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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 71 Cards

The Grey Havens (x3)
(35) 2 5 2 7
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

Scouting Ship gets -15 engagement cost while you are off course ( , , or ).

All too well they could see for themselves the black sails.
–The Return of the King


The Grey Havens (x3)
(28) 2 2 1 3
Corsair.  

When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.


The Grey Havens (x3/x1)
(36) 3 4 3 5
Corsair.   Raider.  

Forced: After Sahรญr's Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahรญr's Ravager.


The Grey Havens (x2)
(37) 4 6 5 7
Corsair.   Ship.  

Boarding 2. Cannot have attachments.

Each Raider enemy revealed from the Corsair deck by Light Cruiser's boarding keyword enters play with 1 resource on it.

And looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind...
–The Return of the King


The Grey Havens (x2/x0)
(44) 3 8 4 9
Corsair.   Ship.  

Boarding 3. Cannot have attachments.

While Corsair Warship os om the staging area, it cannot be damaged and gains archery 4.

...ships of great draught with many oars, and with black sails bellying in the breeze.
–The Return of the King


The Grey Havens (x2)
(28) 0 2 1 4
Corsair.  

While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its to the total in the staging area.

”There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South.”
–Beregond, The Return of the King


The Grey Havens (x3)
(36) 1 2 2 4
Corsair.   Raider.  

Cunning Pirate gets +1 and +1 for each resource on it.

Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.


The Grey Havens (x2)
(12) 2 3 3 3
Corsair.   Raider.  

Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card's printed cost.

Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.


The Grey Havens (x2/x0)
(40) 4 5 3 5
Corsair.  

While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.

...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King


The Grey Havens (x3)
(24) 2 3 2 4
Corsair.   Raider.  

Umbar Raider gets +1 for each resource on it.

Forced: After Umbar Raider attacks you, move 1 resource from one of your heroesโ€™ resource pools to Umbar Raider.

“And there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river.”
–Legolas, The Return of the King


The Grey Havens (x2)
(16) 2 3 3 2
Corsair.   Raider.  

Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.

Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes’ pools to Corsair Infiltrator.


The Grey Havens (x2/x0)
(40) 3 5 1 5
Corsair.   Raider.  

Raid Leader gets +1 for each resource on it.

Forced: When Raid Leader engages you, move 1 resource from each of your heroes’ resource pools to Raid Leader.

“The Corsairs are upon us! It is the last stroke of doom!”
–Men of Gondor, The Return of the King


The Grey Havens (x1)
(4) 6 6 2 5
Corsair.   Raider.  

Captain Sahรญr engages the first player.

For each point of damage Captain Sahรญr would take, discard 1 resource from him and cancel that damage.

Forced: After Captain Sahรญr attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).



The Grey Havens (x1)
0 0 2 5
Corsair.   Raider.  

The first player gains control of Captain Sahรญr.

Captain Sahรญr gets +1 and +1 for each resource on him (max +6).

Action: Spend 1 resource from a hero you control to place 1 resource on Captain Sahรญr. (Limit once per round).

If Captain Sahรญr leaves play, the players lose.


The Grey Havens (x1)
(8) 1 2 2 4
Corsair.   Raider.  

Na'asiyah engages the last player.

Forced: When Na'asiyah engages you, discard each event in your hand. Add 1 resource to Na'asiyah for each event discarded in this way.

Forced: When Na'asiyah attacks or defends, she gets +1 and +1 for this attack for each resource on her. After this attack, discard 1 resource from her.



The Grey Havens (x1)
1 2 2 4
Corsair.   Raider.  

The last player gains control of Na'asiyah.

Action: While Na'asiyah is attacking or defending, spend 1 resource from her to give her +2 or +2 for this attack.

Action: Spend 1 resource from a hero you control to place 1 resource on Na'asiyah. (Limit once per round).

If Na'asiyah leaves play, the players lose.


Flight of the Stormcaller (x1)
(50) 2 6 6 18
Corsair.   Ship.  

Boarding 2. Cannot have attachments.

When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area.

If the Stormcaller leaves play, the players win the game.


Flight of the Stormcaller (x3/x2)
(46) 2 4 3 6
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

While Sahรญr's Escort is in the Stormcallerโ€™s area, it contributes its to the amount of progress the Stormcaller places on its quest stage each round.

