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144 Results Found

The Watcher in the Water (x4/x2)
(129)
Tentacle.  
When Revealed: The first player attaches Wrapped! to a hero he controls. (Counts as a Tentacle attachment with the text: 'Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play. Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.')

Core Set (x2)
2 (2)
Forest.  
Travel: Each player must exhaust 1 hero he controls to travel here.

Core Set (x1)
Item.  
Guarded.   Restricted.  
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.) Attached hero cannot attack or defend.

Core Set (x1)
Item.  
Guarded.   Restricted.  
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)Forced: At the end of each round, raise attached hero's controller's threat by 2.

Core Set (x1)
Item.  
Guarded.   Restricted.  
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)Forced: At the end of each round, attached hero suffers 1 damage.

The Hunt for Gollum (x3/x1)
Gossip.  
When Revealed: Discard 1 resource from each hero's resource pool, if able. Exhaust any hero that could not discard a resource from its pool.

Conflict at the Carrock (x5/x4)

When Revealed: Attach to a hero with no 'Sacked!' cards attached controlled by the first player. (Cannot be canceled.) Counts as a condition attachment with the text: 'Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.'

Shadow: If attacking enemy is a Troll, resolve this card's 'when revealed' effect.

A Journey To Rhosgobel (x4)
Item.  
Guarded.  
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Athelas to that hero.

Return to Mirkwood (x2/x1)
Tantrum.  
When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. That player must choose a new player to guard Gollum, if able.

Shadow: Deal 2 damage to a hero controlled by the player guarding Gollum.

Return to Mirkwood (x3)
2 (2)
Forest.  
Travel: The player guarding Gollum must exhaust a hero he controls to travel to Woodman's Glade.Response: After exploring Woodman's Glade, reduce the threat of each player not guarding Gollum by 2.

Khazad-dûm (x4/x1)

When Revealed: The last player deals damage equal to The Nameless Fear's attack to a hero he controls. This effect cannot be canceled.

Shadow: Deal damage equal to The Nameless Fear's Attack to the defending character.

Khazad-dûm (x1)
Tools.  
Guarded.   Restricted.  
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)

Khazad-dûm (x3)

When Revealed: The first player must discard 3 resources from each hero he controls.

Shadow: Defending player must discard 2 resources from each hero he controls.

Khazad-dûm (x1)
Item.   Artifact.  
Restricted.  
Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)Attached hero cannot attack and does not exhaust to commit to a quest.

Khazad-dûm (x1)
Light.  
Restricted.  
Attach to a hero. Action: Exhaust Cave Torch to place up to 3 progress tokens on a Dark location.Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

The Redhorn Gate (x3/x1)
Snow.  
When Revealed: The first player attaches this card to a hero he controls. Counts as a Condition Attachment with the text: 'Attached hero gets -2 Willpower and cannot commit to a quest. If attached hero has more than 1 copy of Freezing Cold attached, discard attached hero from play.'

Road to Rivendell (x2)
1 (5)
Road.  
Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero he controls.

Shadow: Return attacking enemy to the staging area after it attacks.

The Long Dark (x1)
Artifact.   Armour.  
When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment. Attached hero gets +1 Defense.

Foundations of Stone (x1)
Weapon.   Artifact.  
Surge.   Restricted.  
Attached hero gets +3 Attack. If attached hero is a Dwarf, it gets +1 Willpower. Action: Exhaust a hero to claim this objective. Then, attach Durin's Axe to that hero as an attachment.

Foundations of Stone (x1)
Armor.   Artifact.  
Surge.  
Attached hero gets +1 Defense. If attached hero is a Dwarf, it gets +2 hit points. Action: Exhaust a hero to claim this objective. Then, attach Durin's Helm to that hero as an attachment.

Foundations of Stone (x2/x0)

When Revealed: Each player chooses and shuffles a hero he controls into his deck. When he draws that hero, he puts it into play.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.

Shadow and Flame (x3)
(35) 2 1 1 2
Goblin.   Orc.  
When Revealed: Each player must deal 1 damage to a hero he controls. Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.

Heirs of Númenor (x1)
Scroll.  
If unattached, return Alcaron's Scroll to the staging area and it gains: 'Action: Exhaust a hero to attach Alcaron's Scroll to that hero.'Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

Heirs of Númenor (x1)
2 (6)
City.  
If Alcaron's Scroll is attached to a hero, The Leaping Fish gains: 'Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.'

