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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1 - 50 of 80 Cards
Revised Core Set (x2)

When Revealed: Until the end of the phase, raise the total Threat in the staging area by X, where X is the number of players in the game.

Shadow: Defending player raises his threat by the number of enemies with which he is engaged.

Revised Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Dream-chaser Campaign Expansion (x1)
50 X 6 4 10
Undead.

X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

Dream-chaser Campaign Expansion (x1)
50 X 5 X 10
Undead.

Campaign Mode only.

Archery X. X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

Dream-chaser Campaign Expansion (x1)
40 X 6 X 6
Creature. Menacing.

Immune to player card effects. X is the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.

Dream-chaser Campaign Expansion (x1)
0 X 8 X 8
Creature. Enraged.

Immune to player card effects. X is twice the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: At the end of the round, Sea Serpent makes an attack against the first player.

Dream-chaser Campaign Expansion (x2)
35 3 5 X 6
Undead.

X is the number of players in the game.

When Recurring Nightmare leaves play, shuffle it into any player's deck.

Forced: When Recurring Nightmare enters your hand, add it to the staging area.

The Fellowship of the Ring (x1)
2
4
Bree.

Response: After players travel here, the first player puts 1 ally into play from his hand.

Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

The Fellowship of the Ring (x1)
X
4
Bridge. River.

Immune to player card effects.

X is the number of players in the game.

Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.

The Fellowship of the Ring (x1)

Surge.

When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.

Shadow: Deal 1 damage to defending character.

The Fellowship of the Ring (x3/x2)
42 X 3 3 3
Orc.

Peril. Archery 2.

X is the number of players in the game.

When Revealed: Assign X damage among characters you control.

The Fellowship of the Ring (x2/x1)

Doomed 2.

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.

The Fellowship of the Ring (x4/x3)
44 X 4 1 4
Orc. Uruk-hai.

Peril. Toughness 1. Archery X.

X is the number of players at this stage.

When Revealed: Discard an ally you control.

...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring

The Fellowship of the Ring (x1)
X
2
River.

Immune to player card effects. X is the number of players in the game.

The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.

"Behold the Argonath, the Pillars of the Kings!" –Aragorn, The Fellowship of the Ring

The Two Towers (x3/x1)
3
4
Isengard.

While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."

Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Two Towers (x2/x1)
X
3
Isengard.

X is the number of players in the game.

While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able.

Wizardry: Each player discards 1 ally he controls.

The Two Towers (x3)

When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has 1 or fewer cards in his hand).

The Two Towers (x1)
Mordor.

Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate.

If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.

The Two Towers (x3)
42 X 3 1 5
Harad.

Archery X. X is the number of players in the game.

Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.

Core Set (x2)

When Revealed: Until the end of the phase, raise the total Threat in the staging area by X, where X is the number of players in the game.

Shadow: Defending player raises his threat by the number of enemies with which he is engaged.

Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

A Journey to Rhosgobel (x1)
X
4
Forest.

X is the number of players in the game.

While Rhosgobel is in the staging area, Wilyador cannot be healed.

Travel: Players must complete stage one of this quest before they can travel to Rhosgobel.

The Hills of Emyn Muil (x1)
X
5
Emyn Muil.

X is double the number of players in the game.

While Amon Hen is the active location, players cannot play events.

The Hills of Emyn Muil (x1)
X
5
Emyn Muil.

X is double the number of players in the game.

While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.

Khazad-dûm (x1/x0)
50 1 1 3 1
Orc. Summoner.

While Orc Drummer is in the staging area, each enemy gets +X Threat. X is the number of players in the game.

Khazad-dûm (x3)
29 X X 2 2
Goblin. Orc.

X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Khazad-dûm (x2/x0)

Doomed 1.

When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Khazad-dûm (x3)
X
X
Underground.

X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Heirs of Númenor (x1)
2
6
City.

