
Response:At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its 'when revealed' effects to ready each of your questing characters. Each of your questing characters gets +1
until the end of the phase.



Your quest to defeat Thane Ulchor has brought you to his stronghold in Mordor.
Setup: Player decks cannot exceed 50 cards. Create the Power of Mordor deck (see insert) and set it next to the quest deck. Each player puts 1 copy of Ulchor's Guard into play engaged with him. Add Thane Ulchor and all 4 copies of the Storm the Castle side quest to the staging area. Place the top card of the Power of Mordor deck faceup under each side quest in play. Each player places 8 cards from top of his deck under the quest deck and each side quest in play.
You lead an army of rescued slaves in a surprise attack on Ulchor's fortress.
Thane Ulchor cannot leave the staging area.
While there are at least 3 progress tokens on this stage, it cannot be chosen as the current quest stage during the quest phase.
This stage cannot be defeated unless it is the end of the round and there are 3 Castle side quests in the victory display.



You have reached the great hall inside Dol Rhugar. There you find Ulchor, Thane of Nurn, waiting for you. "You arrogant fools!" he says, rising to his full height. "You have pursued me all this way only to die here where my power is at its strongest!"
When Revealed: Reveal the top card of The Power of Mordor deck. Shuffle the encounter discard pile into the encounter deck. Thane Ulchor makes an immediate attack against each player in turn order.
Ulchor strikes at you with undeniable power, but you hold your ground. You will either see him finally brought low, or die valiantly in the attempt.
Encounter card effects cannot be canceled.
The number of damage tokens on Than Ulchor cannot exceed the number of progress tokens here.
When Thane Ulchor is defeated, the players win the game.

3
2
5
7 ★
1 Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X
where X is Aragorn's
If this effect reduces the location's
to 0, place 1 progress on it. (Limit once per round.)

2
0
3
4 ★
7 Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.
There is no knowing what a dwarf will not dare and do for revenge or the recovery of his own. –The Hobbit


Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Deal 2 damage to that enemy. (Deal 3 damage instead if the enemy is an Orc.)
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!" – The Hobbit

Action: Bilbo Baggins gets +2
+2
and +2
until the end of the phase. (You may spend a
resource from Bilbo Baggins' resource pool to play this card even if you do not control Bilbo Baggins.)
“You can say Expert Treasure-hunter instead of Burglar if you like. Some of them do.”
– Glóin, The Hobbit

Attach to a hero. Restricted.
Attached character gets +2
.
Response: After attached hero destroys an Orc enemy, add 1 resource to that hero's resource pool.
"This, Thorin, the runes name Orcrist, the Goblin–cleaver in the ancient tongue of Gondolin; it was a famous blade." –Elrond, The Hobbit

Attach to a hero or Gandalf. Restricted.
Attached character gets +2
.
Response: After attached character destroys an Orc enemy, draw 1 card.
“This, Gandalf, was Glamdring, Foe-hammer that the king of Gondolin once wore.” –Elrond, The Hobbit



Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.
After a refreshing stay in the House of Elrond, Bilbo and his companions resumed their quest for the Lonely Mountain. But to reach Erebor, they first had to climb the high pass over the Misty Mountains.
When Revealed: Each player may search his deck for 1 treasure card and add it to his hand, then shuffle his deck. Advance to stage 2A.


Response: After placing 1 or more progress tokens on Hobbit-lands, the first player draws 1 card.

Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck.


Forced: After placing 1 or more progress tokens on Dreary Hills, each player must discard 1 card at random from his hand.
Response: After Dreary Hills leaves play as an explored location, Bilbo Baggins gains 1 resource.


Forced: After placing 1 or more progress tokens on Lone-Lands, each player removes 1 resource from one of his hero's resource pools, if able.
Response: After Lone-Lands leaves play as an explored location, Bilbo Baggins gains 1 resource.


While Cave Entrance is in the staging area, it gains:'Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game.'
That, of course, is the dangerous part about caves: you don't know how far they go back. –The Hobbit


When Sacked: Attach to the character (excluding Gandalf) with the highest printed
without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.




2
3
5
Forced: After the first player answers a riddle and fails to find at least 1 match, Gollum attacks Bilbo Baggins. (Do not deal a shadow card for this attack.)
"If precious asks, and it doesn't answer, we eats it, my precious." – Gollum, The Hobbit


Attach to Bilbo Baggins.
Action: When answering a riddle, spend 1
resource to discard an additional player card from the top of your deck.
Action: Exhaust Bilbo’s Magic Ring and raise each player's threat by 2 to add 1
resource to Bilbo Baggins' resource pool.


When Revealed: The first player must choose to answer the riddle on this card. If he finds at least 1 match, discard cards from the encounter deck until another card with a riddle is discarded. Then, answer that riddle.
Riddle: The first player names a cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.


When Revealed: Characters get -1
and cannot attack until the end of the round.
Riddle: The first player names a card type and sphere, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.


