





When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.

Shadow: Discard a random card from your hand.






Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.






Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 until the end of the round.

Shadow: Attacking enemy gets +1 for each damage on it.






Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.
(|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.






Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.
(|)

Shadow: Attacking enemy gets +1 for each ally you control.












Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.






Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged).






Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.






Cannot have player card attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1

Shadow: Attacking enemy gets +2






Surge. Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.






Forced: At the end of the encounter phase, if Mirkwood Patrol is in the staging area with an unguarded objective-location, attach that objective-location to Mirkwood Patrol, guarding it.

Shadow: The defender cannot ready this round.






While Hobgoblin is guarding a card, it gets +X +X
and +X
where X is that card's cost.
Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.






Immune to player card effects.
While Urdug is free of encounters, the first player gains control of Urdug.
If Urdug is destroyed, the players lose the game.






Indestructible. Immune to player card effects.
While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."






Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.






When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1 (+2
instead if Hrogar's Hill has at least 25 damage on it).






While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2

Shadow: Attacking enemy gets +2 until the end of the phase.






Dagnir cannot take damage from non-quest effects.

Shadow: Attacking enemy gets +1 (+2
instead if Dagnir is engaged with you).






Immune to player card effects. Cannot leave the staging area.
Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X for this attack, where X is the discarded card's printed
When Urdug is destroyed, the players win the game.






Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.






Forced: After Fierce Vanguard engages you, either it gets +2 until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 and +2
until the end of the phase.






Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.






Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1

Shadow: Attacking enemy gets +2






During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.







Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)






When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' by the total printed cost of all cards discarded in this way.






X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.





Cannot be optionally engaged.
Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it's





Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.





When Revealed: Each player deals 1 damage to a character he controls.

Shadow: Defending character gets -1 for each damage on it.






X is 1 more than the number of quest cards in play.
While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.
Forced: After Torech Gorgor Patrol engages a player, it makes an attack.







When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: Any hero damaged but not defeated by this attack is turned face down, as a "prisoner." Then, if the players are on stage 3, return to stage 2B of the quest.







Goblin Eagle-hunter gets +1 hit point per player.
Forced: At the end of the combat phase, deal 1 damage to Wilyador

Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.







Orc Interceptor gets +1 and +1
for each resource token on it.
Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.







When Ambushing Orcs is dealt a shadow card that targets the player guarding Gollum that shadow card also targets each other player
"It was that very night of summer, yet moonless and starless, that Orcs came on us at unawares." –Legolas, The Fellowship of the Ring







Cannot be optionally engaged.
Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.







Overseer Maur没l gets +X +X
and +X
where X is the highest number of resources on a Goblin enemy in play.
The Players cannot win the game unless Overseer Maur没l is in the victory display.







Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.







Cannot be optionally engaged.
If the active location is a Dark location, Goblin Lurker gets +3 and -40 engagement cost.

Shadow: Attacking enemy gets +1 (+3
instead if the active location is a Dark location.)







When Revealed: Add 1 resource to each Goblin enemy in play.
Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.







Each Goblin enemy gets +1 for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.







While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."







When Revealed: Add 2 resources to Pit Goblin.

Shadow: If attacking enemy is a Goblin add 1 resource to it.







X is the number of victory points in the victory display.

Shadow: Attacking enemy gets +X X is the number of victory points in the victory display.







Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.







While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.

Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.







Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Und贸miel.

Shadow: Attacking enemy gets +2







Ambush.
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.