When Revealed: Add Sahรญr's Escort to the Stormcallerโ€™s area, instead of the playersโ€™ staging area.


Flight of the Stormcaller (x2/x1)
(38) 3 5 4 8
Corsair.   Ship.  

Boarding 2. Cannot have attachments.

While Swift Raider is in the staging area, it gains:

Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.


Flight of the Stormcaller (x2)
(24) 1 2 2 5
Corsair.   Ship.  

Surge. Cannot have attachments.

Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.




Flight of the Stormcaller (x2)
(26) 2 2 2 3
Corsair.   Raider.  

Corsair Seafarer gets +1 for each resource on it.

Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.


Flight of the Stormcaller (x2/x1)
(10) 3 3 3 4
Corsair.  

Forced: When the Stormcaller advances to the next quest stage, Serpent's Blade makes an immediate attack against the engaged player.


A Storm on Cobas Haven (x1)
(8) 1 2 2 4 6โ˜… 1 [2676]
Corsair.   Warrior.  

Resources in Na'asiyah's resource pool cannot be used to pay for allies.

Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 or +2 for this attack.


A Storm on Cobas Haven (x1)
(50) 3 5 3 18
Corsair.   Ship.  

Boarding 1. Immune to player card effects.

Only Ship objectives can be declared as attackers againt Raider Flagship.

Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.


A Storm on Cobas Haven (x2)
(28) 3 4 4 6
Corsair.   Ship.  

Boarding 1. Immune to player card effects.

Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 ti take control of Corsair Skirmisher as a Ship-Objective with equal to its (It loses the Ship-Enemy card type and gains the Ship-Objective card type).


A Storm on Cobas Haven (x3/x2)
(46) 2 5 5 7
Corsair.   Ship.  

Archery 2. Cannot have attachments.

While Siege Ship is in the staging area, it gains:"Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."


A Storm on Cobas Haven (x1/x0)
(42) 5 7 5 8
Corsair.   Ship.  

Boarding 2. Cannot have attachments.

When Revealed: Search the encounter deck and discard pile for a Dol Amroth objective and add it to the staging area. Then, attach Heavy Crusier to that objective, guarding it. Shuffle the encounter deck.


The City of Corsairs (x1)
(20) 2 6 6 18
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.


The City of Corsairs (x2)
(32) 3 7 5 5
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.


The City of Corsairs (x3/x1)
(28) 2 2 3 5
Corsair.   Raider.  

Corsair Slaver gets +1 and +1 for each resource on it.

Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.


The City of Corsairs (x1)
(4) 6 6 2 8
Corsair.   Raider.   Corrupt.  

Captain Sahรญr engages the first player.

For each point of damage Captain Sahรญr would take, discard 1 resource from him and cancel that damage.

For every 5 resources on Captain Sahรญr, he makes an additional attack against the engaged player each combat phase.


The Flame of the West (x2/x1)
(49) 3 5 3 6
Corsair.  

Cannot be optionally engaged.

If the active location is a Ship Corsair Captain gets -30 engagement cost and gains:"Forced: When Corsair Captain engages you, it makes an immediate attack."


The Flame of the West (x3)
(29) 2 2 1 3
Corsair.  

If the active location is a Ship Corsair of Umbar gets +2 and +2

Shadow: Attacking enemy gets +1 (+2 instead if the active location is a Ship).


The Flame of the West (x2/x1)
(39) 3 6 2 8
Corsair.  

Cannot have attachments.

Forced: When Umbar Pirate Crew engages you, exhaust a character you control.

Shadow: If the active location is a Ship return attacking enemy to the staging area after this attack.


The Flame of the West (x3)
(34) 2 3 2 4
Corsair.  

Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active location is a Ship).

Shadow: Defending character gets -1 for each damage on it.


The Flame of the West (x1)
Corsair.  

Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.

...ships of great draught with many oars, and with black sails bellying in the breeze. –The Return of the King


The Hunt for the Dreadnaught (x1)
(0) 4 7 4 *
Elite.   Corsair.   Ship.  

Archery 1 Immune to player card effects. Cannot take more than 5 damage each round.

*The Dreadnaught has global hit point value (15 hit points for each player among all groups).

Forced: At the end of the round if the Dreadnaught has less than half of its starting hit pints, flip it over.

Able to fight numerous ships at once with its ramming prow and bllistae, the Dreadnaught's potency is truly unparalleled.


