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Results: 67 Cards

Core Set (x1)
(9) 1 3 1 4 6โ˜… 9 
Noble.   Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

"I can walk this path, but others have not this skill."
–The Fellowship of the Ring


Core Set (x2)
[3] 1 2 0 1 3โ˜… 3 
Archer.   Silvan.  

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lรณrien, The Fellowship of the Ring


Core Set (x3)
[3] 1 1 0 2 3โ˜… 6 
Silvan.   Scout.  

Response: After Lรณrien Guide commits to a quest, place 1 progress token on the active location.

"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring


Core Set (x3)
[3] 1 0 0 1 1โ˜… 8 
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Core Set (x1)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2 4โ˜… 5 
Silvan.   Scout.  

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[3] 1 2 0 1 3โ˜… 3 
Archer.   Silvan.  

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[3] 0 1 2 2 3โ˜… 3 
Silvan.   Warrior.  

Sentinel.

Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

"You cannot cross the rivers again, and behind you there are now secret sentinels that you cannot pass."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2โ˜… 2 
Silvan.   Scout.  

Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2โ˜… 6 
Silvan.   Scout.  

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"I shall lead you well..."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[4] 1 3 1 3 5โ˜… 10 
Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight.
–The Two Towers


Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 5โ˜… 6 
Silvan.  

Ranged. Sentinel.

"But there are some of use who still go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands."
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 0 2 0 1 2โ˜… 8 
Silvan.   Warrior.  

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...you breathe so loud that they could shoot you in the dark."
–Legolas, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1 1โ˜… 7 
Silvan.   Minstrel.  

Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was of Elven–song and spoke of things little now in Middle–earth.
–The Fellowship of the Ring


Revised Core Set (x1)
(9) 1 3 1 4 6โ˜… 9 
Noble.   Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

"I can walk this path, but others have not this skill."
–The Fellowship of the Ring


Revised Core Set (x3)
[3] 1 2 0 1 3โ˜… 3 
Archer.   Silvan.  

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lรณrien, The Fellowship of the Ring


Revised Core Set (x3)
[3] 1 1 0 2 3โ˜… 6 
Silvan.   Scout.  

Response: After Lรณrien Guide commits to a quest, place 1 progress token on the active location.

"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring


Revised Core Set (x3)
[3] 1 0 0 1 1โ˜… 8 
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Revised Core Set (x3)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Revised Core Set (x1)
1 1 1 3 1 
Silvan.   Scout.  

Ranged.

The first player gains control of Mendor.

Response: After a quest card is defeated, ready Mendor. Then, each player draws 1 card.

If Mendor leaves play, remove him from the game.


A Journey to Rhosgobel (x3)
[4] 2 2 2 3 5โ˜… 6 
Silvan.  

Ranged. Sentinel.

"But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands." –The Fellowship of the Ring


The Dead Marshes (x3)
[3] 1 1 1 3 3โ˜… 5 
Silvan.  

Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings


Return to Mirkwood (x3)
[3] 1 2 0 2 4โ˜… 3 
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Elves of Lórien (x1)
(11) 3 2 2 4 7โ˜… 5 
Silvan.   Noble.  

Response: After a Silvan ally enters play, that ally gets +1 +1 and +1 until the end of the round.

"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring


Elves of Lórien (x1)
(9) 2 3 1 3 6โ˜… 6 
Silvan.   Ranger.   Scout.  
Ranged. Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

Elves of Lórien (x3)
[3] 0 1 2 2 3โ˜… 3 
Silvan.   Warrior.  
Sentinel. Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

Elves of Lórien (x3)
[2] 1 0 0 1 1โ˜… 7 
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Elves of Lórien (x3)
[2] 2 0 1 1 2โ˜… 10 
Silvan.  
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Elves of Lórien (x3)
[2] 0 2 0 1 2โ˜… 5 
Silvan.  

Ranged.

Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit


Elves of Lórien (x2)
[1] 1 1 0 1 2โ˜… 10 
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Elves of Lórien (x3)
[3] 1 2 0 2 4โ˜… 3 
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Elves of Lórien (x3)
[2] 1 1 0 1 2โ˜… 6 
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Elves of Lórien (x3)
[3] 2 2 0 2 4โ˜… 5 
Silvan.   Scout.  
Ranged. Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Elves of Lórien (x3)
[1] 2 0 0 1 2โ˜… 6 
Silvan.   Scout.  

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring


Elves of Lórien (x3)
[3] 1 1 1 3 3โ˜… 5 
Silvan.  
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

Elves of Lórien (x3)
[2] 0 2 0 1 2โ˜… 8 
Silvan.   Warrior.  
Ranged. Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Elves of Lórien (x3)
[4] 2 2 1 2 4โ˜… 4 
Silvan.   Scout.  
Ranged. Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

The Drúadan Forest (x1)
(8) 2 2 1 3 5โ˜… 3 
Silvan.  

Each hero you control with a printed resource icon gets -1 threat cost.

"...the Elves feared and distrusted the world outside..."
–The Fellowship of the Ring


The Drúadan Forest (x3)
[1] 2 0 0 1 2โ˜… 6 
Silvan.   Scout.  

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring


The Dunland Trap (x1)
(11) 3 2 2 4 7โ˜… 5 
Silvan.   Noble.  

