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31 Results Found

Core Set (x3/x1)

When Revealed: Deal 1 damage to each exhausted character.

A Journey To Rhosgobel (x4/x1)

When Revealed: Deal 2 damage to each exhausted character.

Shadow: Deal 1 damage to each exhausted character.

Khazad-dûm (x2/x0)
Hazard.  
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.

Khazad-dûm (x2/x1)

When Revealed: Deal 1 damage to each exhausted character. (2 damage instead if the active location is a Dark location.)

Shadow: Deal 1 damage to the defending character. (Attacking enemy gets +2 Attack instead if this attack is undefended.)

Road to Rivendell (x2/x0)

When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.

Shadow: Defending player must discard all exhausted characters he controls.

The Long Dark (x2)

When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains surge.

Shadow: The defending player must exhaust 1 character he controls, if able.

Foundations of Stone (x1)
2 (5)
Underground.  
Doomed 1.  
While Mithril Lode is the active location, it gains: 'Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card, bypassing any active location. X is the exhausted character's Willpower. (Limit once per round.)'

The Voice of Isengard (x3/x2)

Surge.  
When Revealed: Either deal 1 damage to each exhausted character, or remove 1 time counter from the current quest.

Escape from Mount Gram (x2)

When Revealed: Each player must either deal 1 damage to each exhausted character he controls, or remove each exhausted character he controls from the quest.

Shadow: Exhaust a character you control.

Across the Ettenmoors (x2/x0)
2 (4)
Ettenmoors.  
While Barren Moorland is in the staging area, it gains: "Forced: When an ally enters play, you must either exhaust it or deal 1 damage to it." Travel: Deal 1 damage to each exhausted character.

Across the Ettenmoors (x3)

When Revealed: Attach to an exhausted hero, or a ready hero is there are no exhausted heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready and does not collect resources during the resource phase. Discard No Rest if the players travel to a safe location.")

The Treachery of Rhudaur (x3/x1)
Sorcery.  
When Revealed: Deal 1 damage to each exhausted character. Each player with a threat of 35 or higher must also discard each exhausted attachment he controls.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending player does not control at least 1 Clue objective.)

The Grey Havens (x3/x2)
Weather.  
When Revealed: Either shift your heading off-course or deal 1 damage to each exhausted character.

Shadow: Excess damage from this attack is dealt to a Ship objective you control.

The Sands of Harad (x2/x1)

When Revealed: Each player exhausts a character he controls. Until the end of the combat phase, exhausted characters cannot ready.

Shadow: Until the end of the round, defending character cannot ready.

The Hobbit: On the Doorstep (x2/x1)

When Revealed: Until the end of the round, exhausted characters get -1 Willpower, -1 Attack, and -1 Defense.

Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.

The Road Darkens (x3/x2)

When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.

Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.

The Road Darkens (x1)
3 (4)
River.  
Immune to player card effects. Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.

The Flame of the West (x3/x1)

Doomed 1.  
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.

Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.

The Flame of the West (x2)
Sorcery.  
When Revealed: Either deal 1 damage to each exhausted character, or deal 5 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, deal 2 damage to Minas Tirith.

Two-Player Limited Edition Starter (x2/x0)
(18) 3 2 2 4
Spider.  
While it is engaged with you, Spiders of Mirkwood gets +1 Attack for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.

Two-Player Limited Edition Starter (x2)

When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.

Attack on Dol Guldur (x2)

When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1 Willpower.

Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1 Defense for each damage on it.

The Wizard's Quest (x1)
24

When Revealed: Deal 1 damage to each exhausted character.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Woodland Realm (x1)
13
(34) 2 4 2 4
Spider.  
Forced: After Wicked Spider engages you, discard an exhausted character you control.

Shadow: Attacking enemy cannot take damage this phase.

Passage Through Mirkwood Nightmare (x3)
(27) 4 1 0 3
Creature.   Insect.  
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.

Shadow: If attacking enemy is an Insect, deal it 2 additional shadow cards.

Passage Through Mirkwood Nightmare (x2)
(18) 3 2 2 4
Spider.  
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack is undefended, also deal that character 2 damage.

Passage Through Mirkwood Nightmare (x3)
2 (2)
Mirkwood.  
Immune to player card effects. Forced: After Abandoned Camp leaves play, each player must deal 2 damage to each exhausted character he controls.

Shadow: If this attack is undefended, discard all attachment cards players control.

The Wastes of Eriador Nightmare (x3)
3 (5)
Arnor.   Hills.  
While Snowy Badlands is in the staging area, each enemy in the staging area cannot take damage. Travel: Each player deals 1 damage to an exhausted character he controls to travel here (2 damage instead if it is Night).

Escape from Mount Gram Nightmare (x2)
0 (-)
Underground.  
Capture 1.   Surge.  
X is twice the number of cards captured underneath Torture Chamber. Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.

The Fate of Númenor Nightmare (x2)
5 (5)
Ruins.  
Uncharted.  
Each Undead enemy gets +1 Threat and +1 Attack. Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived Nightmare (x3)

When Revealed: Attach to the active location. (Counts as a Condition attachment with the text: "Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")

Shadow: Attacking enemy makes an additional attack after this one.