Heirs of Númenor (x1/x0)
(40) 4 5 1 5
Brigand.  
Archery 2.  
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)

The Steward's Fear (x1)
Clue.  
Action: Exhaust a hero to claim this objective, add it to the victory display, and place 1 resource token on the current quest.

The Steward's Fear (x1)
Clue.  
Action: Exhaust a hero to claim this objective and attach it to that hero.Action: If attached to a hero, add Secret Map to the victory display to place 3 progress tokens on the active location.

The Steward's Fear (x1)
Clue.  
Action: Exhaust a hero to claim this objective, add it to the victory display, and place 2 resource tokens on the current quest.

The Steward's Fear (x1)
Plot.  
Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.If a hero is destroyed by an enemy attack, the players have lost the game.

The Drúadan Forest (x1/x0)
4 (3)
Forest.  
The cost to play each player card is increased by 1. Travel: Exhaust a hero to travel here.

The Drúadan Forest (x3)

When Revealed: Each hero must pay 1 resource or take 1 damage. If no hero takes damage from this effect, Men in the Dark gains surge.

Shadow: Attacking enemy gets +1 Attack for each hero the defending player controls with no resources.

Assault on Osgiliath (x1)
1 (5)
Osgiliath.  
The players cannot travel here. Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.\r\nForced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.

Assault on Osgiliath (x2)

When Revealed: Discard cards from the top of the encounter deck until an Osgiliath location is discarded. The first player may exhaust a hero to take control of that location. Otherwise, add that location to the staging area. This effect cannot be canceled.

The Voice of Isengard (x1/x1)
(1) 4 7 4 8
Orc.   Uruk.  
Cannot have attachments. Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. (Counts as a Captive attachment with the text: "Attached hero cannot ready. If attached hero leaves play, the players lose the game.")

The Voice of Isengard (x3/x3)
(40) 3 6 3 6
Orc.   Uruk.  
While a player controls a hero with Mugash attached, Mugash's Guard engages that player. Forced: After Mugash's Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.

The Voice of Isengard (x1/x1)
Orc.   Uruk.  
Guarded.  
Action: Exhaust a hero to claim this objective when it is free of encounters. Attach Mugash to that hero. Forced: After attached hero takes damage, return Mugash to the top of the encounter deck.

The Voice of Isengard (x3/x3)
2 (4)
Forest.  
While Tangled Woods is in the staging area, each Forest location in plays gains: "Travel: Exhaust a hero to travel here." This ability does not stack with other copies of Tangled Woods.

The Voice of Isengard (x2/x1)

When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.")

The Three Trials (x1)
Item.   Key.   Boar.  
If unattached, the first player must claim Key of the Boar and attach it to a hero he controls. If Key of the Boar is discarded, add it to the staging area.

Shadow: Shuffle Key of the Boar back into the encounter deck.

The Three Trials (x1)
Item.   Key.   Wolf.  
If unattached, the first player must claim Key of the Wolf and attach it to a hero he controls. If Key of the Wolf is discarded, add it to the staging area.

Shadow: Shuffle Key of the Wolf back into the encounter deck.

The Three Trials (x1)
Item.   Key.   Raven.  
If unattached, the first player must claim Key of the Raven and attach it to a hero he controls. If Key of the Raven is discarded, add it to the staging area.

Shadow: Shuffle Key of the Raven back into the encounter deck.

Celebrimbor's Secret (x1)
Artifact.   Item.  
If Celebrimbor's Mould is free of encounters, the first player claims it and attaches it to a hero he controls. If the attached hero leaves play, the players lose the game.

The Lost Realm (x1)
(6)

Surge.   Time 4.  
Forced: After the last time counter is removed from this quest cards, each player deals 4 damage to a hero he controls. Then, place 4 time counters on this quest card.

The Lost Realm (x3/x2)
Weather.  
When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. (Counts as a Condition attachment with the text: "Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.")

The Lost Realm (x1)
(6)

Surge.  
Characters cannot be healed. Response: After Make Camp is defeated, each player heals up to 3 damage from a hero he controls.

