When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.
If unattached, return Alcaron's Scroll to the staging area and it gains:
Action: Exhaust a hero to attach Alcaron's Scroll to that hero.
Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.
If Alcaron’s Scroll is attached to a hero, The Leaping Fish gains:
Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)
The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.
"They still haunt The Drúadan Forest..." –Elfhelm, The Return of the King
The players cannot travel here.
Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.
Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.
When Revealed: Discard cards from the top of the encounter deck until an Osgiliath location is discarded. The first player may exhaust a hero to take control of that location. Otherwise, add that location to the staging area. This effect cannot be canceled.
And now the fighting waxed furious...
–The Return of the King
When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. Counts as a Condition attachment with the text:
Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.
I have just about enough strength left to find some hole away up there. And then I must rest a little.
–Frodo, The Return of the King
If unattached, the first player must claim Key of the Boar and attach it to a hero he controls.
If Key of the Boar is discarded, add it to the staging area.
Shadow: Shuffle Key of the Boar back into the encounter deck.
If unattached, the first player must claim Key of the Wolf and attach it to a hero he controls.
If Key of the Wolf is discarded, add it to the staging area.
Shadow: Shuffle Key of the Wolf back into the encounter deck.
If unattached, the first player must claim Key of the Raven and attach it to a hero he controls.
If Key of the Raven is discarded, add it to the staging area.
Shadow: Shuffle Key of the Raven back into the encounter deck.
If Celebrimbor’s Mould is free of encounters, the first player claims it and attaches it to a hero he controls.
If the attached hero leaves play, the players lose the game.
"Celebrimbor of Hollin drew these signs." –Gandalf, The Fellowship of the Ring
Forced: After the last time counter is removed from this quest cards, each player deals 4 damage to a hero he controls. Then, place 4 time counters on this quest card.
The weather is growing steadily worse, and black clouds loom on the horizon. You must find a safe place to shelter or be caught in the storm...
When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. Counts as a Condition attachment with the text:
Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.
"...the weather may prove a more deadly enemy than any." –Gandalf, The Fellowship of the Ring
Characters cannot be healed.
Response: After Make Camp is defeated, each player heals up to 3 damage from a hero he controls.
Your companions are exhausted from tireless effort, but you must find a safe place to make camp before you can tend to their needs.
Forced: After 1 or more resources are spent from a hero's resource pool, deal 1 damage to that hero.
Response: After this stage is defeated, heal 1 damage from each hero.
What little rations you managed to recover after your imprisonment have run dry. If the Trolls or the cold doesn't kill you, starvation surely will. There must be some food to find in these barren hills.
Action: Exhaust Amarthiúl or a hero to claim Daechanar’s Brand. Then, attach Daechanar’s Brand to that character.
Attached character gets +1 while attacking Undead enemies.
When you touch this dark blade, you can feel a cursed power coursing through it. In Tengwar, the name "Daechanar" is inscribed upon its handle.
Action: Exhaust Amarthiúl or a hero to claim Heirloom of Iârchon. Then, attach Heirloom of Iârchon to that character.
Attached character gets +1 .
You find a pendant, similar to the one you've seen Iârion wearing. The inscription on the back says:
"Iârchon, may this pendant guide you away from the shadow that dwells within us all. –Your loving father"
Action: Exhaust Amarthiúl or a hero to claim Orders from Angmar. Then, attach Orders from Angmar to that character.
Attached character gets +1 while defending against Undead enemies.
You find a tattered, barely legible scroll dated over 1000 years ago, summong those loyal to the Witch-king of Angmar for an assault on Rivendell.
Corsair Seafarer gets +1 for each resource on it.
Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.
If unattached, return Gate Key to the staging area and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."
Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.
When Revealed: Each Uncharted location in the staging area gets +1 until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective-ally in play.
While Sunken Temple is the active location, treat each attachment as if its printed text box is blank (except for Traits).
Forced: If Sunken Temple is the active location at the end of the quest phase, discard 1 resource from each objective-ally an each hero's resource pool. Then, you may flip Sunken Temple to its Grotto side.
Your companions grow weary from thirst. They need water to drink.
Characters cannot be readied by player card effects.
Response: When this stage is defeated, each player readies 1 hero he controls.
When Revealed: Remove a hero from the quest and attach Terrible Fever to that hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached character.")
Shadow: Defending character cannot ready until the end of the round.
While Roofless Tower is in the staging area, it gains:"Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event."
Travel: Exhaust a hero to travel here.
Desert Bastion gets +1 for each Harad objective attached to a hero.
Shadow: Attacking enemy gets +1 for each Harad objective the players control.
When Revealed: Either reveal 2 encounter cards, or detach a Harad objective from a hero, reveal it, and add it to the staging area.
Shadow: If this attack destroys a character, attach a Harad objective you control to a non-unique encounter card in the staging area.
Response: After Ancient Treasury becomes the active location, each player may (choose one): reduce his threat by 3, draw 2 cards, or add 1 resource to a hero's resource pool. Limit once per game for the group.
...there in rows stood great jars and vessels filled with a wealth that could not be guessed.
–The Hobbit
While Durin's Key is free of encounters, the first player attached it to a hero he controls.
Action: Exhaust Durin's Key to give each location -1 until the end of the phase.
Forced: At the beginning of the quest phase, the player who controls Durin's Key looks at the top 3 cards of the encounter deck, chooses 1 to reveal, and discards the rest.
Hrogar's Hill was built to defend against Goblins and forest creatures; no one ever imagined a Dragon attack. You hurry to organize a proper defense.
Characters do not count their when defending against Dagnir.
Response: When Fortify the is defeated, each player chooses: either draw 3 cards, or each hero he controls gains 1 resource.
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.
Shadow: Attacking enemy gets +1 (+2 instead if Hrogar's Hill has at least 25 damage on it).
While Wooden Palisade is the active location, Dagnir gets -2
Travel: The first player readies a hero he controls.
"Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men."
–Legolas, The Two Towers
If unattached, the first player claims Old Lantern and attaches it to a hero he controls.
Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.
If unattached, the first player claims Scatha's Teeth and attached it to a hero he controls.
Action: Exhaust Scatha's Teeth and attached hero to choose a player. That player reduces his threat by 2.
Attach to a hero. Restricted.
Attached hero gets +1 .
If attached hero leaves play, the players lose the game.
...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
–The Return of the King