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32 Results Found

The Grey Havens (x1)
1A-B (18)

Setup: Set Captain Sahír and Na'asiyah aside, out of play. Add The Havens Burn, The Dream-chaser, and 1 copy of Sahír’s Ravager to the staging area. Shuffle the encounter deck and discard cards from the top of the encounter deck until X locations with the Aflame keyword are discarded, where X is the number of players in the game. Add each discarded Aflame location to the staging area. Then, shuffle the encounter discard pile back into the encounter deck.

Forced: At the end of the combat phase, deal X damage to the Aflame location in play with the lowest Aflame value. X is the number of Corsair enemies in play.

The Grey Havens (x1)
2A-B (-)

When Revealed: Add Na’asiyah and Captain Sahír to the staging area, enemy side faceup. Each player reveals the top card of the encounter deck. Place resources on Na’asiyah and Captain Sahír equal to the amount of damage on The Dream-chaser. Add 1 resource to each other Raider enemy in play.

Any time players would place progress on this quest, remove an equal amount of damage from locations in play instead. (Progress is placed on the active location before triggering this effect.) Each Raider enemy revealed by the encounter deck enters play with 1 resource on it. If Captain Sahír is in the victory display and each location in play has no damage, the players win the game.

The Grey Havens (x1)

Forced: When a card is placed underneath The Havens Burn, reveal the top card of the encounter deck. If there are X or more cards underneath The Havens Burn, the Corsairs have destroyed the Elven fleet and the players lose the game. X is 3 more than the number of players in the game.

The Grey Havens (x1)
2 (-)
Grey Havens.   Ship.  
Aflame 12. Immune to player card effects. The players cannot travel to the Dream-chaser. When the Dream-chaser is placed underneath The Havens Burn, the players lose the game.

The Grey Havens (x3)
(28) 2 2 1 3
Corsair.  
When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.

The Grey Havens (x3/x1)
(36) 3 4 3 5
Corsair.   Raider.  
Forced: After Sahír’s Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahír's Ravager.

The Grey Havens (x2/x1)
1 (2)
Grey Havens.  
Surge. While Mithlond Harbor is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each damage token on the active location.

The Grey Havens (x2)
1 (3)
Grey Havens.  
Aflame 5. Burning Piers gets +1 Threat for each damage on it. Forced: When Burning Piers is placed underneath The Havens Burn, deal 3 damage to The Dream-chaser.

Shadow: Add Burning Piers to the staging area.

The Grey Havens (x2)
2 (4)
Grey Havens.   Ship.  
Aflame 5. When Revealed: Either deal 3 damage to Pillaged Ship, or add the topmost enemy in the encounter discard pile to the staging area.

Shadow: If attacking enemy is a Raider, move all resources from defending character to attacking enemy.

The Grey Havens (x2/x1)
4 (6)
Grey Havens.   Ship.  
Aflame 4. Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck. Forced: When White Ship is placed underneath The Havens Burn, place 1 resource on each Raider enemy in play.

The Grey Havens (x2)
3 (3)
Grey Havens.   Ship.  
Aflame 3. Response: After Elven Wave-runner is added to the victory display, each player draws 1 card.

Shadow: If attacking enemy is a Raider, discard a card at random from your hand and place 1 resource on attacking enemy.

The Grey Havens (x2/x1)
3 (5)
Grey Havens.   Ship.  
Aflame 4. Travel: Each player must assign damage among characters he controls equal to the amount of damage on Elven Caravel. Forced: When Elven Caravel is placed underneath The Havens Burn, deal 1 damage to each character in play.

The Grey Havens (x2)

When Revealed: Each player must either deal 3 damage to a character he controls, or to an Aflame location in play.

Shadow: If the active location has the Aflame keyword, either deal it 3 damage or deal the defending character 1 damage.

The Grey Havens (x2)

Doomed 2. When Revealed: Deal 1 damage to each Aflame location in play. If less than 3 total damage is dealt by this effect, The Fires Spread gains surge.

Shadow: If this attack destroys a character, deal 1 damage to each Aflame location in play.

The Grey Havens (x3)
(24) 2 3 2 4
Corsair.   Raider.  
Umbar Raider gets +1 Attack for each resource on it. Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.

The Grey Havens (x2)
(16) 2 3 3 2
Corsair.   Raider.  
Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it. Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes' pools to Corsair Infiltrator.

The Grey Havens (x2/x0)
(40) 3 5 1 5
Corsair.   Raider.  
Raid Leader gets +1 Defense for each resource on it. Forced: When Raid Leader engages you, move 1 resource from each of your heroes' resource pools to Raid Leader.

