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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 301 - 350 of 415 Cards
The Battle of Carn Dûm (x3)
5
1 

Planning Action: Until the end of the round, players do not raise their threat from questing unsuccessfully.

Valour Planning Action: Raise each player's threat by 2 to skip the quest phase this round.

"Dooms hangs still on a thread. Yet hope there is still, if we can stand but unconquered for a little while."
–Gandalf, The Two Towers

The Battle of Carn Dûm (x3)
1
2 

Action: Choose and ready a sentinel character.

Valour Action: Ready all sentinel characters.

Aragorn and Boromir did not heed the command, but still held their ground, side by side, behind Gandalf at the far end of the bridge.
–The Fellowship of the Ring

The Battle of Carn Dûm (x3)
3
3 

Lords of the Eldar can only be played from your discard pile.

Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

The Battle of Carn Dûm (x3)
1
1 

Response: Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.

"... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish."
–Aragorn, The Fellowship of the Ring

The Dread Realm (x3)
4
2 

Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend.

Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.

These three were unscathed, for such was their fortune and the skill and might of their arms...
–The Return of the King

The Dread Realm (x3)
1
10 

Elven-light can only be played from your discard pile.

Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

Then Aragorn was abashed, for he saw the elven–light in her eyes and the wisdom of many days...
–The Return of the King

The Dread Realm (x3)
1
3 
Song.

Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower Attack and Defense.

Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

The Grey Havens (x3)
2
1 

As an additional cost to play Skyward Volley, exhaust a ranged character you control.

Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).

The Grey Havens (x3)
2
1 

Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).

The Grey Havens (x3)
2
5 

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring

The Grey Havens (x3)
2
2 

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing’s Flight currently in your discard pile (you may choose different targets).

There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring

Flight of the Stormcaller (x3)
0
1 

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed Attack.

In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers

Flight of the Stormcaller (x3)
0
1 

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 resources to ready the defending character and give it +3 Attack for its next attack this phase.

...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

Flight of the Stormcaller (x3)
1
9 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

Flight of the Stormcaller (x3)
0
1 

Play only if you control 2 or fewer heroes.

Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.

"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring

The Thing in the Depths (x3)
0
6 

Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.

...in these days men are slow to believe that a captain can be wise and learned in the scrolls of lore and song, as he is, and yet man of hardihood and swift judgement in the field.
–Beregond, The Return of the King

The Thing in the Depths (x3)
1
2 

Play only after the staging step.

Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.

"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring

Temple of the Deceived (x3)
1
1 

Play only if you control a Noldor hero.

Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).

"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring

Temple of the Deceived (x3)
2
1 

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2 Willpower until the end of the phase.

Temple of the Deceived (x3)
1
1 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.

The Drowned Ruins (x3)
1
1 

Play only before the staging step.

Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.

Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King

The Drowned Ruins (x3)
1
2 

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

A Storm on Cobas Haven (x3)
1
1 

Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.

So great a power and royalty was revealed in Aragorn...that many of the wild men paused, and looked back over their shoulders to the valley, and some looked up doubtfully at the sky.
–The Two Towers

A Storm on Cobas Haven (x3)
1
1 

Action: Choose a player. Each enemy engaged with that player gets -1Defense until the end of the phase. Then, the players as a group may spend 2 resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers

A Storm on Cobas Haven (x3)
5
1 

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.

Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

A Storm on Cobas Haven (x3)
0
1 

Limit 1 per deck.

Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.

"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
–Aragorn, The Return of the King

The City of Corsairs (x3)
0
1 

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 resources to ready each defending character that takes no damage from this attack.

The City of Corsairs (x3)
2
1 

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King

The Sands of Harad (x3)
0
4 

Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait.

Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

...folk that saw them pass marvelled to see such companions...
–The Return of the King

The Sands of Harad (x3)
0
3 

Play only if you control a unique character with the Noble trait and another unique character with the Scout trait.

Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printedThreat

...the Captains of the West were well warned by their scouts...
–The Return of the King

The Sands of Harad (x3)
1
1 

Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.

...the tides of fate had turned against them and their doom was at hand. –The Return of the King

The Mûmakil (x3)
2
3 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King

The Mûmakil (x3)
1
2 

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.

Race Across Harad (x3)
0
3 

Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait.

Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero's pool. X is the just destroyed enemy's printedThreat

Race Across Harad (x3)
1
1 

Play only if the main quest has no keywords.

Action: Remove X progress from the main quest to place X progress on a location in the staging area.

"Well," said Boromir, "when heads are at a loss bodies must serve..."
–The Fellowship of the Ring

Beneath the Sands (x3)
1
1 

Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait.

Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.

Beneath the Sands (x3)
5
1 

Play only if the characters you control have a total of at least 9 different Traits between them.

Action: Ready each character in play. Until the end of the phase, each character you control gets +1 Willpower

"For the rest, they shall represent the other Free Peoples of the World: Elves, Dwarves and Men."
–Elrond, The Fellowship of the Ring

The Black Serpent (x3)
2
1 

Action: Ready each hero with a Song attachment.

And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.
–The Return of the King

The Black Serpent (x3)
3
1 

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.

Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)

The Black Serpent (x3)
2
1 
Pipeweed.

Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

How Old Toby came by the plant is not recorded, for to his dying day he would not tell.
–The Fellowship of the Ring

The Dungeons of Cirith Gurat (x3)
3
1 

Combat Action: Deal 3 damage to a non-unique enemy engaged with you.

Valour Combat Action: Discard a non-unique enemy engaged with you.

When thirteen had fallen the rest fled shrieking, leaving the defenders unharmed, except for Sam who had a scrath along the scalp.
—The Fellowship of the Ring

The Dungeons of Cirith Gurat (x3)
1
1 

Play only if you control a unique character with the Noldor trait and another unique character with the Dúnedain trait.

Action: Choose a non-unique location in the staging area and increase your threat by X to discard it. X is the chosen location's printed quest points.

The Dungeons of Cirith Gurat (x3)
1
5 

Action: Search the top 10 cards of your deck for a Weapon or Armor attachment and add it to your hand. Shuffle your deck.

Valour Action: Search the top 5 cards of your deck for a Weapon or Armor attachment and put it into play. Shuffle your deck.

The Crossings of Poros (x3)
0
1 

Action: Discard an ally you control to choose and discard a Condition attachment.

"By our valour the wildfolk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lads behind us...
–Boromir, The Fellowship of the Ring

The Crossings of Poros (x3)
2
1 

Play only if you control a Noldor or Silvan hero.

Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.

"...they may pass to the Sea unhindered and leave the Middle–earth forever."
–Haldir, The Two Towers

The Crossings of Poros (x3)
2
1 

Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait.

Action: Ready each damaged Ent character you control.

The Crossings of Poros (x3)
-
1 

Encounter.

When Revealed: Ready each hero committed to the quest and remove Wind from the Sea from the game.

Shadow: Ready the defending character.

The Wilds of Rhovanion (x3)
1
2 

Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.

The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit

The Wilds of Rhovanion (x3)
0
1 

Action: Choose an ally with a player attachment. Ready that ally.

...the grim–voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
–The Hobbit

The Wilds of Rhovanion (x3)
0
1 

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3Attack and +3Defense until the end of this attack.

"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit