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Trait Keyword Victory
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Player Encounter Quest
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39 Results Found

The Grey Havens (x3)
(35) 2 5 2 7
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Scouting Ship gets -15 engagement cost while you are off course (Cloudy, Rainy, or Stormy).

The Grey Havens (x1)
2 (-)
Grey Havens.   Ship.  
Aflame 12.  
Immune to player card effects. The players cannot travel to the Dream-chaser. When the Dream-chaser is placed underneath The Havens Burn, the players lose the game.

The Grey Havens (x2)
2 (4)
Grey Havens.   Ship.  
Aflame 5.  
When Revealed: Either deal 3 damage to Pillaged Ship, or add the topmost enemy in the encounter discard pile to the staging area.

Shadow: If attacking enemy is a Raider, move all resources from defending character to attacking enemy.

The Grey Havens (x2/x1)
4 (6)
Grey Havens.   Ship.  
Aflame 4.  
Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck. Forced: When White Ship is placed underneath The Havens Burn, place 1 resource on each Raider enemy in play.

The Grey Havens (x2)
3 (3)
Grey Havens.   Ship.  
Aflame 3.  
Response: After Elven Wave-runner is added to the victory display, each player draws 1 card.

Shadow: If attacking enemy is a Raider, discard a card at random from your hand and place 1 resource on attacking enemy.

The Grey Havens (x2/x1)
3 (5)
Grey Havens.   Ship.  
Aflame 4.  
Travel: Each player must assign damage among characters he controls equal to the amount of damage on Elven Caravel. Forced: When Elven Caravel is placed underneath The Havens Burn, deal 1 damage to each character in play.

The Grey Havens (x2)
(37) 4 6 5 7
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. Each Raider enemy revealed from the Corsair deck by Light Cruiser’s boarding keyword enters play with 1 resource on it.

The Grey Havens (x2/x0)
(44) 3 8 4 9
Corsair.   Ship.  
Boarding 3.  
Cannot have attachments. While Corsair Warship is in the staging area, it cannot be damaged and gains archery 4.

The Grey Havens (x1)
5 4 4 18
Grey Havens.   Ship.  
Sentinel.  
Immune to player card effects. The Dream-chaser can always be committed to sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test. If the Dream-chaser is destroyed, the players lose the game.

The Grey Havens (x1)
3 3 4 16
Gondor.   Ship.  
Sentinel.  
Immune to player card effects. Raise your starting threat by 3. Draw 1 additional card during the resource phase. If the Dawn Star is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
3 3 5 15
Grey Havens.   Ship.  
Sentinel.  
Immune to player card effects. Reduce the cost of the first ally you play each round by 1. If the Nárelenya is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
2 4 2 14
Gondor.   Ship.  
Sentinel.   Ranged.  
Immune to player card effects. Reduce your starting threat by 3. Each hero you control gets +1 Attack. If the Silver Wing is destroyed, its controller is eliminated from the game.

Flight of the Stormcaller (x1)
(50) 2 6 6 18
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area. If the Stormcaller leaves play, the players win the game.

Flight of the Stormcaller (x3/x2)
(46) 2 4 3 6
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. While Sahír's Escort is in the Stormcaller’s area, it contributes its Threat to the amount of progress the Stormcaller places on its quest stage each round. When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.

Flight of the Stormcaller (x2/x1)
(38) 3 5 4 8
Cosair.   Ship.  
Boarding 2.  
Cannot have attachments. While Swift Raider is in the staging area, it gains: “Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.”

Flight of the Stormcaller (x2)
(24) 1 2 2 5
Corsair.   Ship.  
Surge.  
Cannot have attachments. Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.

The Thing in the Depths (x1)
2 (1)
Ship.   Deck.  
Immune to player card effects. Helm of the Stormcaller gets +1 quest point for each resource token on a Raider enemy in play. Forced: When Helm of the Stormcaller becomes the active location, add Captain Sahír and Na’asiyah to the staging area from out of play (enemy side faceup).

The Thing in the Depths (x2/x1)
3 (5)
Ship.   Deck.  
Forced: After you travel to Forecastle Deck, search the encounter deck and discard pile for an enemy and reveal it. Shuffle the encounter deck.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending character has no resources on it or in its resource pool).