The Grey Havens (x2/x0)

When Revealed: Place 1 resource on each Raider enemy in play. Each engaged non-Ship enemy makes an immediate attack. If there are no engaged non-Ship enemies, Battle-Hardened gains surge.

Shadow: If the attacking enemy is a Raider, place 2 resources on it.

The Grey Havens (x1)
(4) 6 6 2 5
Corsair.   Raider.  
Captain Sahír engages the first player. For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage. Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).

The Grey Havens (x1)
0 0 2 5
Corsair.   Raider.  
The first player gains control of Captain Sahír. Captain Sahír gets +1 Willpower and +1 Attack for each resource on him (max +6). Action: Spend 1 resource from a hero you control to place 1 resource on Captain Sahír. (Limit once per round). If Captain Sahír leaves play, the players lose.

The Grey Havens (x1)
(8) 1 2 2 4
Corsair.   Raider.  
Na’asiyah engages the last player. Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way. Forced: When Na’asiyah attacks or defends, she gets +1 Attack and +1 Defense for this attack for each resource on her. After this attack, discard 1 resource from her.

The Grey Havens (x1)
1 2 2 4
Corsair.   Raider.  
The last player gains controls of Na'asiyah. Action: While Na'asiyah is attacking or defending, spend 1 resource from her to give her +2 Attack or +2 Defense for this attack. Action: Spend 1 resource from a hero you control to place 1 resource on Na'asiyah. (Limit once per round). If Na'asiyah leaves play, the players lose.

Raid on the Grey Havens Nightmare (x1)

You are playing Nightmare mode. Captain Sahír and Na'asiyah each gain: "Cannot have attachments." Setup: Instead of adding Dream-chaser to the staging area during setup, each player must search the encounter deck for a different unique location and add it to the staging area, one of which must be the Dream-chaser.

Begin with the standard quest deck and encounter deck for the Raid on the Grey Havens scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 1x Sahír's Advance (quest stage 2) 3x Corsair Arsonist 2x Elven Wave-runner 1x Umbar Raider Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Raid on the Grey Havens encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Raid on the Grey Havens Nightmare (x3)
(16) 3 2 3 3
Corsair.   Raider.  
Durin the combat phase, Corsair Pillager makes 1 additional attack for each resource token on it. Forced: After the players travel to an Aflame location, place 1 resource on Corsair Pillager for each damage on that location.

Raid on the Grey Havens Nightmare (x3)
(44) 2 2 2 4
Corsair.   Raider.  
Corsair Pyromaniac gets +1 Threat, +1 Attack, and +1 Defense for each resource token on it. Forced: After a card is placed underneath The Havens Burn, place 1 resource on Corsair Pyromaniac.

Raid on the Grey Havens Nightmare (x1)
(32) 4 6 2 5
Corsair.  
For each excess point of combat damage dealt by Elite Marauder (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must place 1 damage on an Aflame location in the staging area.

Raid on the Grey Havens Nightmare (x1)
3 (7)
Grey Havens.   Ship.  
Aflame 10. Immune to player card effects. Forced: After the first player plays an ally from his hand, deal 1 damage to the Nárelenya.

Raid on the Grey Havens Nightmare (x1)
3 (6)
Gondor.   Ship.  
Aflame 8. Immune to player card effects. Forced: After the first player draws and number of cards, deal 1 damage to the Dawn Star.

Raid on the Grey Havens Nightmare (x1)
2 (5)
Gondor.   Ship.  
Aflame 6. Immune to player card effects. Forced: After the first player attacks and enemy, deal 1 damage to the Silver Wing.

Raid on the Grey Havens Nightmare (x2)
2 (6)
Grey Havens.  
Aflame 5. While Burning Tower is in the staging area, damage cannot be healed. Forced: After damage is placed on Burning Tower, choose X characters, where X is the amount of damage on Burning Tower. Deal 1 damage to each chosen character.

Raid on the Grey Havens Nightmare (x3)

When Revealed: Each player must either deal 2 damage to an Aflame location in play, or reveal 1 card from the top of the encounter deck.

Shadow: Either deal 2 damage to an Aflame location in play or attacking enemy makes an additional attack after this one.

Raid on the Grey Havens Nightmare (x2)

When Revealed: Remove 1 resource from each hero in play. Distribute those resources as evenly as possible among Raider enemies in play or set aside.

Shadow: Damage from this attack is dealt to an Aflame location in play instead of the defending character.