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Card Set Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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42 Results Found

Core Set (x1)
(9) 1 3 1 4 (562)
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

Celebrimbor's Secret (x3)
[2] 2 0 1 1 (1923)
Silvan.  
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Core Set (x1)
[1] 1 1 0 1 (1774)
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Core Set (x3)
[3] 1 0 0 1 (1303)
Silvan.  
Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

Core Set (x3)
[3] 1 1 0 2 (1166)
Silvan.   Scout.  
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.

The Treason of Saruman (x3)
[4] 1 3 1 3 (1054)
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

The Nîn-in-Eilph (x3)
[2] 0 2 0 1 (995)
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Trouble in Tharbad (x1)
(9) 2 3 1 3 (238)
Silvan.   Ranger.   Scout.  
Ranged.  
Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

The Drowned Ruins (x3)
[3] 0 3 0 2 (799)
Silvan.   Warrior.  
Ranged.  
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

The Drúadan Forest (x3)
[1] 2 0 0 1 (752)
Silvan.  
Forced: After a character leaves play, discard Silvan Refugee from play.

The Dunland Trap (x3)
[2] 1 1 0 1 (749)
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Trouble in Tharbad (x3)
[2] 1 0 0 1 (691)
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

A Journey To Rhosgobel (x3)
[4] 2 2 2 3 (657)
Silvan.  
Ranged.   Sentinel.  

The Dunland Trap (x1)
(11) 3 2 2 4 (182)
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Sands of Harad (x1)
(9) 1 3 1 4 (151)
Silvan.   Noble.   Scout.  
Ranged.  
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

The Sands of Harad (x3)
[2] 0 2 0 1 (548)
Silvan.  
Ranged.  
Response: After Greenwood Archer enters play, ready a hero.

Core Set (x2)
[3] 1 2 0 1 (526)
Archer.   Silvan.  
Ranged.  

The Treachery of Rhudaur (x3)
[1] 1 0 0 1 (525)
Silvan.   Craftsman.  
Cannot attack or defend. Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

The Drúadan Forest (x1)
(8) 2 2 1 3 (147)
Silvan.  
Each hero you control with a printed Lore resource icon gets -1 threat cost.

Escape from Mount Gram (x1)
(8) 2 1 2 3 (111)
Silvan.  
If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower. If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

The Dead Marshes (x3)
[3] 1 1 1 3 (441)
Silvan.  
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

Trouble in Tharbad (x3)
[3] 0 1 2 2 (433)
Silvan.   Warrior.  
Sentinel.  
Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

Return to Mirkwood (x3)
[3] 1 2 0 2 (397)
Silvan.   Scout.  
While Mirkwood Runner is attacking alone, the defending enemy does not count its Defense.

Celebrimbor's Secret (x3)
[3] 2 2 0 2 (334)
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

The Drowned Ruins (x1)
(9) 2 2 1 4 (94)
Silvan.   Scout.  
Ranged.  
Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

The Dread Realm (x3)
[2] 1 0 1 1 (292)
Silvan.   Healer.  
Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

The Drowned Ruins (x3)
[2] 1 1 0 1 (265)
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).

The Three Trials (x3)
[4] 2 2 1 2 (246)
Silvan.   Scout.  
Ranged.  
Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

Fire in the Night (x1)
(9) 1 1 3 4
Silvan.   Noble.  
Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)

Murder at the Prancing Pony (x1)
(9) 1 3 1 4
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

Attack on Dol Guldur (x1)
(11) 3 2 2 4
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

Fire in the Night (x3)
[0] 0 0 0 1
Silvan.  
Cannot attack or defend. Response: After Galion enters play, he gets +1 Willpower until the end of the round.

Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Two-Player Limited Edition Starter (x2)
[3] 1 2 0 1
Archer.   Silvan.  
Ranged.  

Two-Player Limited Edition Starter (x2)
[3] 0 1 2 2
Silvan.   Warrior.  
Sentinel.  
Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Two-Player Limited Edition Starter (x1)
[4] 1 3 1 3
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Two-Player Limited Edition Starter (x2)
[2] 0 2 0 1
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Attack on Dol Guldur (x1)
3 3 3 6
Silvan.  
Ranged.   Sentinel.  
Immune to player card effects. Does not exhaust to quest. If Host of Lórien leaves play, remove it from the game.