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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 301 - 350 of 443 Cards
The Treachery of Rhudaur (x3)
1
2 
Title.

Attach to a character.

Attached character gains the Noldor and Silvan traits.

"I name you Elf–friend; and may the stars shine upon the end of your road!"
–Gildor, The Fellowship of the Ring

The Battle of Carn Dûm (x3)
1
5 
Condition.

Attach to a quest card in play. Limit 1 per quest.

Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring

The Battle of Carn Dûm (x3)
3
5 
Condition.

Attach to a player's threat dial. Limit 1 per player.

Forced: When you would be eliminated by reaching your threat elimination level, instead discard Favor of the Valar and reduce your threat to 5 less than your threat elimination level. You are not eliminated.

"...their hearts were lifted up in such a hope as they had not known since the darkness came out of the East..."
–The Return of the King

The Dread Realm (x3)
1
3 
Item. Weapon.

Attach to a DĂșnedain or Gondor hero. Restricted.

Attached hero gets +1 Attack.

Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of NĂșmenor to add 1 resource to attached hero's resource pool.

...the flowing characters of NĂșmenor glinted like fire upon the blade.
–The Fellowship of the Ring

The Dread Realm (x3)
0
1 
Item.

Attach to a Ranger character. Limit 1 per character.

While attached character is commited to the quest, Weather-stained Cloak gains:

Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.

They were clad in warm raiment and heavy cloaks...
–The Return of the King

The Dread Realm (x3)
4
5 
Title.

Attach to a unique ally belonging to any sphere of influence.

Attached character loses the ally card type and gains the hero card type.

"But why, lord, did you receive me as sword–thain, if not to stay by your side?"
–Merry, The Return of the King

The Grey Havens (x3)
1
2 
Item.

Attach to a character.

Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its Attack instead of its Willpower (or instead of its Defense if the current quest has the siege keyword).

The Grey Havens (x3)
1
1 
Item.

Attach to a or a Scout character.

Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.

The Grey Havens (x3)
0
2 
Item.

Attach to a location in the staging area.

Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

The Grey Havens (x3)
1
4 
Song.

Attach to a Noldor character.

Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).

To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King

The Grey Havens (x3)
2
8 
Ring. Artifact.

Attach to CĂ­rdan the Shipwright or Gandalf.

Attached character gains a resource icon.

Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 Attack and +1 Defense until the end of the phase.

"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–CĂ­rdan, The Return of the King

Flight of the Stormcaller (x3)
0
4 
Item.

Attach to a Gondor hero.

Action: Spend 2 resources from attached hero's resource pool to draw 1 card.

"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King

Flight of the Stormcaller (x3)
1
1 
Title.

Attach to a character.

Attach character gains the Gondor trait.

But be it known that I have sworn him to my service...
–The Return of the King

The Thing in the Depths (x3)
2
7 
Item. Armor. Weapon.

Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.

Attached character gets +1 Attack +1 Defense and +2 hit points.

Now men came bearing raiment of war from the king's hoard...
–The Two Towers

The Thing in the Depths (x3)
0
1 
Condition.

Attach to a location.

Action: Exhaust a Ranger or Scout character to give attached location -2Threat until the end of the phase.

"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring

Temple of the Deceived (x3)
2
10 
Mount.

Attach to a or sentinel hero. Restricted.

Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.

Temple of the Deceived (x3)
1
6 
Trap.

Play Entagling Nets into the staging area, unattached.

If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.

Attached enemy gets -2Attack and -2Defense

The Drowned Ruins (x3)
0
6 
Signal.

Attach to a hero.

Response: After DĂșnedain Remedy is attached to a hero, heal 1 damage on that hero.

Action: Pay 1 resource from attached hero's resource pool to attach DĂșnedain Remedy to another hero.

The Drowned Ruins (x3)
1
1 
Item.

Attach to a location. Limit 1 per location

Response: After a player plays a Silvan ally from his hand, place 1 progress on attached location.

He made his end of the rope fast about another tree, and then ran lightly along it, over the river and back again, as if he were on a round.
–The Fellowship of the Ring

The Drowned Ruins (x3)
1
6 
Title.

Attach to a hero.

While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.

While you control 5 or fewer characters, attached hero gets +2 Willpower.

"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring

A Storm on Cobas Haven (x3)
1
1 
Title.

Attach to a Ranger or hero.

Response: After a Signal attachment is attached to a hero, exhaust Rune-master to add 1 resource to that hero's resource pool.

A Storm on Cobas Haven (x3)
3
2 
Skill.

Attach to a Warrior character. Limit 1 per character.

Attached character gets +2 hit points.

Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.

A Storm on Cobas Haven (x3)
1
5 
Mount.

Attach to a hero, or to Éowyn. Restricted.

Attached hero gets +1 Willpower.

Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.

...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King

The City of Corsairs (x3)
1
3 
Item. Weapon.

Attach to a Ranger character. Restricted.

Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).

Two had spears in their hands with broad bright heads. –The Two Towers

'
The City of Corsairs (x3)
3
1 
Title.

Attach to Prince Imrahil.

Price Imrahil gains the Outlands trait.

While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).

The Sands of Harad (x3)
2
5 
Item. Armor.

Attach to a Dwarf hero. Restricted.

Attached hero gets +1 Defense.

Response: After attached hero takes damage from an enemy attack, exhaust Dwarven Shield to add 1 resource to attached hero's pool.

...each of them had also a short broad sword at his side and a round shield slung at his back.
–The Hobbit

The Sands of Harad (x3)
2
5 
Item. Weapon.

Attach to a Silvan hero. Restricted.

Attached hero gets +1 Willpower and +1 Attack.