The Hunt for the Dreadnaught (x1)
(0) 3 5 3 *
Corsair.   Ship.   Damaged.  

Massive. Immune to player card effects. Cannot take more than 5 damage each round.

*The Dreadnaught has a global hit point value of 15 per player among all groups.

Forced: After the Dreadnaught flips, each player puts 1 set-aside unique Corsair enemy into play at random engaged with them.

With the Dreadnaught weakened and in peril, its enraged crew begins boarding your ship in a final attempt to sieze victory.


The Hunt for the Dreadnaught (x1)
(31) 3 8 5 7
Corsair.   Pillager.   Elite.  

Immune to player card effects. Pillage 8.

Engaged player cannot attack the Dreadnaught.

Forced: At the end of the combat phase, if engaged player has no cards in their deck, that player is eliminated from the game.


The Hunt for the Dreadnaught (x1)
(39) 5 5 2 9
Corsair.   Elite.  

Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Commander of the Dreadnaught attacks you, the Dreadnaught attacks you.

If the Dreadnaught is fated to go under, its commander will surely try to take his foes down with it.


The Hunt for the Dreadnaught (x1)
(42) 1 3 2 5
Corsair.   Elite.  

Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Descendant of Castamir engages you, put the top 2 cards of the Corsair deck into play engaged with you and deal each of them 1 shadow card.


The Hunt for the Dreadnaught (x1)
(41) 4 4 4 6
Corsair.   Elite.  

Immune to player cards effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Hydraken attacks, he makes an additional attack. Deal him 2 additional shadow cards for this attack and engaged player raises their threat by 4. (Limit once per round.)


The Hunt for the Dreadnaught (x1)
(34) 2 6 1 8
Corsair.   Elite.  

Immune to player card effects. No more than 1 character can attack Ophidian each round.

Engaged player cannot attack the Dreadnaught.

Forced: When a character defends against Ophidian, deal 2 damage to that character.


The Hunt for the Dreadnaught (x1)
(35) 6 7 3 6
Corsair.   Elite.  

Archery 3. Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.


The Hunt for the Dreadnaught (x1)
(16) 3 3 4 3
Corsair.  

Forced: When engaged player exhausts a Ship objective, Brash Corsair attacks that player.

'The Corsair of Umbar!' men shouted. 'The Corsairs of Umbar! Look! The Corsairs of Umbar are coming!'
–The Return of the King


The Hunt for the Dreadnaught (x3)
(12) 1 2 3 1
Corsair.   Pillager.  

Pillage 2. (After this enemy attacks you, discard the top 2 cards of your deck.)

Forced: After an event card is discarded from your deck by Corsair Plunderer's Pillage keyword, discard an attachment you control.


The Hunt for the Dreadnaught (x3)
(23) 3 3 2 2
Corsair.   Pillager.  

Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)

Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.


The Hunt for the Dreadnaught (x3)
(19) 2 3 2 3
Corsair.   Pillager.  

Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)

Forced: After an event card is discarded from your deck by Fierce Marauder's Pillage keyword, discard 1 resource from the resource pool of a hero you control.


The Hunt for the Dreadnaught (x2)
(28) 0 2 1 4
Corsair.  

While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its to the total in the staging area.

"There is a great fleet drawing near to the mouths of the Anduin, manned by the corsairs of Umbar in the South."
–Beregond, The Return of the King


The Hunt for the Dreadnaught (x1)
(40) 4 5 3 5
Corsair.  

Engaged player cannot attack Ship enemies.

...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King


The Hunt for the Dreadnaught (x2)
(37) 4 6 2 10
Corsair.   Ship.  

Boarding 2. Cannot have attachments.

While Black Sails is in the staging area, it gains Archery 3.

Shadow: If attacking enemy is a Ship return it to the staging area after this attack.


The Hunt for the Dreadnaught (x2)
(24) 1 2 2 5
Corsair.   Ship.  

Surge. Cannot have attachments.

Forced: When Corsair Skiff engages you from the staging area, eithe raise your threat by 3 or it gains Bording 1.


The Hunt for the Dreadnaught (x1)
(28) 3 4 4 6
Corsair.   Ship.  

Boarding 1. Immune to player card effects.

Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies they control with a total of at least 3 to take control of Corsair Skirmisher as a ship-objective with equal to its (It loses the ship-enemy card type and gaines the ship-objective card type).


