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Card Set Scenario Encounter
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Card Type Subtype Deck Type
Sphere Unique
Set Type Project

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Resource Threat Engagement
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Hit Points
Quest Points
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Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 30 Cards

The Ruins of Belegost (x1)
1A-B (6)

Setup: Add Stalking the Ruins and 1 copy of Abandoned Mine per player to the staging area. Set Lurker of the Depths, Naurlhรปg, Naurlhรปgโ€™s Lair, and Sword of Belegost aside, out of play. Randomly select 1 of the 5 remaining Loot objectives and place it facedown underneath Stalking the Ruins (without looking). Shuffle the others into the encounter deck (without looking at them).

You have entered the dark, half–sunken ruins of Belegost in search of powerful artifacts and ancient treasure.

The player cannot advance unless they control at least 1 Loot objective.

Forced: At the beginning of the travel phase, if there are no locations in play, return the topmost location in the encounter discard pile to the staging area.

Forced: When this stage is defeated, if Keys of Belegost is attached to a hero, advace to stage 2C. Otherwise, advance to Stage 2A.

Inside the Dwarven city, you can feel an evil presence stalking you...


The Ruins of Belegost (x1)
2A-B (9)

When Revealed: Add Lurker of the Depths to the staging area.

As you explore the partially flooded ruins of Belegost, you feel something wet and leathery brush past your leg. The sound of thrashing water echoes from somewhere in the darkness ahead of you, when suddenly a horde of slimy, black tentacles strike at you!

The players cannot advance unless they control at least 2 Loot objectives and Lurker of the Depths is in the victory display.

Forced: When this stage is defeated, if Book of Aulรซ's Children is attached to a hero, advance to stage 3C. Otherwise, advance to stage 3A.

Some hideous creature of a forgotten age attacks your party. You must defeat it if you hope to leave Belegost alive.


The Ruins of Belegost (x1)
2C-D (9)

The keys you discovered unlock a passage that leads deeper into the mines of Belegost. As you descend further into the Dwarven city, you marvel at the enormity of its size and the complexity of its design.

When Revealed: Shuffle Lurker of the Depths and the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a location is discarded. Add the discarded location to the staging area.

You must carefully explore the ruins to ensure you don't miss anything.

The player cannot advance unless they control at least 2 Loot objectives and there are at least 3 resources here.

Forced: After the active location is explored, place 1 resource here.

Forced: When this stage is defeated, if Book of Aulโ€ฐ's Children is attached to a hero, advance to stage 3E. Otherwise, advance to stage 3C.


The Ruins of Belegost (x1)
3A-B (6)

When Revealed: Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.

Your journey into Belegost has captured the attention of the many foul creatures that now dwell there. Evil creatures that lay hidden for countless years now stir in the darkness around you. You need a light to ward them off.

The first Hazard card revealed each round gains surge.

During the travel phase, the players must travel to a location, if able.

Forced: When this stage is defeated, if Dwarven Torch is attached to a hero, advance to stage 4A. Otherwise advance to stage 3C.


The Ruins of Belegost (x1)
3C-D (6)

Your exploration of Belegost has brought you down to the very roots of the Ered Luin mountain range. Here, in the utter black, a patchwork of tunnels and pitfalls create an impassable labyrith. You need a map to find your way...

When Revealed: Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.

The Discover value on the active location is increased by 1.

During the travel phase, the players must travel to a location, if able.

Forced: When this stage is defeated, if Map of Ered Luin is attached to a hero advance to stage 4A. Otherwise, advance to stage 3E.


The Ruins of Belegost (x1)
3E-F (6)

The book you recovered explains how the Dwarves kept their treasure in secret vaults: each one marked by a stone guardian. As you explore the mines, you find what looks like a doorway blocked by the statue of a Dwarf sentry. One of the guard's eyes is a glittering gem, but the other socket is empty. Perhaps if you can find the missing gem you could open the hidden passageway...

When Revealed: Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.

During the travel phase, the players must travel to a location, if able.

Forced: After resolving the Discover keyword, if no Hazard card was revealed by that effect, reveal the top card of the encounter deck.

Forced: When this stage is defeated, if Blue Mountain Gem is attached to a hero advance to stage 4A. Otherwise, advance to stage 3A.


The Ruins of Belegost (x1)
4A-B (-)

When Revealed: Add Naurlhรปg and Naurlhรปg%27s Lair to the staging area. Shuffle the Sword of Belegost, and the encounter discard pile into the encounter deck.

After fleeing the breaking of Thangorodrim, the great worm Naurlhรปg hid itself in the ruins of Belegost. The fire dragon hoarded the wealth it found there into a giant, golden bed at the center of a large, underground lake. If you wish to claim the treasure for yourself, then you must slay Naurlhรปg.

While Naurlhรปg's Lair is in the victory display, Naurlhรปg loses the text: "Cannot take damage."

Forced: After Naurlhรปg attacks, if it was dealt a shadow card with no shadow effect, it engages the next player. Then, it makes an immediate attack. Do not deal it a shadow card for this attack.

When Naurlhรปg is defeated, the players win the game.


The Ruins of Belegost (x1)
Dragon.  

Forced: At the beginning of the quest phase, place 1 progress token on Stalking the Ruins. Then, if there are at least 3 resources here, add or return Naurlhรปg to the staging area.