When Revealed: The first player must choose to answer the riddle on this card. This effect cannot be canceled.
Riddle: The first player names a sphere and cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches both items, place 1 progress token on stage 2.

Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0
. Discard the chosen enemy.
In it smote and vanished, barb, shaft and feather, so fierce was its flight. –The Hobbit

Action: Choose a character in play (other than Bilbo Baggins). Add Bilbo Baggins' total
,
, and
to that character's
and
respectively until the end of the phase.
"I am the clue-finder, the web-cutter, the stinging fly. I was chosen for the lucky number."
–Bilbo Baggins, The Hobbit

Attach to a hero with the printed Ranged keyword. Restricted.
Combat Action: Choose an enemy in the staging area. Exhaust Great Yew Bow and attached hero to make a ranged attack against that enemy. Declare attached hero as the attacker. No other attackers can be declared for this attack.

Attach to a hero.
Action: Exhaust The Arkenstone and raise your threat by X to lower by X the cost of the next ally you play this phase that matches the attached hero's sphere.
"...the Heart of the Mountain; and it is also the heart of Thorin. He values it above a rive of gold." –Bilbo, The Hobbit


When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge.

Shadow: Discard an unconscious character you control.


2
0
1
Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1
, -1
, and -1
.")

Shadow: Attach this card to the defending character.


When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total
committed to the quest. (Do not deal a shadow card for this attack.)
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's type and cost.


When Revealed: Attach to the hero with the most resources without Dragon-Spell attached. (Counts as a Condition attachment with the text:
"Attached hero gets -1
for each resource in its resource pool.
Forced: When attached hero spends resources, attached hero takes X damage. X is equal to the number of resources spent.")


When Revealed: Each enemy engaged with a player makes an immediate attack. Do not deal shadow cards for attacks made by this effect. If no attacks were made by this effect, this card gains surge.

Shadow: Attacking enemy makes an additional attack immediately after this one.

1
1
3
6 ★
10 Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1
, +1
, and +1
until the end of the round.
"I'm going with him...and if any of those Black Riders try to stop him, they'll have Sam Gamgee to reckon with" –The Fellowship of the Ring

1
0
2
3 ★
9 Cannot have attachments.
Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.
Each Hobbit character gets +1 hit point.
"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring

Action: Choose a Hobbit character. That character gets +2
, +2
, and +2
until the end of the phase.
"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring


Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.
Action: Add 5 to each enemy's engagement cost until the end of the round.
...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring


Setup: Attach to a hero.
Attached hero gets +1
and gains the Noble trait.
Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring



Frodo and his companions arrive at Bree to find the shadow of the Black Riders already on the crossroads town. Unsure of who to trust, they decide to lodge at The Prancing Pony. There they meet a friend of Gandalf named Strider who offers to lead them to Rivendell, but their movements are also tracked by less savory folk.
Setup: Set all copies of Ringwraith, The Witch-king, Midgewater, and Weathertop aside, out of play. Add The Prancing Pony and Bill Ferny to the staging area. Shuffle the encounter deck.
The player cannot advance while The Prancy Pony is in play.
In dark and loneliness they are strongest; they will not openly attack a house where there are lights and many people – not until they are desperate, not while all the long leagues of Eriador still lie before us. But their power is in terror, and already some in Bree are in their clutch. They will drive these wretches to some evil work: Ferny, and some of the strangers, and, maybe, the gatekeeper too.
–Strider, The Fellowship of the Ring



Strider has led Frodo and his companions to Weathertop where he hopes to meet Gandalf. Instead, they find the Black Riders waiting for them. As the sun goes down, the Nazgûl close in on their prey.
When Revealed: Add Weathertop and The Witch-king to the staging area. Search the encounter deck and discard pile and add each Nazgûl enemy found to the staging area. Shuffle the encounter deck.
If there are no Nazgûl enemies in play, the players win the game.
There were five tall figures: two standing on the lip of the dell, three advancing. In their white faces burned keen and merciless eyes; under their mantles were long grey robes; upon their grey hairs were helms of silver; in their haggard hands were swords of steel. Their eyes fell on him and pierced him, as they rushed towards him. Desperate, he drew his own sword...
–The Fellowship of the Ring


While Green Hill Country is the active location, characters get +1
while committed to Hide tests.

Shadow: Attacking enemy gets +1
(+2
instead if you have failed a Hide test this round)


4
3
5
Cannot have non-Morgul attachments.
While Rider of Mordor is engaged with a player, characters that player controls get -1![]()
While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.




Immune to player card effects.
X is the number of players in the game.
Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.


While The Troll's Camp is the active location, each hero gets +1
+1
and +1
.
"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring


When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's
,
, and
to 0 until the end of the round.

Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.


6
5
9
Immune to player card effects.
The Witch-king gets -30 engagement cost while The One Ring is exhausted.
Characters with 1
or less cannot defend attacks made by The Witch-king.




When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.
