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Card Set Scenario Encounter
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Card Type Subtype Deck Type
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Set Type Project

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Resource Threat Engagement
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Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 10 Cards

The Voice of Isengard (x1)
(1) 4 7 4 8
Orc.   Uruk.  

Cannot have attachments.

Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. Counts as a Captive attachment with the text:

Attached hero cannot ready. If attached hero leaves play, the players lose the game.


The Voice of Isengard (x3)
(40) 3 6 3 6
Orc.   Uruk.  

While a player controls a hero with Mugash attached, Mugash's Guard engages that player.

Forced: After Mugash's Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.


The Voice of Isengard (x3)
(30) 3 5 3 5
Orc.  

Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.

Shadow: If this attack destroys a character, remove 1 time counter from the current quest.


The Voice of Isengard (x4)
2 (3)
Mountain.  

While Methedras is the active location, each location in the staging area gets +1

Forced: When Methedras leaves play as an explored location, each player Searches 3.

Beyond there glimmered far away, as if floating on a grey cloud, the white head of tall Methedras, the last peak of the Misty Mountains. –The Two Towers


The Voice of Isengard (x3)
3 (4)
Mountain.   Cave.  

Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.

Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.


The Voice of Isengard (x2)
4 (2)
Mountain.   Cave.  

Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.

Shadow: Defending player discards an attachment he controls.


The Voice of Isengard (x2/x0)

When Revealed: Each player searches the encounter deck and discard pile for a location and adds it to the staging area. If the total in the staging area is less than the total of all characters committed to the quest, each Orc enemy engaged with a player makes an immediate attack.


The Voice of Isengard (x1)
1A-B (-)

Saruman has tasked you with a dangerous mission: journey up the Misty Mountains' southern peack in search of the Orc, Mugash, and capture him alive.

Setup: Each player removes the top 20 cards of his deck and places them aside, as an out-of-play deck. The first player takes Mugash plus 1 Mugash%27s Guard for each other player in the game and randomly shuffles one facedown into each player's out-of-play deck. Place any remaining copies of Mugash's Guard aside, out of play.

When Revealed: Each player searches the encounter deck for a Mountain location and adds it to the staging area. Shuffle the encounter deck. Then, advance to stage 2.

Mugash and his Orcs have been raiding the surrounding coutryside from their hidden lair in Methedras, and carrying loot and captives back into the mountains. It's time to put an end to this menace...


The Voice of Isengard (x1)
2A-B (-)

Orcs prowl the mountainside on the lookout for intruders. A single horn–call from one of the sentries would have every Orc in Methedras scurrying out of their holes to fight. You must move carefully to avoid detection while you search for their captain...

Time 2.

Forced: After the last time counter is removed for this stage, shuffle the discard pile into the encounter deck and reveal 2 encounter cards per player. Place 2 time counters on this stage.

Response: After questing successfully, cancel all progress that would be placed on this stage. Then, place 1 time counter on this stage. Or, if Mugash is in play, advance to stage 3.


The Voice of Isengard (x1)
3A-B (15)

You've found Mugash, but the Orc captain won't be taken without a fight! He howls and rages against you with the ferocity of a cornered animal. All the commotion is sure to draw more Orcs to the fray, yet you must subdue the huge Uruk before you can retreat down the mountain...

Time 3.

Forced: After the last time counter is removed from this stage, return Mugash to the staging area and reveal X encounter cards. X is the number of players in the game minus 1. Place 3 time counters on this stage.

Progress cannot be placed on this stage unless Mugash is attached to a hero.

If the players defeat this stage, they win the game.