Response: After a Silvan ally enters play, that ally gets +1 +1 and +1 until the end of the round.

"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring


The Dunland Trap (x3)
[2] 1 1 0 1 2โ˜… 6 
Silvan.   Scout.  

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"...I shall lead you well..." –Haldir, The Fellowship of the Ring


The Three Trials (x3)
[4] 2 2 1 2 4โ˜… 4 
Silvan.   Scout.  

Ranged.

Response: After you play Rรบmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rรบmil. –The Fellowship of the Ring


Trouble in Tharbad (x1)
(9) 2 3 1 3 6โ˜… 6 
Silvan.   Ranger.   Scout.  

Ranged.

Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lรณrien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

"We allow no strangers to spy out the secrets of the Naith..." –The Fellowship of the Ring


Trouble in Tharbad (x3)
[2] 1 0 0 1 1โ˜… 7 
Silvan.   Minstrel.  

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring


Trouble in Tharbad (x3)
[3] 0 1 2 2 3โ˜… 3 
Silvan.   Warrior.  

Sentinel.

Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going North toward Moria..." –Haldir, The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[2] 0 2 0 1 2โ˜… 8 
Silvan.   Warrior.  

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...they say that you breathe so loud that they could shoot you in the dark." –Legolas, The Fellowship of the Ring


Celebrimbor's Secret (x3)
[3] 2 2 0 2 4โ˜… 5 
Silvan.   Scout.  

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people." –Haldir, The Fellowship of the Ring


Celebrimbor's Secret (x3)
[2] 2 0 1 1 2โ˜… 10 
Silvan.  

Response: After Galadrielโ€™s Handmaiden enters play, choose a player. That player reduces his threat by 1.

Her maidens stood silent about her, and a while she looked upon her guests. –The Fellowship of the Ring


Escape from Mount Gram (x1)
(8) 2 1 2 3 5โ˜… 2 
Silvan.  

If the active location shares a Trait with a location in the victory display, Rossiel gets +2 .

If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 .

"Did you not say that you wished to see Elf-magic?"
–Galadriel, The Fellowship of the Ring


The Treachery of Rhudaur (x3)
[1] 1 0 0 1 1โ˜… 5 
Silvan.   Craftsman.  

Cannot attack or defend.

Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lรณrien Elf, The Fellowship of the Ring


The Dread Realm (x3)
[2] 1 0 1 1 1โ˜… 4 
Silvan.   Healer.  

Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring


The Drowned Ruins (x1)
(9) 2 2 1 4 5โ˜… 1 
Silvan.   Scout.  

Ranged.

Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X , where X is Argalad's . If this effect reduces the enemy's to 0, deal 1 damage to it. (Limit once per round.)


The Drowned Ruins (x3)
[3] 0 3 0 2 4โ˜… 6 
Silvan.   Warrior.  

Ranged.

Response: After Marksman of Lรณrien enters play, choose an enemy. That enemy gets -2 until the end of the round.

"Keen are the eyes of the Elves."
–Aragorn, The Two Towers


The Drowned Ruins (x3)
[2] 1 1 0 1 2โ˜… 2 
Silvan.   Scout.  

Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).


The Sands of Harad (x1)
(9) 1 3 1 4 6โ˜… 4 
Silvan.   Noble.   Scout.  

Ranged.

Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 until the end of the phase. (Limit once per phase.)

“I go to find the Sun!”
–The Fellowship of the Ring


The Sands of Harad (x3)
[2] 0 2 0 1 2โ˜… 5 
Silvan.  

Ranged.

Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit


Fire in the Night (x1)
(9) 1 1 3 4 6โ˜… 2 
Silvan.   Noble.  

Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)

"It is a crime to wander in my realm without leave."
–The Hobbit


Fire in the Night (x3)
[0] 0 0 0 1 2 
Silvan.  

Cannot attack or defend.

Response: After Galion enters play, he gets +1 until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit


Mount Gundabad (x3)
[3] 0 0 2 3 3โ˜… 1 
Silvan.   Warrior.  

Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.

...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit


The City of Ulfast (x3)
[3] 1 1 1 2 3โ˜… 1 
Silvan.  

Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.

In the Wide World the Wood–elves lingered in the twilight of our Sun and Moon but loved best the stars...
–The Hobbit


The Land of Sorrow (x1)
3 1 0 3
Captive.   Silvan.  

Immune to player card effects.

Response: After Edrahil quests successfully, choose a player to draw 1 card.

If Edrahil leaves play, the players lose the game.


The Treason of Saruman (x3)
[4] 1 3 1 3 5โ˜… 10 
Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers


Murder at the Prancing Pony (x1)
(9) 1 3 1 4 6โ˜… 9 
Noble.   Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.


Attack on Dol Guldur (x1)
3 3 3 6
Silvan.  

Ranged. Sentinel.

Immune to player card effects.

Does not exhaust to quest.

If Host of Lรณrien leaves play, remove it from the game.


Attack on Dol Guldur (x1)
(11) 3 2 2 4 7โ˜… 5 
Silvan.   Noble.  

Response: After a Silvan ally enters play, that ally gets +1 +1 and +1 until the end of the round.


The Woodland Realm (x1)
2 2 2 5
Silvan.   Scout.  

Ranged. Sentinel.

The first player gains control of Mendor.

If Mendor leaves play, the players lose the game.