![](/Images/Encounters/The-Fellowship-of-the-Ring/Flight-to-the-Ford.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Overcome-by-Terror.jpg)
When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player discards 1 card at random from his hand.
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Ring-Goes-South.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Crebain-from-Dunland.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.
Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Ring-Goes-South.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Regiments-of-Crows.jpg)
When Revealed: Place 3 damage on each active location.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Undefended damage from this attack must be assigned to the active location.
"I think they are spying out the land." –Aragorn, The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Ring-Goes-South.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Snowdrifts.jpg)
When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.
Soon even Boromir found it hard to keep going. –The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Ring-Goes-South.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Bitter-Cold.jpg)
When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Ring-Goes-South.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Storm-of-Howls.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Lust-for-the-Ring.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-from-Mordor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Uruk from Mordor makes an immediate attack against the first player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Moria-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of players in the game.
When Revealed: Assign X damage among characters you control.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/They-Are-Coming.jpg)
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/We-Cannot-Get-Out.jpg)
When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Deep-Fissure.jpg)
When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed is less than the discarded card's
discard that character.
...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Fool-of-a-Took.jpg)
When Revealed: Remove 1 damage token from Doom, Doom, Doom or The Balrog makes an attack, if able.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Shadow-of-Fear.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Pursued-by-the-Enemy-Treachery.jpg)
Doomed 1. Surge.
When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Frodo's-Choice.jpg)
If Frodo's Choice is discarded, reveal it instead.
When Revealed: Take control of the first player token and the Ring-bearer (and each card attached to it). Attach to the Ring-bearer. For the rest of the game, you cannot lose control of the first player token.
"I will go alone." –Frodo, The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery X.
X is the number of players at this stage.
When Revealed: Discard an ally you control.
...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Hunter.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.
"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Growing-Threat.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Orcs-of-the-White-Hand.jpg)
When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 , +1
, and +1
until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Black-Feathered-Arrows.jpg)
When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if the defending character has fewer printed hit points than the attacking enemy).
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Fallen-Into-Evil.jpg)
When Revealed: Attach to a non- hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type with
equal to its
and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Followed-by-Night.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Ill-Fate.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Nazgûl.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Pale-Blade.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Nazgûl.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Power-In-Their-Terror.jpg)
When Revealed: Each ally gets -1 until the end of the round. Deal 2 damage to each ally with 0 willpower.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Hunted.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Piercing-Cry.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Black-Riders.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Black-Steed.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Black-Riders.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Rode-Like-a-Gale.jpg)
When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after this attack.
![](/Images/Encounters/The-Fellowship-of-the-Ring/The-Ring.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Lure-of-the-Ring.jpg)
When Revealed: The first player must either exhaust The One Ring or raise his threat 3.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if The One Ring is exhausted).
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/Uglúk's-Uruk-hai.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery 1.
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.
Uglúk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/Rest-by-Night.jpg)
When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.
"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/Strange-Weariness.jpg)
When Revealed: Each character commited to the quest gets -1 until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." –Aragorn, The Two Towers
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/Unseen-Barrier.jpg)
When Revealed: The players cannot place more than 3 progress on the current quest this round. (This does not count progress placed on the active location.)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, increase the pursuit value by 1.
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Warrior-of-Dunland.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Warrior of Dunland makes an immediate attack against you.
Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Scaling-Ladders.jpg)
When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on the current quest.
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Devilry-of-Saruman.jpg)
When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 and gains Toughness 2 until the end of the round.
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Reckless-Hate.jpg)
When Revealed: The enemy in the staging area with the highest makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Night-Without-End.jpg)
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Isengard-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, attacking enemy gets +2
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Blast-of-Sorcery.jpg)
When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if the defending player has 1 or fewer cards in his hand).
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Poisoned-Vapour.jpg)
When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Machines-of-Isengard.jpg)
When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, discard 1 random card from your hand.
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Saruman's-Voice.jpg)
When Revealed: Remove a hero from the quest and attach Saruman’s Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Creeping-Marshes.jpg)
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Bitter-Reek.jpg)
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Raise your threat by the attacking enemy's
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/A-Fell-Light.jpg)
When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.
![](/Images/Encounters/The-Two-Towers/Journey-to-the-Cross-roads.png)
![](/Images/Cards/The-Two-Towers/The-Dark-Lord's-Summons.jpg)
When Revealed: Either place the lowest Harad enemy engaged with you facedown under The Black Gate or reveal the top card from under The Cross-roads and put it into play engaged with you.
"Always more people coming to Mordor. One day all the peoples will be inside." -Gollum, The Two Towers