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44 Results Found

A Storm on Cobas Haven (x1)
(8) 1 2 2 4 (58)
Corsair.   Warrior.  
Resources in Na'asiyah's resource pool cannot be used to pay for allies. Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 Attack or +2 Defense for this attack.

The Grey Havens (x3)
(35) 2 5 2 7
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Scouting Ship gets -15 engagement cost while you are off course (Cloudy, Rainy, or Stormy).

The Grey Havens (x3)
(28) 2 2 1 3
Corsair.  
When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.

The Grey Havens (x3/x1)
(36) 3 4 3 5
Corsair.   Raider.  
Forced: After Sahír’s Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahír's Ravager.

The Grey Havens (x2)
(37) 4 6 5 7
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. Each Raider enemy revealed from the Corsair deck by Light Cruiser’s boarding keyword enters play with 1 resource on it.

The Grey Havens (x2/x0)
(44) 3 8 4 9
Corsair.   Ship.  
Boarding 3.  
Cannot have attachments. While Corsair Warship is in the staging area, it cannot be damaged and gains archery 4.

The Grey Havens (x2)
(28) 0 2 1 4
Corsair.  
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its Threat to the total Threat in the staging area.

The Grey Havens (x3)
(36) 1 2 2 4
Corsair.   Raider.  
Cunning Pirate gets +1 Attack and +1 Defense for each resource on it. Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.

The Grey Havens (x2)
(12) 2 3 3 3
Corsair.   Raider.  
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card’s printed cost. Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.

The Grey Havens (x2/x0)
(40) 4 5 3 5
Corsair.  
While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.

The Grey Havens (x3)
(24) 2 3 2 4
Corsair.   Raider.  
Umbar Raider gets +1 Attack for each resource on it. Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.

The Grey Havens (x2)
(16) 2 3 3 2
Corsair.   Raider.  
Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it. Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes' pools to Corsair Infiltrator.

The Grey Havens (x2/x0)
(40) 3 5 1 5
Corsair.   Raider.  
Raid Leader gets +1 Defense for each resource on it. Forced: When Raid Leader engages you, move 1 resource from each of your heroes' resource pools to Raid Leader.

The Grey Havens (x1)
(4) 6 6 2 5
Corsair.   Raider.  
Captain Sahír engages the first player. For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage. Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).

The Grey Havens (x1)
0 0 2 5
Corsair.   Raider.  
The first player gains control of Captain Sahír. Captain Sahír gets +1 Willpower and +1 Attack for each resource on him (max +6). Action: Spend 1 resource from a hero you control to place 1 resource on Captain Sahír. (Limit once per round). If Captain Sahír leaves play, the players lose.

The Grey Havens (x1)
(8) 1 2 2 4
Corsair.   Raider.  
Na’asiyah engages the last player. Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way. Forced: When Na’asiyah attacks or defends, she gets +1 Attack and +1 Defense for this attack for each resource on her. After this attack, discard 1 resource from her.

The Grey Havens (x1)
1 2 2 4
Corsair.   Raider.  
The last player gains controls of Na'asiyah. Action: While Na'asiyah is attacking or defending, spend 1 resource from her to give her +2 Attack or +2 Defense for this attack. Action: Spend 1 resource from a hero you control to place 1 resource on Na'asiyah. (Limit once per round). If Na'asiyah leaves play, the players lose.

Flight of the Stormcaller (x1)
(50) 2 6 6 18
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area. If the Stormcaller leaves play, the players win the game.

Flight of the Stormcaller (x3/x2)
(46) 2 4 3 6
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. While Sahír's Escort is in the Stormcaller’s area, it contributes its Threat to the amount of progress the Stormcaller places on its quest stage each round. When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.

Flight of the Stormcaller (x2)
(24) 1 2 2 5
Corsair.   Ship.  
Surge.  
Cannot have attachments. Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.

Flight of the Stormcaller (x2)
(26) 2 2 2 3
Corsair.   Raider.  
Corsair Seafarer gets +1 Attack for each resource on it. Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.

Flight of the Stormcaller (x2/x1)
(10) 3 3 3 4
Corsair.  
Forced: When the Stormcaller advances to the next quest stage, Serpent's Blade makes an immediate attack against the engaged player.