Across the Ettenmoors (x1)
(6)

Forced: After 1 or more resources are spent from a hero's resource pool, deal 1 damage to that hero. Response: After this stage is defeated, heal 1 damage from each hero.

The Treachery of Rhudaur (x1)
Clue.  
Action: Exhaust Amarthiúl or a hero to claim Daechanar's Brand. Then, attach Daechanar's Brand to that character. Attached character gets +1 Attack while attacking undead enemies.

The Treachery of Rhudaur (x1)
Clue.  
Action: Exhaust Amarthiúl or a hero to claim Heirloom of Iârchon. Then, attach Heirloom of Iârchon to that character. Attached character gets +1 Willpower.

The Treachery of Rhudaur (x1)
Clue.  
Action: Exhaust Amarthiúl or a hero to claim Orders from Angmar. Then, attach Orders from Angmar to that character. Attached character gets +1 Defense while defending against undead enemies.

The Dread Realm (x2)
Sorcery.  
When Revealed: The player with the highest threat must attach A Fell Dread to a hero he controls without A Fell Dread Attached. (Counts as a Condition attachment with the text: "Attached hero's Willpower is reduced to 0. During the quest phase, attached hero must commit to the quest, if able.")

Flight of the Stormcaller (x2)
(26) 2 2 2 3
Corsair.   Raider.  
Corsair Seafarer gets +1 Attack for each resource on it. Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.

Temple of the Deceived (x1)
Item.   Artifact.  
If unattached, return Gate Key to the staging area and it gains: "Action: Exhaust a hero to claim Gate Key and attach it to that hero." Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.

Temple of the Deceived (x3)

Doomed 1.  
When Revealed: Each Uncharted location in the staging area gets +1 Threat until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective-ally in play.

The Drowned Ruins (x2)
3 (10)
Ruins.   Underground.   Underwater.  
While Sunken Temple is the active location, treat each attachment as if its printed text box is blank (except for Traits). Forced: If Sunken Temple is the active location at the end of the quest phase, discard 1 resource from each objective-ally an each hero's resource pool. Then, you may flip Sunken Temple to its Grotto side.

The Sands of Harad (x1)
(6)

Characters cannot be readied by player card effects. Response: When this stage is defeated, each player readies 1 hero he controls.

The Mûmakil (x2/x1)

When Revealed: Remove a hero from the quest and attach Terrible Fever to that hero. (Counts as a Condition attachment with the text: "Forced: At the end of the round, deal 1 damage to attached character.")

Shadow: Defending character cannot ready until the end of the round.

The Black Serpent (x2/x1)
2 (4)
Desert.   Ruins.  
While Roofless Tower is in the staging area, it gains: "Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event." Travel: Exhaust a hero to travel here.

The Black Serpent (x3)
1 (5)
Desert.   Ruins.  
Desert Bastion gets +1 Threat for each Harad objective attached to a hero.

Shadow: Attacking enemy gets +1 Attack for each Harad objective the players control.

The Black Serpent (x3/x2)

Surge.   Doomed 1.  
When Revealed: Deal 1 damage to each hero with an objective attached.

Shadow: If attacking enemy is non-unique, either attach a Harad objective you control to attacking enemy, or it makes an additional attack after this one.

The Black Serpent (x2/x1)

When Revealed: Either reveal 2 encounter cards, or detach a Harad objective from a hero, reveal it, and add it to the staging area.

Shadow: If this attack destroys a character, attach a Harad objective you control to a non-unique encounter card in the staging area.

The Wilds of Rhovanion (x1)
3 (3)
Underground.  
Response: After Ancient Treasury becomes the active location, each player may (choose one): reduce his threat by 3, draw 2 cards, or add 1 resource to a hero's resource pool. Limit once per game for the group.

Roam Across Rhovanion (x1)
Artifact.   Item.  
While Durin's Key is free of encounters, the first player attached it to a hero he controls. Action: Exhaust Durin's Key to give each location -1 Threat until the end of the phase. Forced: At the beginning of the quest phase, the player who controls Durin's Key looks at the top 3 cards of the encounter deck, chooses 1 to reveal, and discards the rest.

Fire in the Night (x1)
(10)

Characters do not count their Defense when defending against Dagnir. Response: When Fortify the Defense is defeated, each player chooses: either draw 3 cards, or each hero he controls gains 1 resource.