Legolas had a bow and a quiver, and at his belt a long white knife.
–The Fellowship of the Ring

The Sands of Harad (x3)
0
1 
Song.

Attach to a quest card in play.

Response: When attached quest is defeated, the first player chooses a player. That player searches his deck for a side quest, adds it to his hand, and shuffles his deck.

"Now far ahead the Road has gone,
And I must follow, if I can..."
–Frodo Baggins, The Fellowship of the Ring

The Mûmakil (x3)
1
2 
Item. Pipe.

Attach to a Dwarf character. Limit 1 per character.

Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.

He held a small pipe with a wide flattened bowl...
–The Two Towers

The Mûmakil (x3)
3
1 
Artifact. Item.

Attach to Kahliel. Restricted.

Each Harad character gets +1 Willpower.

Refresh Action: Exhaust Kahliel’s Headdress to shuffle the topmost Harad ally in your discard pile into your deck.

Race Across Harad (x3)
1
3 
Mount.

Attach to a DĂșnedain or Ranger hero. Restricted.

Response: After you engage an enemy, exhaust Steed of the North to ready attached hero.

Their horses were strong and of proud bearing, but rough-haired...
–The Return of the King

Race Across Harad (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Warrior trait.

Response: After you play Mighty Warrior from your hand, draw a card.

Gimli hewed the legs from another that had sprung up on Balin's tomb.
–The Fellowship of the Ring

Beneath the Sands (x3)
2
1 
Item. Weapon.

Attach to a Harad character. Restricted.

Attached character gets +1 Attack.

Response: After attached character is declared as an attacker, it gets +3 Attack for this attack. After this attack resolves, discard Haradrim Spear.

Beneath the Sands (x3)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–ThĂ©oden, The Return of the King

Beneath the Sands (x3)
2
2 
Song.

Attach to a Hobbit hero. Limit 1 per hero.

Attached hero gets +1 Willpower for each Song attached to it.

"I sit beside the fire and think
of how the world will be
when winter comes without a spring
that I shall ever see."
–Bilbo Baggins, The Fellowship of the Ring

Beneath the Sands (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Ranger trait.

Response: After you play Doughty Ranger from your hand, draw a card.

...he went forth clad only in rusty green and brown, as a Ranger of the wilderness.
–The Fellowship of the Ring

The Black Serpent (x3)
0
2 
Song.

Attach to a hero. Limit 1 per hero.

Action: Spend 1 resource from attached hero's pool to give attached hero +1 Willpower until the end of the phase. (Limit 3 times per phase.)

"I will not say the Day is done.
nor bid the Stars farewell."
–Sam Gamgee, The Return of the King

The Black Serpent (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Scout trait.

Response: After you play Fearless Scout from your hand, draw a card.

...he got right up to the fire–for fire it was–without disturbing anyone. –The Hobbit

The Black Serpent (x3)
1
3 
Item. Pipe.

Attach to a DĂșnedain character. Limit 1 per character.

Action: Exhaust DĂșnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.

He had a tall tankard in front of him, and was smoking a long–stemmed pipe curiously carved.
–The Fellowship of the Ring

The Dungeons of Cirith Gurat (x3)
1
1 
Skill.

Attach to a hero. Limit 1 per hero.

Attached hero gains the Noble trait.

Response: After you play Diligent Noble from your hand, draw a card.

The Dungeons of Cirith Gurat (x3)
0
3 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gets +1 Attack for each side quest in the victory display (Limit +3 Attack.)

...glad would he have been to know its fate who wrought it slowly long ago in the North-kingdom when the DĂșnedain were young...
–The Return of the King

The Crossings of Poros (x3)
1
2 
Condition. Trap.

Play into your play area unattached.

While unattached, attach to the next eligible enemy that engages you.

While attached enemy is engaged with you, reduce the total Threat in the staging area by X, where X is attached enemy's printedThreat

The Crossings of Poros (x3)
2
6 
Artifact. Item. Ring.

Attach to a hero. Limit 1 per hero and 1 per deck.

Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.

"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring

The Wilds of Rhovanion (x3)
1
7 
Item. Armor.

Attach to a Dale or Warrior character. Limit 1 per character.

Attached character gets +1 Defense (and +1 hit point if attached character has the sentinel keyword).

Each one of his folk was clad in hauberk of steel mail that hung to his knees...
–The Hobbit

The Wilds of Rhovanion (x3)
2
3 
Title.

Attach to a Dale or Esgaroth hero.

Planning Action: Exhaust King of Dale to reduce the cost of the next Dale ally you play this phase by 1 for each different player attachment on attached hero. That ally does not require a resource match.

Then Bard II, Brand's son, became King of Dale..
–The Return of the King

The Wilds of Rhovanion (x3)
0
5 
Item. Weapon.

Attach to a Dale or Warrior character. Restricted.

Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit

The Wilds of Rhovanion (x3)
1
3 
Item.

Attach to a Dale or Scout character. Limit 1 per character.

Response: After attached character commits to the quest, place 1 progress on the active location.

"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit

The Wilds of Rhovanion (x3)
1
5 
Artifact. Item.

Guarded (enemy or location).

Attach to a hero.

Attached hero gets +2 Willpower and collects an additional resource during the resource phase.

...the necklace of Girion, Lord of Dale, made of five hundred emeralds green as grass, which he gave for the arming of his eldest son...–The Hobbit

The Withered Heath (x3)
1
2 
Item. Armor.

Attach to an ally. Restricted.

Limit 1 per ally.

Attached ally gets +2 hit points.

“There are no great weapon-hoards here, lord,” answered Éomer. “Maybe a light helm might be found to fit him...”
–The Return of the King

The Withered Heath (x3)
0
3 
Condition.

Attach to a location. Limit 1 per location.

Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.