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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 151 - 200 of 271 Cards
The Crossings of Poros (x2)
45 3 4 2 5
Orc. Uruk.

When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.

Shadow: Discard a random card from your hand.

The Mountain of Fire (x1)
46 4 5 4 6
Orc. Uruk.

Cannot have attachments. Cannot take non-combat damage.

Allies cannot attack or defend against Shagrat.

Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

The Mountain of Fire (x1/x0)
36 3 4 3 5
Orc. Uruk.

Cannot have attachments.

Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mountain of Fire (x3)
34 2 3 2 4
Orc. Uruk.

Wounded Uruk enters play with 2 damage on it.

Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Mountain of Fire (x2/x1)
55 3 5 4 6
Orc. Uruk.

Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.

(|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3)
44 2 4 3 5
Orc. Uruk.

Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.

(|)

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Mountain of Fire (x4/x2)
33 1 3 2 3
Orc. Snaga.

Peril. Surge.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

(|)

Shadow: Exhaust a character you control.

The Mountain of Fire (x3/x2)
28 1 3 1 3
Orc.
"

Surge.

Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.

The Mountain of Fire (x3)
44 2 4 2 3
Orc. Snaga.

Archery 2.

Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Mountain of Fire (x3)
38 3 5 2 5
Orc. Uruk.

Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Wilds of Rhovanion (x2/x1)
35 3 5 4 6
Orc. Goblin.

Cannot have player card attachments.

While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense

Shadow: Attacking enemy gets +2 Attack

The Wilds of Rhovanion (x3/x2)
50 1 2 0 3
Orc. Goblin.

Surge. Cannot be optionally engaged.

While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.

The Wilds of Rhovanion (x2/x1)
40 4 5 3 6
Orc.

Forced: At the end of the encounter phase, if Mirkwood Patrol is in the staging area with an unguarded objective-location, attach that objective-location to Mirkwood Patrol, guarding it.

Shadow: The defender cannot ready this round.

The Wilds of Rhovanion (x2/x1)
38 1 1 1 5
Orc.

While Hobgoblin is guarding a card, it gets +XThreat +XAttack and +XDefense where X is that card's cost.

Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.

Roam Across Rhovanion (x1)
2 3 2 5
Goblin. Orc.

Immune to player card effects.

While Urdug is free of encounters, the first player gains control of Urdug.

If Urdug is destroyed, the players lose the game.

Roam Across Rhovanion (x1)
15 2 3 2 5
Goblin. Orc.

Indestructible. Immune to player card effects.

While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."

Fire in the Night (x3/x1)
30 3 3 3 4
Orc. Goblin.

Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.

Fire in the Night (x4)
25 2 2 2 3
Orc. Goblin.

When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Hrogar's Hill has at least 25 damage on it).

Mount Gundabad (x3)
39 3 4 1 5
Orc. Goblin.

While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2 Defense

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Mount Gundabad (x3/x2)
26 2 3 2 3
Orc. Goblin.

Dagnir cannot take damage from non-quest effects.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Dagnir is engaged with you).

The Fate of Wilderland (x1)
50 2 3 2 5
Orc. Goblin.

Immune to player card effects. Cannot leave the staging area.

Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +XAttack for this attack, where X is the discarded card's printedThreat

When Urdug is destroyed, the players win the game.

The Fate of Wilderland (x3/x2)
25 2 3 2 5
Orc. Goblin.

Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.

The Fate of Wilderland (x3/x2)
20 2 2 2 3
Orc. Goblin.

Forced: After Fierce Vanguard engages you, either it gets +2 Attack until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 Attack and +2 Defense until the end of the phase.

The Fate of Wilderland (x2)
30 3 4 1 4
Orc. Goblin.

Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.

Two-Player Limited Edition Starter (x1)
35 3 5 3 6
Goblin. Orc.

Cannot have attachments.

While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense

Shadow: Attacking enemy gets +2 Attack

Two-Player Limited Edition Starter (x2)
48 2 2 0 2
Goblin. Orc.

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.

Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

Two-Player Limited Edition Starter (x2/x0)
20 1 3 1 2
Goblin. Orc.

Surge.

Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

Two-Player Limited Edition Starter (x2)
12 1 1 0 3
Goblin. Orc.