Fire in the Night (x4)
(25) 2 2 2 3
Goblin.   Orc.  
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Hrogar's Hill has at least 25 damage on it).

Fire in the Night (x3)
2 (3)
Town.  
While Wooden Palisade is the active location, Dagnir gets -2 Attack. Travel: The first player readies a hero he controls.

The Ghost of Framsburg (x1)
Artifact.   Item.  
Loot.  
If unattached, the first player claims Crypt Key and attaches it to a hero he controls. Response: When the players travel to a Discover location, exhaust Crypt Key to either increase or decrease its Discover value by 1 before resolving it.

The Ghost of Framsburg (x1)
Artifact.   Item.  
Loot.  
If unattached, the first player claims Old Lantern and attaches it to a hero he controls. Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.

The Ghost of Framsburg (x1)
Artifact.   Item.  
Loot.  
If unattached, the first player claims Scatha's Teeth and attached it to a hero he controls. Action: Exhaust Scatha's Teeth and attached hero to choose a player. That player reduces his threat by 2.

Mount Gundabad (x1)
Artifact.   Weapon.   Broken.  
Restricted.  
Attach to a hero. Attached hero gets +1 Attack. If attached hero leaves play, the players lose the game.

Mount Gundabad (x1)
Artifact.   Weapon.   Reforged.  
Restricted.  
Attach to a hero. Attached hero gets +X Attack, where X is 1 more than the number of quest cards in the victory display. If attached hero leaves play, the players lose the game.

The Hobbit: On the Doorstep (x2)

When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. If no hero was removed from the quest by this effect, this card gains surge.

The Hobbit: On the Doorstep (x3/x1)
(37) 3 5 2 4
Creature.   Spider.  
Venom.  
Forced: At the end of each round, each player must give a hero he controls 1 poison.

The Hobbit: On the Doorstep (x2)
1 (1)
Mountain.  
While Secret Entrance is the active location, The Lonely Mountain's Threat is reduced by half (round up). Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)

The Black Riders (x1/x1)
2 (2)
Shire.  
Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.

The Black Riders (x2/x0)

Peril.   Surge.  
When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a player fails a Hide test, discard attached hero.")

The Black Riders (x2/x0)

Peril.  
When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Limit 1 per hero. Reduce attached hero's Willpower, Attack and Defense to 0.")

The Black Riders (x1/x1)
1 (2)
Forest.  
While The Troll's Camp is the active location, each hero gets +1 Willpower, +1 Attack and +1 Defense.

The Road Darkens (x2)
(28) 3 1 1 2
Creature.  
Peril.  
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland. Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.

The Road Darkens (x1)
5 (5)
Underground.   Bridge.  
Immune to player card effects. Response: When The Great Bridge is explored, discard a hero from play to deal X damage to The Balrog. X is that hero's threat cost. Then, The Balrog loses all keywords for the remainder of the game. Any player may trigger this response.

The Road Darkens (x1)
Despair.  
Setup: Add Overcome by Grief to the staging area. Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Road Darkens (x1)
Wound.  
Setup: Add Grievous Wound to the staging area. "Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text: "Forced: After attached hero exhausts, deal 1 damage to it.")

The Road Darkens (x1)
Despair.  
Peril.   Surge.  
When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, raise your threat by 2.")

The Treason of Saruman (x3)
2 (3)
Plains.  
While Eastemnet is the active location, it gains: "Response: After Eastemnet is explored, add 1 resource to each hero's resource pool." Travel: Increase the pursuit value by 1.

The Treason of Saruman (x4)
4 (4)
Helm's Deep.  
While Deeping Wall is the active location, each hero gets +1 Defense. Forced: When Deeping Wall is explored, raise each player's threat by 4.

The Treason of Saruman (x2)
3 (2)
Helm's Deep.  
While Postern Door is the active location, each hero gets +1 Attack. Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.

The Treason of Saruman (x1)
Enchantment.  
Peril.   Doomed 2.  
When Revealed: Remove a hero from the quest and attach Saruman's Voice to that hero. (Counts as a Condition attachment with the text: "Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Land of Shadow (x4)

The Searching Eye functions like a player card. Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.

The Land of Shadow (x2/x1)
Poison.  
When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero’s text box as blank, except for Traits. Attached hero cannot ready.")