If Alcaron’s Scroll is attached to a hero, The Leaping Fish gains:

Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

Heirs of Númenor (x3)
35 2 3 2 4
Harad.

Archery X.

X is the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it has the Harad trait.)

The Steward's Fear (x1)
3
5
City.

Underworld X.

X is the number of players in the game.

Response: When The Fourth Star leaves play as an explored location, each player may draw 1 card.

The Drúadan Forest (x3)
35 2 3 2 4
Wose.

Archery 2. Prowl X.

X is the number of players in the game.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

The Blood of Gondor (x1)
X
2
Ithilien.

The current quest card gains Siege (and loses Battle).

X is the number of players in the game.

Travel: The first player must take 1 hidden card to travel here.

The Blood of Gondor (x4)
2
2
Forest.

Archery X.

X is the number of players in the game.

Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.

The Morgul Vale (x2/x0)

When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.

The air above was heavy with fog, and a reek lay on the land about them.
–The Two Towers

The Voice of Isengard (x3)
3
4
Mountain. Cave.

Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.

Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.

The Three Trials (x1)
X
12
Forest. Hills.

Immune to player card effects. X is the number of players in the game.

Travel: The players must exhaust 3 Key objectives.

Forced: After the players travel here, each engaged Guardian enemy makes an immediate attack.

The Three Trials (x3/x2)
X
3
Hills.

Doomed 2.

X is the number of players in the game.

While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.

The Three Trials (x3/x2)

When Revealed: Remove X time counters from each enemy in play with the time keyword, where X is the number of players.

Shadow: If attacking enemy is a Guardian deal it 2 additional shadow cards for this attack.

Trouble in Tharbad (x1)
50 X 5 4 7
Mordor. Spy.

X is the number of players in the game.

Orc and Creature enemies get -30 engagement cost and +1 Threat.

Forced: When Bellach is destroyed, shuffle him into the encounter deck.

Celebrimbor's Secret (x1)
X
6
Ost-in-Edhil. Ruins

X is the number of players in the game. Immune to player card effects.

Travel: Remove 3 progress from the current quest to travel here.

If The Secret Chamber is placed underneath The Orcs’ Search, the players lose the game.

The Lost Realm (x1)
Mission.

Forced: After an enemy is defeated, place 1 resource token here. Then, if there are at least X resource tokens here, flip Hunting the Orcs and place each resource token that was on it on Savage Counter-attack. X is 3 more than the number of players in the game.

The Grey Havens (x1)

Forced: When a card is placed underneath The Havens Burn, reveal the top card of the encounter deck.

If there are X or more cards underneath The Havens Burn, the Corsairs have destroyed the Elven fleet and the players lose the game. X is 3 more than the number of players in the game.

The Grey Havens (x2)
Side
A
2
2
Ruins.

Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

...their years lessened as their fear of death grew, and their joy departed. -The Return of the King

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived (x1)
50 X 6 4 10
Undead.

X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

The Wilds of Rhovanion (x1)
35 X 7 X 17
Dragon.

Cannot have non-Dragon attachments.

X is 1 more than the number of players.

Forced: After the active location is explored, Fire-drake returns to the staging area and makes an immediate attack against each player in turn order.

The Wilds of Rhovanion (x1)
4
4
Underground. Dark.

Forced: After Frightful Den becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

The Fate of Wilderland (x1)
Defense.

While there are X or more resources on The Heroes' Defense, Urdug is considered to be engaged with each player, X is five times the number of players.

Response: After an enemy is destroyed, place 1 resource here.

The Fate of Wilderland (x3)
3
3
Mountain. Fortification.

While Hilltop Battlements is in the staging area, each non-unique enemy gets -5 engagement cost.

Forced: When Hilltop Battlements is explored, discard the top X cards of the encounter deck, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

A Shadow in the East (x1)

Forced: At the end of the round, place 1 resource here. Then if there are at lest 3 resources here, remove 3 of them and shuffle the encounter discard pile into the encounter deck. Discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.