The Hunt for the Dreadnaught (x1)
(44) 3 8 4 9
Corsair.   Ship.  

Boarding 3. Cannot have attachments.

While Corsair Warship is in the staging area, it cannot be damaged and gains Archery 4.

...ships of great draught with many oars, and with black sails bellying in the breeze.
–The Return of the King


The Hunt for the Dreadnaught (x1)
(28) 4 4 3 8
Corsair.   Ship.  

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4 until the end of the round.

Shadow: Put the top card of the Corsair deck into play engaged with you and deal it 1 shadow card.


The Hunt for the Dreadnaught (x1)
(32) 3 7 5 5
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

For each point of damage that is dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.


The Hunt for the Dreadnaught (x3)
(33) 3 5 2 7
Corsair.   Ship.  

Archery 2. Boarding 1. Cannot have attachments.

Forced: When War Galley engages you from the staging area, either raise your threat by 4 or it gains Boarding 1.


Voyage Across Belegaer Nightmare (x3)
(16) 3 3 4 3
Corsair.  

Forced: When the engaged player exhausts a Ship objective. Brash Corsair makes an immediate attack.


Voyage Across Belegaer Nightmare (x2)
(40) 3 7 3 8
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

Forced: At the end of the encounter phase, if Sahรญr's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.


Raid on the Grey Havens Nightmare (x3)
(16) 3 2 3 3
Corsair.   Raider.  

Durin the combat phase, Corsair Pillager makes 1 additional attack for each resource token on it.

Forced: After the players travel to an Aflame location, place 1 resource on Corsair Pillager for each damage on that location.


Raid on the Grey Havens Nightmare (x3)
(44) 2 2 2 4
Corsair.   Raider.  

Corsair Pyromaniac gets +1 +1 and +1 for each resource token on it.

Forced: After a card is placed underneath The Havens Burn, place 1 resource on Corsair Pyromaniac.


Raid on the Grey Havens Nightmare (x1)
(32) 4 6 2 5
Corsair.  

For each excess point of combat damage dealt by Elite Marauder (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must place 1 damage on an Aflame location in the staging area.


Flight of the Stormcaller Nightmare (x2)
(28) 0 3 3 4
Corsair.  

While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 +1 +1 and contributes its to the total in the staging area.


Flight of the Stormcaller Nightmare (x2)
(44) 4 4 2 9
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location.

When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.


Flight of the Stormcaller Nightmare (x1)
(34) 5 8 5 14
Corsair.   Ship.  

Boarding 2. Cannot have attachments.

*Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead.

?*


The Thing in the Depths Nightmare (x3)
(36) 3 3 1 3
Corsair.   Raider.  

Corsair Duelist enters play with 2 resources on it.

Forced: When Corsair Duelist would be defeated, remove 1 resource and all damage from it instead.

Shadow: Attacking enemy gets +1 for each resource on it.


A Storm on Cobas Haven Nightmare (x2)
(28) 4 4 3 8
Corsair.   Ship.  

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4 until the end of the round.

Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.


A Storm on Cobas Haven Nightmare (x3)
(42) 2 5 3 3
Corsair.  

Forced: When Fang of Sahรญr engages you, either deal 3 damage to a Ship objective you control, or Fang of Sahรญr makes an immediate attack.


The City of Corsairs Nightmare (x2)
(41) 2 5 2 7
Corsair.   Ship.  

Boarding 2.

Forced: After you shift your heading on-course, Patrol Ship gets -40 engagement cost this round.

*Forced: After Patrol Ship is discarded from the encounter deck during a Sailing test, cancel all Wheel symbols found unless you add it to the staging area.


The City of Corsairs Nightmare (x2)
(28) 4 4 2 4
Corsair.   Raider.  

While Corsair Loyalist has 4 or more resources on it, its attacks are considered to be undefended.

Shadow: If attacking enemy is a Raider either add 2 resources to attacking enemy, or attacking enemy makes an additional attack after this one.


The City of Corsairs Nightmare (x3)
(48) 3 3 4 6
Corsair.  

Forced: At the end of the encounter phase, if Umbar Patrol is in the staging area, add 2 resources to the Raider enemy with the most resources on it.

Shadow: Add 1 resource to each Raider enemy engaged with you.