Shadow: If attacking enemy is Shelob, resolve the 'When Revealed' effect on Shelob’s Poison.

The Flame of the West (x3)
(40) 2 3 1 3
Orc.   Mordor.  
Peril.   Archery 1.  
When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).

The Flame of the West (x2/x1)
Morgul.  
When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the end of the round, deal 1 damage to attached hero.")

Shadow: If this attack damages a hero, attach Black Dart to that hero.

The Flame of the West (x2/x1)
Sorcery.  
Doomed 1.  
When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.

The Mountain of Fire (x1)
2 (5)
Mordor.  
While Old Water-course is the active location, it gains: "Response: When Old Water-course is explored, reduce each player's threat by 5." Travel: Each player must exhaust a hero he controls to travel here.

Two-Player Limited Edition Starter (x1)
Light.  
Restricted.  
Attach to a hero. Action: Exhause Cave Torch to place up to 3 progress tokens on a Dark location. Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

The Battle of Lake-town (x1)
Creature.  
Guarded.  
Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text:'If detached discard The Old ThrushResponse: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's Defense by X.')

The Battle of Lake-town (x4)
2 (2)
Lake-town.  
Burn 1.  
Travel: If there is 1 active location exhaust a hero to travel here (There are now 2 active locations)

Shadow: Add this location to the staging area.

The Stone of Erech (x2)

When Revealed: The first player attached Driven by Fear to a hero he controls. Counts as a Condition attachment with the text: "Attached character's Willpower is reduced to 0. Treat attacked character's text box as if it was blank (except for Traits.)"

The Stone of Erech (x2)
2 (3)
Blackroot Vale.  
While this location is in the staging area, all ready heroes lose all Lore, Leadership, Spirit and Tactics icons. Planning Action: Exhuast a hero. Any player may trigger this action.

The Stone of Erech (x1)
Item.   Artifact.  
Midnight. Action: Claim this objective and attach it to a hero you control. Counts as an Artifact attachment with the text: "When attached hero attacks and Oathbreaker, that enemy loses the Spectral keyword until the end of the phase."

Fog on the Barrow-downs (x3)
(40) 2 3 1 7
Wight.  
While Dark-wight is engaged with a player, that player's heros cannot gain resources from card effects. Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.

The Ruins of Belegost (x1)
Artifact.   Item.   Weapon.  
Loot.   Restricted.  
If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls. Attached hero gets +4 Attack. Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.

The Ruins of Belegost (x1)
Artifact.   Item.  
Loot.  
If unattached, the fist player claims Map of Ered Luin and attaches it to a hero he controls. Action: Exhaust Map of Ered Luin to choose a non-unique location. That location gets -2 Threat until the end of the phase.

The Ruins of Belegost (x1)
Artifact.   Item.  
Loot.  
If unattached, the fist player claims Keys of Belegost and attaches it to a hero he controls. Action: Exhaust Keys of Belegost to choose a hero. Add 1 resource to that hero's resource pool.

The Ruins of Belegost (x1)
Artifact.   Item.  
Loot.  
If unattached, the fist player claims Book of Aulë's Children and attaches it to a hero he controls. Action: Exhaust Book of Aulë's Children to choose a player. That player draws 1 card.

The Ruins of Belegost (x1)
Artifact.   Item.  
Loot.  
If unattached, the fist player claims Dwarven Torch and attaches it to a hero he controls. Action: Exhaust Dwarven Torch to choose a non-unique enemy. That enemy gets -1 Attack and -1 Defense until the end of the phase.

The Ruins of Belegost (x1)
Artifact.   Item.  
Loot.  
If unattached, the fist player claims Blue Mountain Gem and attaches it to a hero he controls. Action: Exhaust Blue Mountain Gem to choose a player. Reduce that player's threat by 1.

The Ruins of Belegost (x2/x0)
(50) 3 6 3 8
Troll.   Hazard.  
Cannot have player card attachments. Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero. Only the engaged player can declare attackers against Old Stone Troll.

The Ruins of Belegost (x3)
(25) 1 3 2 3
Orc.   Goblin.  
While a Loot objective is attached to a hero, Blue Mountain Goblin gains surge.

Shadow: If you control a Loot objective, put Blue Mountain Goblin into play engaged with you and deal it a shadow card.

