2/x1)

The Fortress of Nurn
(x2/x1)

The Hobbit: On the Doorstep
(x2/x1)

The Road Darkens
(x3/x2)

The Road Darkens
(x1)

The Flame of the West
(x3/x1)

The Flame of the West
(x2)

Attack on Dol Guldur
(x2)

The Wizard's Quest
(x1)
24
The Woodland Realm
(x1)
13
The Hunt for the Dreadnaught
(x3)

Passage Through Mirkwood Nightmare
(x3)

Passage Through Mirkwood Nightmare
(x2)

Passage Through Mirkwood Nightmare
(x3)

The Wastes of Eriador Nightmare
(x3)

Escape from Mount Gram Nightmare
(x2)

The Fate of Númenor Nightmare
(x2)

5
(5)

Ruins.
Each Undead enemy gets +1 Threat and +1 Attack.
Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Temple of the Deceived Nightmare
(x3)