The Thing in the Depths (x2)
2 (3)
Ship.   Deck.  
While Weather Deck is in the staging area, each other Deck location in play gains "Travel: Each player must exhaust a character he controls to travel here."

Shadow: Exhaust a character you control.

The Thing in the Depths (x2)
2 (2)
Ship.  
While Cargo Hold is the active location, each enemy gets +1 Defense.

Shadow: Until the end of the phase, attacking enemy gets +2 Defense.

The Thing in the Depths (x2)
1 (4)
Ship.  
Travel: Add 1 resource to each Raider card in play to travel here.

Shadow: Attacking enemy gets +2 Attack.

The Thing in the Depths (x2/x1)
4 (3)
Ship.   Deck.  
While Quarter Deck is the active location, deal each enemy an additional shadow card at the beginning of the combat phase.

Shadow: Discard an attachment you control.

A Storm on Cobas Haven (x2)
2 2 2 8
Gondor.   Ship.  
Immune to player card effects. If you are on-course (Sunny), Dol Amroth Warship gets +2 Willpower, +2 Attack, and +2 Defense. Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.

A Storm on Cobas Haven (x1)
(50) 3 5 3 18
Corsair.   Ship.  
Boarding 1.  
Immune to player card effects. Only Ship objectives can be declared as attackers against Raider Flagship. Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.

A Storm on Cobas Haven (x2)
(28) 3 4 4 6
Corsair.   Ship.  
Boarding 1.  
Immune to player card effects. Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 Willpower ti take control of Corsair Skirmisher as a Ship-Objective with Willpower equal to its Threat. (It loses the Ship-Enemy card type and gains the Ship-Objective card type).

A Storm on Cobas Haven (x3/x2)
(46) 2 5 5 7
Corsair.   Ship.  
Archery 2.  
Cannot have attachments. While Siege Ship is in the staging area, it gains: "Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."

A Storm on Cobas Haven (x1/x0)
(42) 5 7 5 8
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. When Revealed: Search the encounter deck and discard pile for a Dol Amroth objective and add it to the staging area. Then, attach Heavy Crusier to that objective, guarding it. Shuffle the encounter deck.

The City of Corsairs (x1)
(20) 2 6 6 18
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.

The City of Corsairs (x2)
(32) 3 7 5 5
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

The Flame of the West (x1)
X (5)
Ship.  
X is the number of resources on The Corsair Fleet. The players cannot travel here unless there are at least 3 Ship locations in the victory display. Travel: Each player searches the encounter deck and discard pile for a Corsair enemy and adds it to the staging area. One of those enemies must be Corsair Captain, if able.

The Flame of the West (x3)
2 (2)
Ship.  
While Corsair Dromon is the active location, each Corsair enemy gains Archery 1. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Corsair enemy is discarded. Add the discarded enemy to the staging area.

Voyage Across Belegaer Nightmare (x2)
(40) 3 7 3 8
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Forced: At the end of the encounter phase, if Sahír's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.

Raid on the Grey Havens Nightmare (x1)
3 (7)
Grey Havens.   Ship.  
Aflame 10.  
Immune to player card effects. Forced: After the first player plays an ally from his hand, deal 1 damage to the Nárelenya.

Raid on the Grey Havens Nightmare (x1)
3 (6)
Gondor.   Ship.  
Aflame 8.  
Immune to player card effects. Forced: After the first player draws and number of cards, deal 1 damage to the Dawn Star.

Raid on the Grey Havens Nightmare (x1)
2 (5)
Gondor.   Ship.  
Aflame 6.  
Immune to player card effects. Forced: After the first player attacks and enemy, deal 1 damage to the Silver Wing.

Flight of the Stormcaller Nightmare (x2)
(44) 4 4 2 9
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location. When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.

Flight of the Stormcaller Nightmare (x1)
(34) 5 8 5 14
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. *Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead. ☸*

The Thing in the Depths Nightmare (x1)
5 (5)
Ship.  
While Captain's Quarters is grappled, Raider characters are considered to have no resources. Travel: Add 2 resources to Captain Sahír (even if he is out of play) and 1 resource to each other Raider card in play.

The Thing in the Depths Nightmare (x3)
3 (3)
Ship.   Deck.  
While Aft Cabin is in the staging area, each enemy grappled with each Deck location adds 3 Threat instead of 2 Threat. Forced: After an enemy is detached from Aft Cabin, that enemy gets +3 Defense until the end of the round.