When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers'Threat by the total printed cost of all cards discarded in this way.

Two-Player Limited Edition Starter (x1)
40 X X X 8
Goblin. Orc.

X is the stage number of the quest.

Cannot take damage. Cannot have attachments.

Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.

The Wizard's Quest (x1) 18
38 2 4 2 5
Orc. Goblin.

Cannot be optionally engaged.

Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it'sDefense

The Wizard's Quest (x1) 19
35 2 4 2 5
Orc.

Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.

The Wizard's Quest (x2) 24
24 2 3 1 4
Orc.

When Revealed: Each player deals 1 damage to a character he controls.

Shadow: Defending character gets -1Defense for each damage on it.

Under the Ash Mountains (x2/x1)
45 X 5 4 9
Orc. Uruk.

X is 1 more than the number of quest cards in play.

While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.

Forced: After Torech Gorgor Patrol engages a player, it makes an attack.

Escape from Dol Guldur Nightmare (x3)
45 5 1 2 4 9 
Dol Guldur. Orc.

When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: Any hero damaged but not defeated by this attack is turned face down, as a "prisoner." Then, if the players are on stage 3, return to stage 2B of the quest.

A Journey to Rhosgobel Nightmare (x3)
48 2 5 3 4 9 
Goblin. Orc.

Goblin Eagle-hunter gets +1 hit point per player.

Forced: At the end of the combat phase, deal 1 damage to Wilyador

Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.

The Hills of Emyn Muil Nightmare (x2)
39 2 2 3 5 7 
Mordor. Orc.

Orc Interceptor gets +1 Threat and +1 Attack for each resource token on it.

Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.

Return to Mirkwood Nightmare (x3)
28 2 4 3 7 9 
Mordor. Orc.

When Ambushing Orcs is dealt a shadow card that targets the player guarding Gollum that shadow card also targets each other player

"It was that very night of summer, yet moonless and starless, that Orcs came on us at unawares." –Legolas, The Fellowship of the Ring

Return to Mirkwood Nightmare (x2)
48 3 4 2 4 7 
Goblin. Orc.

Cannot be optionally engaged.

Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.

The Seventh Level Nightmare (x1)
20 3 3 3 12 1 
Mordor. Orc.

Overseer Maur没l gets +X Threat +X Attack and +X Defense where X is the highest number of resources on a Goblin enemy in play.

The Players cannot win the game unless Overseer Maur没l is in the victory display.

Into the Pit Nightmare (x4)
20 1 4 3 5 7 
Goblin. Orc.

Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.

Into the Pit Nightmare (x3)
50 3 2 2 4 5 
Goblin. Orc.

Cannot be optionally engaged.

If the active location is a Dark location, Goblin Lurker gets +3Attack and -40 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if the active location is a Dark location.)

The Seventh Level Nightmare (x2)
44 1 4 4 6 5 
Mordor. Orc.

When Revealed: Add 1 resource to each Goblin enemy in play.

Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.

The Seventh Level Nightmare (x3)
15 2 4 2 3 1 
Goblin. Orc.

Each Goblin enemy gets +1 Attack for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.

Flight from Moria Nightmare (x3)
10 1 3 1 6 1 
Goblin. Orc.

Surge.

While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."

The Seventh Level Nightmare (x2)
36 3 2 1 4 8 
Goblin. Orc.

When Revealed: Add 2 resources to Pit Goblin.

Shadow: If attacking enemy is a Goblin add 1 resource to it.

Flight from Moria Nightmare (x3)
34 X X 3 5 8 
Orc.

X is the number of victory points in the victory display.

Shadow: Attacking enemy gets +XAttack X is the number of victory points in the victory display.

The Redhorn Gate Nightmare (x3)
20 2 3 2 4 1 
Goblin. Orc. Snow.

Surge.

Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.

The Redhorn Gate Nightmare (x4)
28 2 3 3 6 7 
Orc.

While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.

Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.

Road to Rivendell Nightmare (x3)
5 3 5 3 5 7 
Uruk. Orc.

Ambush

Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Und贸miel.

Shadow: Attacking enemy gets +2 Attack

Road to Rivendell Nightmare (x3)
30 3 3 2 3 5 
Goblin. Orc.

Ambush.

Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.