Forced: When the players advance to a new quest stage, discard all tokens from Stalking the Ruins. Then, set Naurlhรปg aside, out of play.


The Ruins of Belegost (x1)
Artifact.   Item.   Weapon.  

Loot. Restricted.

If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.

Attached hero gets +4

Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.


The Ruins of Belegost (x1)
Artifact.   Item.  

Loot.

If unattached, the fist player claims Map of Ered Luin and attaches it to a hero he controls.

Action: Exhaust Map of Ered Luin to choose a non-unique location. That location gets -2 until the end of the phase.


The Ruins of Belegost (x1)
Artifact.   Item.  

Loot.

If unattached, the fist player claims Keys of Belegost and attaches it to a hero he controls.

Action: Exhaust Keys of Belegost to choose a hero. Add 1 resource to that hero's resource pool.


The Ruins of Belegost (x1)
Artifact.   Item.  

Loot.

If unattached, the fist player claims Book of Aulรซ's Children and attaches it to a hero he controls.

Action: Exhaust Book of Aulรซ's Children to choose a player. That player draws 1 card.


The Ruins of Belegost (x1)
Artifact.   Item.  

Loot.

If unattached, the fist player claims Dwarven Torch and attaches it to a hero he controls.

Action: Exhaust Dwarven Torch to choose a non-unique enemy. That enemy gets -1 and -1 until the end of the phase.


The Ruins of Belegost (x1)
Artifact.   Item.  

Loot.

If unattached, the fist player claims Blue Mountain Gem and attaches it to a hero he controls.

Action: Exhaust Blue Mountain Gem to choose a player. Reduce that player's threat by 1.


The Ruins of Belegost (x1)
(20) X 7 5 20
Dragon.  

Immune to player card effects, Cannot take damage.

X is the number of resources on Stalking the Ruins.

Forced: When Naurlhรปg makes an attack, the defending player assigns X damage among characters he controls.


The Ruins of Belegost (x1)
(50) 4 5 2 12
Creature.  

Cannot have attachments.

Lurker of the Depths cannot be engaged or take more than 4 damage each round.

While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.


The Ruins of Belegost (x4)
(35) X X X 5
Nameless.   Hazard.  

Cannot have player card attachments.

X is 1 more than the Discover value on the active location.

Shadow: Attacking enemy gets +1 (+2 instead if you control a Loot objective).


The Ruins of Belegost (x2/x0)
(50) 3 6 3 8
Troll.   Hazard.  

Cannot have player card attachments.

Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.

Only the engaged player can declare attackers against Old Stone Troll.


The Ruins of Belegost (x3)
(30) 2 4 2 4
Orc.  

When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.


The Ruins of Belegost (x3)
(25) 1 3 2 3
Orc.   Goblin.  

While a Loot objective is attached to a hero, Blue Mountain Goblin gains Surge.

Shadow: If you control a Loot objective, put Blue Mountain Goblin into play engaged with you and deal it a shadow card.


The Ruins of Belegost (x1)
4 (6)
Underground.  

Discover 5.

Immune to player card effects.

Forced: When Naurlhรปg's Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup.

Travel: Place X resources on Stalking the Ruins where X is the number of players.


The Ruins of Belegost (x4)
2 (3)
Underground.  

Discover 2.

While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine.

Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.


The Ruins of Belegost (x2/x0)
4 (4)
Underground.  

Discover 4.

While Flooded Hall is in the staging area, increase the cost to play each ally by 1.

Forced: When resolving the Discover keyword on Flooded Hall, the first player reveals an additional looked at Hazard card for each other player in the game.


The Ruins of Belegost (x2)
3 (3)
Underground.  

Discover 2.

While Darkened Tunnel is in the staging area, it gains:

Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck.

Travel: Place 1 resource on Stalking the Ruins.


The Ruins of Belegost (x3)
1 (4)
Underground.  

Discover 3.

Sunken Treasury gets +1 for each Loot objective attached to a hero.

Travel: Each player discards 1 random card from his hand.

Shadow: Exhaust a character you control.


The Ruins of Belegost (x3)
3 (2)
Underground.   Hazard.  

Discover 3.

Response: After the players travel to Secret Chamber if no Loot objective is attached to Secret Chamber search the encounter discard pile for a Loot objective and attach it to Secret Chamber as a guarded objective.

Travel: Raise each player's threat by 2.


The Ruins of Belegost (x3)

Doomed 1.

When Revealed: Add 1 to the total in the staging area for each character controlled by the first player until the end of the phase.

Shadow: Discard 1 random card from your hand. If the discarded card is an event, attacking enemy gets +2 .


The Ruins of Belegost (x2/x0)

When Revealed: If Naurlhรปg is in play, it makes an immediate attack against the first player. If Naurlhรปg is not in play, place 1 resource on Stalking the Ruins. Then, if there are at least 3 resources on Stalking the Ruins add Naurlhรปg to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Ruins of Belegost (x2)
Hazard.  

When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.

Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.


The Ruins of Belegost (x2)
Hazard.  

When Revealed: Each player discards an ally he controls.

Shadow: If attacking enemy is non-unique, attach a Loot objective you control to it as a guarded objective. If this attack destroys a character, return attacking enemy to the staging area.