When Revealed: Goblin Follower engages the last player.
Shadow: attacking enemy gets +1 (+2 instead if attacking the last player.)
While Branching Paths is in the staging area, each Dark location gets +1 .
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.
Travel: Players must exhaust a Cave Torch to travel here.
Shadow: Cancel all combat damage dealt to attacking enemy.
Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft.
When Revealed: Each enemy and location currently in the staging area gets +1 until the end of the phase. (+3 instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.
Shadow: attacking enemy gets +2
Attach to a hero. Restricted.
Action: Exhaust Cave Torch to place up to 3 progress on a Dark location.
Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.
Shadow: Discard the defending character from play.
When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.
X is the number of characters in play.
When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.
Goblin Swordsman gets +2 if its attack is undefended.
Shadow: Add Goblin Swordsman to the staging area.
Your journey has led to a decrepit portion of the mines, untouched by Dwarven pick for many a year. The air grows thick with moisture, and the walls almost appear to be weeping.
Setup: Place the Foundations of Stone encounter set aside, out of play. The first player attaches Cave Torch to a hero of his choice.
A low rumble sounds from below. There are a variety of underground waterways in Moria, but they should not be disturbed.
When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area.
Small rivers cut their way across your path. Some are not much more than a trickle, and recent looking too. Another rumble shakes the walls, this time it seems to be above you.
Forced: After a player commits characters to the quest, he must discard the top 2 cards of his deck.
With a groan the ground crumbles under your feet, the entire section of the tunnel giving way to a deep darkness and the rush of water. There is a feeling of weightlessness, followed by the icy wet clutches of an underground river.
When Revealed: Discard all Item, Armor, Weapon and Light cards and all encounter deck cards from play, Shuffle all enemy and treachery cards in the encounter discard pile together with the Foundations of Stone encounter set. This deck becomes the new encounter deck. Remove all other encounter deck cards from the game. Then, starting with the first player, each player draws a random stage 4 quest card. Remove all other stage 4 quest cards from the game.
The river has deposited you at...
When Revealed: Create your own staging area. Reveal 2 cards from the encounter deck and add them to your staging area.
Forced: After the 11th progress token is placed on Below the Mines, join another player at the beginning of the travel phase. If you cannot join another player, all players continue to stage 5 together.
The river has deposited you at...
When Revealed: Create your own staging area. Discard all resources from your heroes.
Forced: After the 17th progress token is placed on Below the Mines, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
The river has deposited you at...
When Revealed: Create your own staging area. Discard your hand. Reveal 2 cards from the encounter deck and add them to your staging area.
Forced: After the 7th progress token is placed on Below the Mines, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
The river has deposited you at...
When Revealed: Create you own staging area. Reveal 4 cards from the encounter deck and add them to your staging area.
Forced: After the 5th progress token is placed on Below the Mines, join another player at the beginning of the travel phase. If you cannot join another player, all players continue on to stage 5 together.
The shaft shoots upwards, the glimmering lines of mithril illuminating your way out of the depths of the mountain. The makeshift ladder is narrow, but you cannot linger in the realm of those things of darkness, who gnaw at the roots of the world.
If Drowned Treasury is the active location at the end of the quest phase, each player must discard 1 character he controls.
Response: After Drowned Treasury leaves play as an explored location, each player may draw 2 cards or claim 1 objective in play.
Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.
Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.
Only characters with ranged can attack or defend against Moria Bats.
While Moria Bats is engaged with a player, it gets +1 for each other enemy engaged with that player.
You are playing Nightmare mode.
Forced: When stage 3b is revealed, discard all Mount and Artifact cards from play. Each player must also discard allies he controls until the total printed cost of allies he controls is 6 or less.
"Far, far below the deepest delving of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not."
–Gandalf, The Two Towers
Begin with the standard quest deck and encounter deck for Foundations of Stone scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Goblin Scout
2x Goblin Swordsman
1x Goblin Follower
3x Burning Low
1x Branching Paths
1x Many Roads
3x Cave In
3x Drowned Treasury
1x Mitril Lode
4x Moria Bats
During setup, players are instructed to set the Foundations of Stone encounter set aside, out of play. Shuffle the encounter cards in this Nightmare Deck with the Goblins of the Deep encounter set icon into the standard encounter deck. Then shuffle the encounter cards in this Nightmare Deck with the Foundations of Stone encounter set icon into the remainder of the set aside Foundations of Stone encounter set.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Mithril Seeker gets +1 for each resource on it.
Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.
"Of what they brought to light the Orcs have gathered nearly all, and given it in tribute to Sauron, who covets it."
–Gandalf, The Fellowship of the Ring
When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck.
Forced: At the end of the combat phase, if Giant Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.
Forced: When Unspeakable Thing enages a player or attacks a player, attach the top card of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 5.
Forced: When Primeval Thing enters play, attach cards from the top of the first player's deck to it until the total printed cost of all attached cards is 6 or higher.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 6.
While Nest of Horrors is in the staging area, it gains:"Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck."
Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.
While Shivering River is in the staging area, it contributes its to the total in each other player's staging area.
Shadow: Attacking enemy gets +1 (+3 instead if there is more than one player at this staging area.)
When Revealed: Each player must either discard his hand, or raise his threat by the number of cards in his hand. If no cards were discarded by this effect, Chill of the Roots gains surge.
Shadow: If attacking enemy is Nameless attach the top card of the defending player's deck to it.