The Ruins of Belegost (x3)
1 (4)
Underground.  
Discover 3.  
Sunken Treasury gets +1 Threat for each Loot objective attached to a hero. Travel: Each player discards 1 random card from his hand.

Shadow: Exhaust a character you control.

The Siege of Annúminas (x1)
5 (5)
Siege.  
Immune to player card effects. Forced: At the end of the round, if Enemy Camp is in play, discard 1 random facedown hero from under each stage 3. If Enemy Camp is in the victory display, return each hero under each stage 3 to its owner's control instead. Travel: Reveal 1 encounter card per player to travel here.

The Siege of Annúminas (x3)
3 (3)
Arnor.  
While Arnor Battlefield is in the staging area, each non-unique enemy gets -5 engagement cost. Travel: Each player deals 1 damage to a hero he controls to travel here.

The Siege of Annúminas (x3)

When Revealed: Each player deals 1 damage to a hero he controls. If that hero is questing, remove it from the quest. Until the end of the round, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defender is damaged).

The Wizard's Quest (x1)
1 (1)
Forest.   Village.  
Immune to player card effects. Response: After the players travel to Rhosgobel, add 1 resource to each hero's pool and each player draws 1 card.

The Wizard's Quest (x1)
18
(38) 2 4 2 5
Orc.   Goblin.  
Cannot be optionally engaged. Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it's Defense.

The Woodland Realm (x1)
3
2 (6)

While Enchanted Steam is in the staging area, progress cannot be placed on the main quest. Travel: Each player exhausts a hero he controls. Those heroes cannot ready while Enchanted Stream is the active location.

The Woodland Realm (x1)
4

When Revealed: The opposing team attaches Caught in a Web to a hero and exhausts that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready unless its controller first spends 2 resource from its pool.")

Journey Along the Anduin Nightmare (x3)
10 (10)
Marshland.  
Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands Threat by 1 until the end of the phase. Any player may trigger this effect.

Shadow: Each enemy engaged with the defender player gets +1 Attack until the end of the phase. (+2 Attack instead if this attack is undefended.)

The Hunt for Gollum Nightmare (x3)

Surge.  
When Revealed: The first player chooses a Clue card attached to a hero and attaches it to a Mordor enemy in play, if able.

Shadow: Damage from this attack must be applied to a hero you control with a Clue card attached, if able.

Conflict at the Carrock Nightmare (x3)

When Revealed: The first player chooses a hero in any player's discard pile and removes that hero from the game. Then, heal all damage from each Troll enemy in play. If no damage is removed from any Troll enemy as a result of this effect, Time for Supper gains surge.

The Dead Marshes Nightmare (x3)
(30) 1 5 2 3
Spirit.   Undead.  
Forced: After Lost Soul of Lórien is destroyed, attach it to a hero with 1 or more Willpower, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is reduced to 0.")

The Dead Marshes Nightmare (x1)
Escape.  
When Revealed: Each player makes an escape test, dealing 1 card from the encounter deck. Each player who fails this test must either discard a hero from play or raise his threat by 5. Escape: 5

Return to Mirkwood Nightmare (x3)
(33) 3 3 2 5
Creature.   Spider.  
When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.

Shadow: The player guarding Gollum must exhaust a character he controls.

The Long Dark Nightmare (x2)

Surge.  
When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Lost: Discard attached hero.")

Shadow: If you have no cards in your hand, discard defending character from play.

Shadow and Flame Nightmare (x2)
5 (2)
Underground.  
Progress cannot be placed on Fiery Depths while it is in the staging area. Travel: Each player must move 1 damage from Durin's Bane to a hero to travel here.

Peril in Pelargir Nightmare (x3)
(21) 3 2 1 3
Brigand.  
While Alcaron's Scroll is attached to a hero, Cunning Informant gets +3 Attack. During the encounter phase, if Alcaron's Scroll is attached to a hero, that hero's controller is considered to have +10 threat for the purpose of engagement checks.

Peril in Pelargir Nightmare (x2)
2 (6)
City.  
While Alcaron's Scroll is not attached to a hero, Pelargir Alley gets +3 Threat.

Shadow: If the defending player controls a hero with Alcaron's Scroll attached, attach Alcaron's Scroll to the attacking enemy.