A Storm on Cobas Haven (x1)
(50) 3 5 3 18
Corsair.   Ship.  
Boarding 1.  
Immune to player card effects. Only Ship objectives can be declared as attackers against Raider Flagship. Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.

A Storm on Cobas Haven (x2)
(28) 3 4 4 6
Corsair.   Ship.  
Boarding 1.  
Immune to player card effects. Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 Willpower ti take control of Corsair Skirmisher as a Ship-Objective with Willpower equal to its Threat. (It loses the Ship-Enemy card type and gains the Ship-Objective card type).

A Storm on Cobas Haven (x3/x2)
(46) 2 5 5 7
Corsair.   Ship.  
Archery 2.  
Cannot have attachments. While Siege Ship is in the staging area, it gains: "Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."

A Storm on Cobas Haven (x1/x0)
(42) 5 7 5 8
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. When Revealed: Search the encounter deck and discard pile for a Dol Amroth objective and add it to the staging area. Then, attach Heavy Crusier to that objective, guarding it. Shuffle the encounter deck.

The City of Corsairs (x1)
(20) 2 6 6 18
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.

The City of Corsairs (x2)
(32) 3 7 5 5
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

The City of Corsairs (x3/x1)
(28) 2 2 3 5
Corsair.   Raider.  
Corsair Slaver gets +1 Attack and +1 Threat for each resource on it. Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.

The City of Corsairs (x1)
(4) 6 6 2 8
Corsair.   Raider.   Corrupt.  
Captain Sahír engages the first player. For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage. For every 5 resources on Captain Sahír, he makes an additional attack against the engaged player each combat phase.

The Flame of the West (x2/x1)
(49) 3 5 3 6
Corsair.  
Cannot be optionally engaged. If the active location is a Ship, Corsair Captain gets -30 engagement cost and gains: "Forced: When Corsair Captain engages you, it makes an immediate attack."

The Flame of the West (x3)
(29) 2 2 1 3
Corsair.  
If the active location is a Ship, Corsair of Umbar gets +2 Attack and +2 Defense.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).

The Flame of the West (x2/x1)
(39) 3 6 2 8
Corsair.  
Cannot have attachments. Forced: When Umbar Pirate Crew engages you, exhaust a character you control.

Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.

The Flame of the West (x3)
(34) 2 3 2 4
Corsair.  
Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active location is a Ship).

Shadow: Defending character gets -1 Defense for each damage on it.

The Flame of the West (x1)
Corsair.  
Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.

Voyage Across Belegaer Nightmare (x3)
(16) 3 3 4 3
Corsair.  
Forced: When the engaged player exhausts a Ship objective. Brash Corsair makes an immediate attack.

Voyage Across Belegaer Nightmare (x2)
(40) 3 7 3 8
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Forced: At the end of the encounter phase, if Sahír's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.

Raid on the Grey Havens Nightmare (x3)
(16) 3 2 3 3
Corsair.   Raider.  
Durin the combat phase, Corsair Pillager makes 1 additional attack for each resource token on it. Forced: After the players travel to an Aflame location, place 1 resource on Corsair Pillager for each damage on that location.

Raid on the Grey Havens Nightmare (x3)
(44) 2 2 2 4
Corsair.   Raider.  
Corsair Pyromaniac gets +1 Threat, +1 Attack, and +1 Defense for each resource token on it. Forced: After a card is placed underneath The Havens Burn, place 1 resource on Corsair Pyromaniac.

Raid on the Grey Havens Nightmare (x1)
(32) 4 6 2 5
Corsair.  
For each excess point of combat damage dealt by Elite Marauder (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must place 1 damage on an Aflame location in the staging area.

Flight of the Stormcaller Nightmare (x2)
(28) 0 3 3 4
Corsair.  
While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 Threat, +1 Attack, +1 Defense, and contributes its Threat to the total Threat in the staging area.

Flight of the Stormcaller Nightmare (x2)
(44) 4 4 2 9
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location. When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.

Flight of the Stormcaller Nightmare (x1)
(34) 5 8 5 14
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. *Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead. ☸*

The Thing in the Depths Nightmare (x3)
(36) 3 3 1 3
Corsair.   Raider.  
Corsair Duelist enters play with 2 resources on it. Forced: When Corsair Duelist would be defeated, remove 1 resource and all damage from it instead.

Shadow: Attacking enemy gets +1 Attack for each resource on it.