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Player Encounter Quest
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15 Results Found

Road to Rivendell (x1)
1A-B (20)

Setup: Put Arwen Undómiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.

Road to Rivendell (x1)
3A-B (13)


When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area. Characters cannot be healed. If the players defeat this stage, they have won the game.

Road to Rivendell (x1)
2 0 1 2
Noldor.   Noble.   Ally.  
The first player gains control of Arwen Undómiel, as an ally.Response: After Arwen Undómiel exhausts, choose a hero. Add 1 resource to that hero's resource pool. If Arwen Undómiel leaves play, the players are defeated.

Road to Rivendell (x2)
2 (4)
Hills.  
While Barren Hills is the active location, ignore ambush.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x3)
(35) 2 0 0 3
Creature.  
Surge.  
While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x3/x1)

When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies engaged with players make an immediate attack, if able.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x1)
5 (4)
Gate.  
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).

Road to Rivendell (x4)
(27) 2 2 2 4
Goblin.   Orc.  
Ambush.  
Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.

Road to Rivendell (x2/x0)

Surge.  
When Revealed: All Orc enemies in the staging area engage the first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.

Road to Rivendell (x1)
2A-B (7)


When Revealed: Search the encounter deck and discard pile for Goblin Gate and add it to the staging area, if able. Then, if there is no active location, Goblin Gate becomes the active location.

Road to Rivendell (x3)
(21) 1 3 1 3
Orc.  
Ambush.  
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.

Road to Rivendell (x3)
3 (5)
Hills.  
Forced: After at least 1 progress token is placed on Pathless Country, remove 1 progress token from it.

Shadow: Deal 1 damage to each ally in play.

Road to Rivendell (x2)
1 (5)
Road.  
Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero he controls.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x2/x0)

When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.

Shadow: Defending player must discard all exhausted characters he controls.

Road to Rivendell (x3)
(34) 0 2 3 5
Creature.  
Ambush.  
Forced: After Wild Bear engages a player, it makes an immediate attack.