Peril in Pelargir Nightmare (x3)

When Revealed: Each player must either remove a hero he controls from the quest or engage an enemy in the staging area. Each enemy engaged by this effect makes an immediate attack.

Shadow: Attacking enemy gets +2 Attack.

Peril in Pelargir Nightmare (x2)

Surge.  
When Revealed: If Alcaron's Scroll is attached to a hero, choose an enemy engaged with that hero's controller, if able. Attached Alcaron's Scroll to that enemy, then add 1 progress to that enemy.

The Drúadan Forest Nightmare (x3)
(20) 2 5 3 5
Wose.  
Prowl 2.  
Each hero with no resources in its resource pool cannot be declared as an attacker or defender against Drúadan Warrior.

The Drúadan Forest Nightmare (x2)
5 (4)
Forest.   Hills.  
Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.

Shadow: If the defending character has no resources, deal it 1 damage.

The Morgul Vale Nightmare (x2)
3 (3)
Valley.  
Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.

To Catch an Orc Nightmare (x2)

When Revealed: If Mugash is attached to a hero, the player who controls that hero unattaches Mugash and engages it. Then, Mugash makes an immediate attack.

Shadow: Attacking enemy cannot take damage until the end of the round.

Into Fangorn Nightmare (x2)
(33) 3 6 4 7
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.

Shadow: Attacking enemy cannot take damage until the end of the round.

Into Fangorn Nightmare (x2)

When Revealed: If Mugash is attached to a hero, deal 2 damage to that hero. If Mugash is not attached to a hero, Fangorn's Anger gains surge and doomed 2.

Shadow: After this attack, if Mugash is attached to a hero, attacking enemy engages the player who controls that hero.

The Dunland Trap Nightmare (x4)
(20) 2 3 2 4
Dunland.   Boar Clan.  
Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.

Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).

The Three Trials Nightmare (x3)

Surge.  
When Revealed: Attach to a hero with a Key objective attached, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to the quest, and cannot attack or defend against enemies with a Trait shared by any of that hero's attached Key objectives.")

Trouble in Tharbad Nightmare (x2)
(50) 3 6 4 6
Orc.   Spy.  
While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost. Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.

Deadmen's Dike Nightmare (x2)
Sorcery.  
Surge.  
When Revealed: Attach to a hero and exhaust that hero. (Counts as a Condition attachment with the text: "Forced: When attached hero would ready, it does not ready unless attached hero's controller discard a card from the top of his deck.")

Escape from Mount Gram Nightmare (x1)
(45) 4 5 5 14
Goblin.   Orc.  
Forced: After Jailor Gornákh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gornákh. Forced: After a player rescues any number of cards, Jailor Gornákh attacks that player.

Raid on the Grey Havens Nightmare (x2)

When Revealed: Remove 1 resource from each hero in play. Distribute those resources as evenly as possible among Raider enemies in play or set aside.

Shadow: Damage from this attack is dealt to an Aflame location in play instead of the defending character.

Temple of the Deceived Nightmare (x2)
4 (6)
Ruins.  
Uncharted.  
Forced: When Desecrated Ruins is flipped over while active, remove all resources from each hero and objective-ally.

Uncharted. Cannot have player card attachments. Forced: After Edge of the Temple becomes the active location, flip it over. Action: Remove 8 progress from Edge of the Temple to look at its facedown side.

Flies and Spiders Nightmare (x2)
4 (4)
Forest.  
While Dark Colony is the active location, poisoned characters cannot ready. Travel: A player at this stage must give 1 poison to a hero he controls to travel here.

Flies and Spiders Nightmare (x2)
X (3)
Forest.  
X is the number of poison in play. Forced: When this location is explored, make 1 hero unconscious.

Shadow: Attacking enemy gets +1 Attack for each poisoned character you control.

Flies and Spiders Nightmare (x2)

When Revealed: Each player must either give 1 poison to each hero he controls, or reveal an encounter card.

Shadow: Attacking enemy makes an additional attack against the defending player after this one.

Flies and Spiders Nightmare (x2)

Surge.  
When Revealed: Attach to a hero that is not unconscious. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: At the end of the refresh phase, give attached hero 1 poison. When attached hero becomes unconscious, discard Spider Bite.")