









When Revealed: Starting with the first player, each player must search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Midnight. This effect cannot be canceled.

Shadow: Attacking enemy gets +1
(Dusk. +2 instead. Midnight. +3
instead).









While Tarlang's Next is the active location, it gains,"Forced: At the beginning of the encounter phase, the players must either immediately end the encounter phase, or the first player must engaged all enemies in the staging area."



The Lord of Lamedon has asked you to assist him in discovering the whereabouts of his lost son, Derufin. He hasn't been seen for days, and his father fears he may be in grave peril. Your search has led you to the Blackroot Vale, where the people live in dread of the Dead Men of Dunharrow.
Setup: Make Tarlang's Next the active location. Set Derufin, The Lord of the Dead, The Stone of Erech, and the 3 Night objectives aside, out of play. Shuffle the encounter deck. Place Eventide into play, next to the current quest.
When Revealed: Reveal 1 encounter card per player, adding them to the staging area.
Players cannot defeat this stage while Tarlang's Next is in play.



When Revealed: Starting with the first player, each player searches the encounter deck and discard pile for 1 Oathbreaker enemy, reveals it, and adds it to the staging area. Add the Lord of the Dead to the staging area.
Shuffle the encounter deck.
Midnight. Battle (Characters use their instead of
when questing.)
Players cannot place progress on this stage unless they control Derufin.
If the players defeat this stage, they have escaped the Blackroot Vale with Derufin and won the game.


Immune to player card effects. X is twice the number of players in the game.
While The Stone of Erech is that active location, characters with less than 2 cannot ready.
Travel: Exhaust each character with less than 2

