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20 Results Found

Across the Ettenmoors (x1)
1A-B (10)

Setup: Set aside each of the 3 Across the Enttenmoors side quests and each of the 4 locations with the safe keyword. Reveal 1 of those side quests at random and 1 of those safe locations at random, adding them to the staging area with the safe location guarded by the side quest. Search the encounter deck for 1 copy of Savage Trollspawn per player and add them to the staging area. Shuffle the remaining side quests and safe locations back into the encounter deck. The first player gains control of Amarthiúl.

Forced: At the beginning of the quest phase, if there are no encounter side quests in play, discard cards from the top of the encounter deck until a side quest is discarded, reveal it, and add it to the staging area. Forced: When a side quest is defeated, place progress tokens on Into the Etternmoors equal to that side quest's quest points.

Across the Ettenmoors (x1)
2A-B (20)

When Revealed: Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a side quest is discarded. Reveal that side quest and add it to the staging area, if able.

Reveal 1 additional encounter card during the quest phase unless there is an active location with the safe keyword.

Across the Ettenmoors (x1)
3A-B (17)

When Revealed: Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a side quest is discarded. Reveal that side quest and add it to the staging area, if able.

Each damaged character gets -2 Willpower unless there is an active location with the safe keyword. If the players defeat this stage, they have escaped the Ettenmoors with their lives, and win the game.

Across the Ettenmoors (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  
Response: After an enemy engages a player, give control of Amarthiúl to that player. If Amarthiúl leaves play, the players lose the game.

Across the Ettenmoors (x1)
(7)
Ettenmoors.   Cave.  
Guarded.   Safe.  
Immune to player card effects. Response: After you travel to Secluded Cave, each player draws 3 cards.

Across the Ettenmoors (x1)
(3)
Ettenmoors.   River.  
Guarded.   Safe.  
Immune to player card effects. Response: After you travel to The Hoarwell, heal 1 damage from each character in play.

Across the Ettenmoors (x1)
(1)
Ettenmoors.  
Guarded.   Safe.  
Immune to player card effects. Response: After you travel to Abandoned Camp, each player may return 1 card from his discard pile to his hand.

Across the Ettenmoors (x1)
(5)
Ettenmoors.   Forest.  
Guarded.   Safe.  
Immune to player card effects. Response: After you travel to Patch of Woods, each player adds 1 resource to each of his heroes' resource pools.

Across the Ettenmoors (x4)
(36) 1 2 3 6
Troll.  
Savage Trollspawn gets +1 Attack for each damaged character the engaged player controls.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

Across the Ettenmoors (x2/x0)
(41) 3 5 4 7
Giant.  
Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.

Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.

Across the Ettenmoors (x2/x0)
(46) 3 6 2 9
Troll.  
For each excess point of combat damage dealt by Cruel Mountain-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must remove 1 progress from each quest card in play.

Across the Ettenmoors (x2)
(31) 2 4 1 12
Troll.  
Ruthless Hill-troll gets +2 Attack and +2 Defense while it has 3 or more damage on it.

Shadow: Shuffle 1 location with the safe keyword (but not its attached encounter) back into the encounter deck.

Across the Ettenmoors (x2)
(16) 2 2 2 3
Goblin.   Orc.  
Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended).

Across the Ettenmoors (x2)
1 (6)
Ettenmoors.  
While Troll-fells is the active location, Weather cards gain doomed 1. When Revealed: If Troll fells is not revealed guarding a safe location, search the encounter deck and discard pile for a location with the safe keyword and attach it to Troll-fells, guarded. Shuffle the encounter deck.

Across the Ettenmoors (x2/x0)
2 (4)
Ettenmoors.  
While Barren Moorland is in the staging area, it gains: "Forced: When an ally enters play, you must either exhaust it or deal 1 damage to it." Travel: Deal 1 damage to each exhausted character.

Across the Ettenmoors (x2/x1)

When Revealed: Starting with the first player, each player must either engage an enemy in the staging area with a higher engagement cost than his threat, or search the encounter deck and discard pile for a Troll or Giant enemy and add it to the staging area. Deal each enemy that engages a player through this effect 2 shadow cards.

Across the Ettenmoors (x3)

When Revealed: Attach to an exhausted hero, or a ready hero is there are no exhausted heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready and does not collect resources during the resource phase. Discard No Rest if the players travel to a safe location.")

Across the Ettenmoors (x1)
(8)

Forced: At the end of the quest phase, if no progress was placed on Lie Low this round, each enemy gets -20 engagement cost until the end of the round. Response: After this stage is defeated, choose an enemy in the staging area and shuffle it into the encounter deck.

Across the Ettenmoors (x1)
(6)

Forced: After 1 or more resources are spent from a hero's resource pool, deal 1 damage to that hero. Response: After this stage is defeated, heal 1 damage from each hero.

Across the Ettenmoors (x1)
(7)

The cost to play each player card is increased by 1. Forced: When this stage is defeated, search the encounter deck and discard pile for a Troll enemy and put it into play engaged with the player with the highest threat. Each player may play a card from his hand, at no cost.